“We are now! We are forever!”
The Ranger "Issue"
“We are now! We are forever!”
I said this once, and I’ll say it again
Rangers were never meant to have nice things
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
“We are now! We are forever!”
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
Seems to happen to Ranger more than any other class in the game. Not only that but the nerfs come quick unlike Warrior, Guardian and Thief nerfs.
i think it has, i was in WvW earlier and of course Zerging with 6,0,2,6,0 Sotf , PO traits
mid to back , i saw very little use of reflect walls and not even a single Bubble turret engi that could of saved lots of people from Sup Ac fire.
people out of the hundreds of baruch bay and jade sea very disappointed that people still havn’t adapted yet.
Choke points are a no go now with the extra predatory damage, also its good to accualy get some loot from barrages for a change.
Tbh the spotter “nerf” and the frost spirit nerf should be a god trade for what we got.
“We are now! We are forever!”
Haha even with old spotter and spirit I still get kicked when a guard puts up his lfg in wvw. So when are the Guardian nerfs going to happen?
In all honesty, I think long bow should be adjusted to keep damage at max range and lower damage at a short range. Ranger should be good at range and switch to boons and condi at short range.
In all honesty, I think long bow should be adjusted to keep damage at max range and lower damage at a short range. Ranger should be good at range and switch to boons and condi at short range.
That would be nice ,huge dmg at mid-long range and low dmg (forced to change the weap) at short range.
“We are now! We are forever!”
In all honesty, I think long bow should be adjusted to keep damage at max range and lower damage at a short range. Ranger should be good at range and switch to boons and condi at short range.
Oh wait, it already is. Or do you mean Rapid Fire which seem to ignore the range issue.
Ranger still needs a lot more.
Currently, 6/6/x/x/x everyone is complaining about is the ranged reincarnation of old, old Frenzy 100B Warrior.
It bases on cooldowns, it dies to conditions but it can wreck with cooldowns up. People will adapt, they already do.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
Seems to happen to Ranger more than any other class in the game. Not only that but the nerfs come quick unlike Warrior, Guardian and Thief nerfs.
Thief would disagree, they been getting nerf every balance update so far, Mesmer too, they can’t seem to do anything to the Mesmer with out something breaking,
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
Seems to happen to Ranger more than any other class in the game. Not only that but the nerfs come quick unlike Warrior, Guardian and Thief nerfs.
Thief would disagree, they been getting nerf every balance update so far, Mesmer too, they can’t seem to do anything to the Mesmer with out something breaking,
You mean free kill vs. being able to survive a surprise zerg? I don’t think any class out there can say they’ve been nerf harder than “free kill” AKA the ranger.
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
Seems to happen to Ranger more than any other class in the game. Not only that but the nerfs come quick unlike Warrior, Guardian and Thief nerfs.
Did you forget how Warriors were one of the weakest classes for a long time, too? Or how they’ve had nothing but nerfs for the last few patches, along with being butchered this patch?
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
Seems to happen to Ranger more than any other class in the game. Not only that but the nerfs come quick unlike Warrior, Guardian and Thief nerfs.
Did you forget how Warriors were one of the weakest classes for a long time, too? Or how they’ve had nothing but nerfs for the last few patches, along with being butchered this patch?
Warriors were never bad. Despite the attempts to rewrite history. Warriors were subpar at launch, when dealing with 6v6 arranged teams in the top 1%. They were always fine in PvE, WvW and the SPvP that 99% of the rest of the playerbase dealt with.
—
Let me give people some advice about MMO balance.
When you’re overpowered never fight a nerf.
When you’re overpowered and you aren’t nerfed fast it just means they are winding up more.
I’m glad Rangers got a bunch of overdue buffs. I even took my level 80 ranger off the shelf and he’s fun again. Entangle now has to be one of the best elite skills in the game. Rangers are definitely viable with condi and power builds.
While the player base will adjust more to the Rapid Fire changes, in the end, I think it got buffed just a bit too much. It needs a tone down – not a big nerf. I think Rangers are very defensive on this, not from an objective stance, but more from an emotional reaction of being down-trodden for so long.
