(edited by aussieheals.6843)
The Ranger Document
Pets
Due to this being a rushed patch we are unable to completely fix the mechanic in time. To temporarily resolve the issue we have decided on the following:
A) When pets are activated they spawn with a 5 second swiftness buff.
B) When pets are activated they spawn with a 4 second quickness buff.
C) These new buffs are not affected by traits, gear, or any other duration stacking item or trait.
• Reasoning – Currently when a pet is activated it remains idle for up to two seconds, this quick temporary fix will ease the issue by allowing the pet to ‘catch up’ to where it should have been or what is should have been doing.
Damage – Pet damage has been increased by 10% across the board.
• Reasoning – The damage is currently underwhelming and we would like to add a slice or damage at a time to test the waters.
Survivability – Pets now have ‘resilience’, this causes them to take 70% less aoe damage. Any conditions or damage transferred to the pet from the ranger is now also reduced by 50%.
• Reasoning – It is skilful play to hamstring a ranger by killing his pet, it is not skilful play accidentally killing the pet. By reducing the damage from transferred conditions we were able to bring a higher level or survivability to the pet without making them un-killable from targeted damage.
Utilities
Water Spirits (Aqua Surge) – Now cleanses 3 conditions.
• Reasoning – A step toward active conditions removal for rangers.
Guard – Now grants the pet 3 stacks of might.
• Reasoning – To give the ranger a reason to use the skill aside from the shout mastery trait line.
Lightning reflexes – Now cleanses immobilize.
• Reasoning – To allow the ranger actively react to imminent burst
Entangle – Recharge reduced to 120seconds from 150 seconds
• Reasoning – It was simply too long
Rampage as one – During this skill the ranger is immune to immobilize.
• Reasoning – Ever tried to stop the hulk with a rope?
Spirit of Nature – Healing % bug fix. – Nature’s Renewal now revives players with 25% less hp.
• Reasoning – To bring the elite in line with others.
(edited by aussieheals.6843)
tldr: What I would do to a ranger in a ‘maintenance patch’
(edited by aussieheals.6843)
You know, you actually had my hopes up that this was some kind of leak… QQ
You know, you actually had my hopes up that this was some kind of leak… QQ
haha, glad you liked them
yea… too good to be true
yea… too good to be true
I designed this thread keeping a few key things in mind:
a) Wherever possible Arena Net seem to choose the simple options over complete design reworks. I have seen quite a few great ideas that are potentially too good to be true due to them being very complex changes even when the idea sounds simple.
b) Functionality improvements tend to be looked at before raw damage changes as sometimes it’s not always the damage that is the issue.
The point I’m trying to make is, when planning these changes I did it with high hopes that it wasn’t actually over the top but rather stupid simple so they wouldn’t be ‘too good to be true’.
#believeinkarl
What this patch basically does is making spirit builds even more OP in tpvp than it already is.
You should state that this change to spirits should only affect PvE.
What this patch basically does is making spirit builds even more OP in tpvp than it already is.
You should state that this change to spirits should only affect PvE.
Thanks for picking me up on this, I have removed the proposed resilience fix from spirits & adjusted some changes on the elite.