The Doctrine of IWAY
Don’t expect the level of complexity that you had in GW1 here, in GW2. It’s just different times, I’m afraid. Everything gets dumbed down nowadays.
I actually preferred to use SABway.
GW1 and complexity in the same sentence? Wat
GW1 had one of the smallest learning curves in any game ive played.
On topic: i do miss I Will Avenge You, but i dunno how it would fit here
Restore that which was lost. And all shall be as one.”
IWAY was one of the easiest, most cheesiest, one-trick-pony team comps in GW1 history. No thank you. Give me a balanced build any day of the week before this ultra cheese.
Chaos being a weapon? You spammed pets. If people think the zoos in gw2 is bad, you should see IWAY.
(edited by Chicago Jack.5647)
GW1 and complexity in the same sentence? Wat
GW1 had one of the smallest learning curves in any game ive played.On topic: i do miss I Will Avenge You, but i dunno how it would fit here
What are you doing on a GW2 forum if you’ve never played the game?
Is this what we’ve come to? IWAY being extolled as a complex build requiring sophisticated play?
IWAY at it’s core was meant to fame farm the first few maps in HoH/HA, it was then taken to GvG (laughed at at first) until [MATH] proved that with practice and perception it could scale into top 100 EZ… You think it’s the most braindead from gw1? Did you forget spiritway? did you forget Minion Factory? perhaps u forgot flareway? also let us definitely not forget smite ball and balth aura steamrollers and imbagons….. Get your kitten together frankly. Calling IWAY the cheesiest etc etc is one of the most ignorant statements I’ve ever heard. You wanna know why r10+ IWAY existed? because it worked.
I was in gold trim and we lost several times to MATH iway.
Oh, and as an aside, there is a very real possibility that an IWAY-esque team could exist in gw2. 3 cele axe/sw will steamroll people.
(edited by Vicariuz.1605)
Calling IWAY the cheesiest etc etc is one of the most ignorant statements I’ve ever heard. You wanna know why r10+ IWAY existed? because it worked.
That’s the exact definition of cheese: a build that works even in the hands of mediocre players.
People can rant and rave about how IWAY was cheese and so on but here’s the crucial difference, folks, in GW1 balanced would always >>>>>>> all. Doesn’t matter if it was Fear Me sins or Lyssa’s Aura Me/Es abusing super fast water skills and blurred visions with no energy depletion, a balanced comp played properly would still win. Players who complain about cheese in GW1 are blaming anything other than themselves for their own defeat.
Not really the case at all in GW2, to be honest I don’t even know what balanced here would look like, most of the GW2 specs held up as exemplars of skill ceiling look like lame Factions-era gimmick stuff at best so I dunno.
Cheese doesn’t mean it’s an iWin button or something, it just means that it is, in fact, not very sophiosticated, can easily be pulled of and will steamroll players who play builds with a higher learning curve and aren’t that good.
That’s the exact definition of cheese: a build that works even in the hands of mediocre players.
Not really, that’s just called overpowered: You perform for more than you should.
But that’s kinda GW1 in a nutshell:
- “Throw more skills & hope some end up balanced” as a dev philosophy.
- As a result, all “tactics” were based on finding the handful of combinations of overpowered skills.
- 99,99% or so of possible builds were rubbish. Actual depth of character customization was really low.
Calling IWAY the cheesiest etc etc is one of the most ignorant statements I’ve ever heard. You wanna know why r10+ IWAY existed? because it worked.
That’s the exact definition of cheese: a build that works even in the hands of mediocre players.
That’s taking his words out of context though. He did say that people couldn’t use iWay past a certain point because they didn’t know how. And [MATH] apparently showed people how.
In order to have situations like iWay where a synergetic relationship is built for conquest, you either have to split your team into two’s or Anet needs to bring in the GvG-type game mode so we can all make team builds.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
That’s taking his words out of context though. He did say that people couldn’t use iWay past a certain point because they didn’t know how. And [MATH] apparently showed people how.
And that’s true for almost any build used in GW1 (the “past a certain point”).
With the difference that IWAY was:
- easy to play/learn;
- steamrolling vs newbies/players who didn’t know how it worked
It’s like bragging in GW2 how much you’re skilled while using, in WvW, a build like P/D condithief. Which is all this thread is about in the end, bragging.
GW1 and complexity in the same sentence? Wat
GW1 had one of the smallest learning curves in any game ive played.On topic: i do miss I Will Avenge You, but i dunno how it would fit here
What are you doing on a GW2 forum if you’ve never played the game?
Oh, I have about 3800 hours on the game… sorry if I said something that made it seem like I was new.
Restore that which was lost. And all shall be as one.”
Nobody’s saying there weren’t good guilds with skilled players who used IWAY: clearly there were. The reason people despised IWAY was because it could be played effectively even by unskilled pugs with no co-ordination whatsoever, and they could beat better teams on voice comms with it. Not MUCH better teams obviously, there’s only so far your build can carry you, but the point is that IWAY was very, ahem, “forgiving” ;p
I don’t have a problem with IWAY itself, in fact niche, original builds like that were what I loved most about GW1. But let’s not pretend that you needed a physics degree to play it, that’s all I’m saying!
We ran 2 MM necros, 6 IWAY W/R cause it would proc off the pet deaths (until they nerfed that).
Am I good?… I’m good.
i liked playing mixed spike and hexover team comp. it was fun.
i was never pro or anything, but i generally liked infusing
ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]