Even after a small balance to Rapid Fire, Rangers will be quite fun and in a WAY better place than they’ve been in a long time. I just hope it doesn’t come too soon. Rangers definitely deserve some time in the sun. Soak it in!
Historically speaking, thieves have been the most nerfed class in the game, many of such nerfs were unwarranted. Rangers were just never good except for very early on/BWEs and were nerfed due to crazy DPS coming from the pets. This is effectively the first major buff to the class since launch.
Just pointing that out.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Pet related traits still need rework (mostly buff)
RF need A NERF to CD
Shout skills need rework and we need more interesting traits for those skills (could be something like medi guard traits)
Signets might need to nerf a bit like signet of stone shouldn’t let you capture point or it could have a actually cast time .Signet of wild need a bit nerf to damage boost 12-18% should be fine .
Spirit of frost seriously anet should turn it back .
Traps are fine .
Great sword is fine too ,anet could make #4 more push back more reliable though.
Main hand axe is weird now anet could rework #2 skill . It seems they don’t know what they want this weapon do , condition or direct damage .
Offhand axe #4 could apply weakness .
The issue is to much reward for basically doing nothing. A ranger that is a complete idiot can contribute to level of another zerker person who is playing there class well.
When others zerkers burst they put themselves at risk of being burst down themselves. Then there is a pause from there damage while they set up for there burst again or react to there enemies counter.
With ranger barely any risk, just perch yourself at range and spam attacks. In addition to burst the ranger deals good consistent damage the auto attacks hurt a lot as well. It not easy to just move out of there range like you could do with other profs because its so Long.
With the lay out of many pvp maps lots of good places for a ranger to camp. Most reflects are on a high CD and easy for a ranger to cancel his attack or just dodge it.
Would have been better to buff gs or add a positional req to lb for eg: deals bonus damage hitting a player from behind or the side. Damage is reduced when hitting a player in the front.
Edit also apparently there is a bug when traited lb can reach 2000 range can anyone else confirm this?
Highest ranked reached 28 soloq
Isle of Janthir
The issue is to much reward for basically doing nothing. A ranger that is a complete idiot can contribute to level of another zerker person who is playing there class well.
When others zerkers burst they put themselves at risk of being burst down themselves. Then there is a pause from there damage while they set up for there burst again or react to there enemies counter.
With ranger barely any risk, just perch yourself at range and spam attacks. In addition to burst the ranger deals good consistent damage the auto attacks hurt a lot as well. It not easy to just move out of there range like you could do with other profs because its so Long.
With the lay out of many pvp maps lots of good places for a ranger to camp. Most reflects are on a high CD and easy for a ranger to cancel his attack or just dodge it.
Would have been better to buff gs or add a positional req to lb for eg: deals bonus damage hitting a player from behind or the side. Damage is reduced when hitting a player in the front.
Edit also apparently there is a bug when traited lb can reach 2000 range can anyone else confirm this?
I lol’d hard. A ranger is ALWAYS at risk, whether it’s sPvP, PvE, or WvW. In all modes, you cannot keep an enemy at range without constantly immobilizing, crippling, or stunning them, and almost every class has a gap closer, you will NOT keep the range up for longer than 5 seconds. In sPvP and WvW, a Ranger is considered a free kill, and will be gunned for almost immediately by most classes. This buff to RF really has done nothing but given the other classes another excuse to go right for a Ranger (since to maximize the power of RF you MUST go zerker, meaning you cannot take a hit).
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
The issue is to much reward for basically doing nothing. A ranger that is a complete idiot can contribute to level of another zerker person who is playing there class well.
When others zerkers burst they put themselves at risk of being burst down themselves. Then there is a pause from there damage while they set up for there burst again or react to there enemies counter.
With ranger barely any risk, just perch yourself at range and spam attacks. In addition to burst the ranger deals good consistent damage the auto attacks hurt a lot as well. It not easy to just move out of there range like you could do with other profs because its so Long.
With the lay out of many pvp maps lots of good places for a ranger to camp. Most reflects are on a high CD and easy for a ranger to cancel his attack or just dodge it.
