The New Skills Set Thread

The New Skills Set Thread

in Profession Balance

Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

I’m sure we all want new skills. This thread is about an idea I had for a new skill improvement system.

Many of us already have tons of skill points waiting to be used. Many of us already have all skills there is to have. What I propose is a system in which a level 80 character after acquiring all skills would be able to buy a tome (like the trait ones) with skill points (maybe 100) that would make you able to use “Tier 2” skills. This Tier 2 skills would cost something like 10-25 SP each and would be different (not necessarily better) versions of Tier 1 skills. Afterwards you still get to buy a Tier 3 tome (more for the class specific mechanic). You can’t have the tier 1 and tier 2 or 3 version of the same skill equipped at the same time, you can toggle between them while OOC.

Some example of skills:
Mesmer:
Tier 2:
Mind Stab v.2: Equal to MS v.1, with less damage, but creates AoE at the feet of up to 5 nearby targets (a bit like that mesmer boss in CoE).
Tier 3:
The new version of all phantasm skills would create 2 illusions instead of one. However this new phantasms would be weaker than the regular ones, while still taking up 2 illusion slots. This way you could have 3 phantasms earlier in a fight, however they would be weaker.

Ranger:
Tier 2:
Hunter’s Call v.2: Instead of causing damage the birds inflict a random damaging condition every attack (probably they would have to do less attacks)
Tier 3:
Adds new “F2” skills to your pets (you would have to unlock them by evolving your pet and spending SP). The pets you play more would receive some experience, making them bigger, dropping the “juvenile” prefix, and more powerful. This way you also get to watch your pet grow!

All in all, this is an idea do make players a bit more powerful, without increasing the level cap, while opening up a whole new world of builds diversity. I believe it would also give a feeling of progression, while providing a valuable way to spend you SP. Of course, not every skill would have a T2 or T3 version, and certainly none would be featured in both tiers.

The examples are just random ideas, for you to get the picture.

What do you think?

~ Heneil Stormcaller

The New Skills Set Thread

in Profession Balance

Posted by: hooma.9642

hooma.9642

if traits would not only change stats that would be a good place to change the functionality of skills and maybe a better place.

The New Skills Set Thread

in Profession Balance

Posted by: digiowl.9620

digiowl.9620

Been saying something very similar for some time now Heneil. Glad to see others have the same idea.

The New Skills Set Thread

in Profession Balance

Posted by: selan.8354

selan.8354

meh on my mes id rather have actual aoe not more illusions. im sick and tired of illusions only. anet has nerfed everything that wasnt illusion heavy and now all the mesmer is is illusions. i mean look what that bug did to the mesmers! we were up and weak because our illusions kept dissappearing. mesmer needs non ai options and builds, so in wvw we get to join the fun and not just be veilbots.

id love to have new skills. maybe completely rework all mantras and turn them into groundtargeting aoes. also ip is almost a must take if u wanna viably shatter in wvw raids, but it being a grandmaster trait makes it very limiting. the shatters should work better in group fights as this is also part of our aoe but the cc’s, chills, aoe, wells, marks, meteorshowers, earthshakers and many more kill the illusions before the shatter happens sof1-f4 is pointless in wvw without ip.
future skills and utilities should be non ai please please please. no more illusion traits we got way too many and not enough other skills. we are a lightarmor class and we need viable non ai aoe!
or maybe a new weapon that is more aoe heavy. just no ai please. ai is soo buggy too. we need wvw raid builds!not more veilbot supports

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