Would have been better to buff gs or add a positional req to lb for eg: deals bonus damage hitting a player from behind or the side. Damage is reduced when hitting a player in the front.
Edit also apparently there is a bug when traited lb can reach 2000 range can anyone else confirm this?
I lol’d hard. A ranger is ALWAYS at risk, whether it’s sPvP, PvE, or WvW. In all modes, you cannot keep an enemy at range without constantly immobilizing, crippling, or stunning them, and almost every class has a gap closer, you will NOT keep the range up for longer than 5 seconds. In WvW, a Ranger is considered a free kill, and will be gunned for almost immediately by most classes. This buff to RF really has done nothing but given the other classes another excuse to go right for a Ranger (since to maximize the power of RF you MUST go zerker, meaning you cannot take a hit).
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Edit also apparently there is a bug when traited lb can reach 2000 range can anyone else confirm this?
Not a bug. Certain projectiles will keep traveling past the maximum range depending on the arc of the shot and the player’s elevation. Apparently no one ever noticed this until just now.
It works the same for warrior longbow or my staff elementalist’s fireballs, as well as the elementalist’s scepter water and earth auto attacks last I was testing it.
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
Seems to happen to Ranger more than any other class in the game. Not only that but the nerfs come quick unlike Warrior, Guardian and Thief nerfs.
Thief would disagree, they been getting nerf every balance update so far, Mesmer too, they can’t seem to do anything to the Mesmer with out something breaking,
You mean free kill vs. being able to survive a surprise zerg? I don’t think any class out there can say they’ve been nerf harder than “free kill” AKA the ranger.
Rangers were never brought down to that position, they were always like that. Can’t break what what’s already broken.
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
Seems to happen to Ranger more than any other class in the game. Not only that but the nerfs come quick unlike Warrior, Guardian and Thief nerfs.
Thief would disagree, they been getting nerf every balance update so far, Mesmer too, they can’t seem to do anything to the Mesmer with out something breaking,
You mean free kill vs. being able to survive a surprise zerg? I don’t think any class out there can say they’ve been nerf harder than “free kill” AKA the ranger.
Rangers were never brought down to that position, they were always like that. Can’t break what what’s already broken.
I heard Rangers were the top class in beta, before they got nerfed for the official release.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
In4b the nerfs
It’s going to happen,, no point denying it. It happens to every class
Seems to happen to Ranger more than any other class in the game. Not only that but the nerfs come quick unlike Warrior, Guardian and Thief nerfs.
Thief would disagree, they been getting nerf every balance update so far, Mesmer too, they can’t seem to do anything to the Mesmer with out something breaking,
You mean free kill vs. being able to survive a surprise zerg? I don’t think any class out there can say they’ve been nerf harder than “free kill” AKA the ranger.
Rangers were never brought down to that position, they were always like that. Can’t break what what’s already broken.
I heard Rangers were the top class in beta, before they got nerfed for the official release.
That was like 2-3 betas before release, I wouldn’t really count that.
Perhaps sending out scouts like Thief or Mesmer who can stealth along with other Rangers to clear the path.
Also, Ranger was the top botting profession before Arenanet started cleaning that up.
we should really stop using the term “free kill” because that no longer applies to any ranger that takes the class and uses its skills/traits correctly Sotf helped in stopping all that and now with the change to signets they are defo no longer that free kill.
only the occasional group of people that gang up and bully a ranger in 6vs1 or front line of a zerg vs the poor ranger.
as Chainspell said Suprise zerg anyone .
this mentality towards rangers has to stop and its only done through positive comments about the class no more use of the term free kill or people will still gang up on the class during fights, its how fights go people will always take out what they think is the weakest class only to find out its not but there is only so much any class can take before it bites the dust.
Anet must see Rangers are not overpowered and if we Really were that weak, we would of gotten more than just a LB skill2 buff and new trait and them adding some new runes that are clearly Most Dedicated to rangers.
also don;t forget ages ago pvpers whined about pets being too strong that they were, but got Nurfed a lot more than they should of been, and to date this nurf gave s more personal power Because bad rangers Abandoned there pets ,then whined about not enough damage.
its all to do with the mentality that started long ago that made us weak in the first place.
most other games that include ranged vs melee classes , the range is Serverly underpowered because they catered to the melee whiners and now the range classes suck so much no one uses them, aka chivalry, even though they had shields and heavy armour.
they still whined because it was simply annoying reflecting a Negative light on those classes.
guild wars has some of the best combat synergy when it comes to range vs melee , look at how op WoW hunters are they don’t need any support at all.
(edited by Zenos Osgorma.2936)
Most nerfed class in game thief by far.
Rapid fire needs to be reverted. That much damage that fast and from that far away (2k units) is game breaking.
Our rangers have always been fine in the grand scheme of things. Healthy showing in PvP, good WvW class, and good pve class. Enjoy it while you can but don’t insult everyone’s intelligence by saying it’s balanced
Most nerfed class in game thief by far.
Rapid fire needs to be reverted. That much damage that fast and from that far away (2k units) is game breaking.
Our rangers have always been fine in the grand scheme of things. Healthy showing in PvP, good WvW class, and good pve class. Enjoy it while you can but don’t insult everyone’s intelligence by saying it’s balanced
I agree! Rapid Fire should be reverted back to being used solely for tracking thieves and PU mesmers! Rangers were a pretty big class in the meta before the patch. They were brokenly OP before the patch and now they’re even more OP!
Remember the glory days of longbow rangers back before the patch? They were SO OP with just spamming LB1 and sometimes getting a lucky crit with signet+clarity. That meta was so dominated with auto attack rangers.
Rangers “2000” range is mostly BS, sure if you’re not moving a ranger can hit you from farther than 1500 but it isn’t tracked and can be avoided by moving a step forward. Even Eles can do that.
Depends on use of RtW. RtW guarantees the attack will land after it begins flight.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Most nerfed class in game thief by far.
Rapid fire needs to be reverted. That much damage that fast and from that far away (2k units) is game breaking.
Our rangers have always been fine in the grand scheme of things. Healthy showing in PvP, good WvW class, and good pve class. Enjoy it while you can but don’t insult everyone’s intelligence by saying it’s balanced
I agree! Rapid Fire should be reverted back to being used solely for tracking thieves and PU mesmers! Rangers were a pretty big class in the meta before the patch. They were brokenly OP before the patch and now they’re even more OP!
Remember the glory days of longbow rangers back before the patch? They were SO OP with just spamming LB1 and sometimes getting a lucky crit with signet+clarity. That meta was so dominated with auto attack rangers.
Rangers “2000” range is mostly BS, sure if you’re not moving a ranger can hit you from farther than 1500 but it isn’t tracked and can be avoided by moving a step forward. Even Eles can do that.
true but that would effect the slight increase in the classes builds avilable for lb plus its diversity.
i don’t use egale eye or Rtw , since i’d rather give the people around me Spotter and i use Onslaught for a dps increase when using spike attacks , so my autos miss quite regularly.
i’d rather not go back to tracking and no burst because thats all i could do vs a Good thief and he would recover at the same rate rf dealt its damage.
could be said for other classes that have the same combat style.
Most nerfed class in game thief by far.
Rapid fire needs to be reverted. That much damage that fast and from that far away (2k units) is game breaking.
Our rangers have always been fine in the grand scheme of things. Healthy showing in PvP, good WvW class, and good pve class. Enjoy it while you can but don’t insult everyone’s intelligence by saying it’s balanced
thats just how things are.
Rangers Heavy nurf at Beta and built up very slowly with changes to the Damage balance between pet and ranger.
Theifs strong at the start and nurfed after wards don’t stress to much thats just balance doing its job, and changes will be made If Anet Deems it Overpowered.
for now the Major portion of these Qq threads are only by very few people.
Nerfs are coming. Just saying.
There will be no nerfs. Try playing Tpvp with a power ranger. It’s still tough, very tough for you to be efficient party member. Sure, sniping from some ledge isn’t very demanding, same as condition mesmer or engi, but these moments are very rare.
From my experience, the moment you start making trouble for enemy team, Thief/Mesmer jumps on you and it isn’t as pink. But now you have a chance in that 1v1 when both players are equally skilled.
Not even talking about soloq when you have to be ready for 1v1/X every couple seconds.
Tl;dr : If you let Ranger to snipe, that’s your fault, not ANet’s.
2 bad u suk.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
loled hard! that was just brilliant!
Highest ranked reached 28 soloq
Isle of Janthir
idk if they nerf this they have to nerf all those other classes that are getting 15k+ spikes. hell rangers cant one shot people, there are several classes that can, and if you line up our damage with those we are actually perfectly inline for not having that “spike” dmg but having a much more drawn out version of a spike.
Most nerfed class in game thief by far.
Rapid fire needs to be reverted. That much damage that fast and from that far away (2k units) is game breaking.
Our rangers have always been fine in the grand scheme of things. Healthy showing in PvP, good WvW class, and good pve class. Enjoy it while you can but don’t insult everyone’s intelligence by saying it’s balanced
No, “reverting” is unreasonable in my opinion. It seems you hold your opinion above all others and claim it as fact. That is not a wise angle to approach it. I believe the general community might feel that ranger was not fine in the grand scheme of things. They were not broken bad either. They needed a buff similar to what they received. As I see it, all that needs to happen, is that all skills need to be fixed to simply, do no damage or effects, beyond there range.
So I decided to play S/D + SB trapper today to see if I should invest money into this build. I managed to win a few battles and lose some, with the wins I got 1 party join then whisper complaining about LB when I was using a SB. I’ve come to the conclusion that people loves to complain especially in regard popular things. Wait a week for the hype to die down and people go back to their main because Rangers still don’t have a place in the zerg. Sure you can spam tab and snipe down the person with low hp however a staff elementalist can do the same amount of damage a ranger can do with their AA and not only that their AA hits 3 people as well as have access to 2 waterfields and massive aoe. That being said I enjoyed the new Signet buff immensely finally being able to go Axe/WH and GS shout build allows me to run with the melee train. Having a lot of stability while in a bunker build is really nice and I hope they don’t nerf it.
(edited by Chainspell.5697)
So I decided to play S/D + SB trapper today to see if I should invest money into this build. I managed to win a few battles and lose some, with the wins I got 1 party join then whisper complaining about LB when I was using a SB.
I’ve gotten this complaint too, actually.
“Lol GG OP Longbow scrub.”
“I’m… Using a shortbow.”
It’s like they don’t even notice I’m stacking bleeds and THAT is what is killing them.
So I decided to play S/D + SB trapper today to see if I should invest money into this build. I managed to win a few battles and lose some, with the wins I got 1 party join then whisper complaining about LB when I was using a SB.
I’ve gotten this complaint too, actually.
“Lol GG OP Longbow scrub.”
“I’m… Using a shortbow.”
It’s like they don’t even notice I’m stacking bleeds and THAT is what is killing them.
Being a Mesmer main/Thief secondary, I get a lot of rage whispers. Ranger was my first love sadly it just doesn’t have a role in the zergs besides picking off stragglers which was why I shelved it. That being said even with the buffs Rangers still don’t have a spot in the zerg, we only have 1 water field which happen to be our main heal. We are still too squishy to run with the melee train, and our traps get cleansed instantly. And picking off people in an organized guild zerg is pointless because of the insane healing from Engineers, Elementalist and Guardians.
I would rather Anet give the ranger something to make them more desired in WvW. The buff is nice for PVP and makes matches more exciting. However in the WvW which I love doing more I still feel the ranger is lagging behind other professions. The Entangle buff is nice but can easily be cleansed and warrior sword immobilize is still much better with a shorter cooldown.
I have to say the Ranger’s longbow has become the in cheese, again. It is kind of a low risk, high reward cheese. The knock-back and high damage from short to very long range make long bow too easy. I struggle to think of another long range weapon so powerful. Ele’s ice bow is strong but it is temporary and goes on cool down. Staff is generally weak and more of a multi-purpose utility weapon. The profession should be glassy when using it because damage from short range weapons and most CC are avoided with long bow.
Revisiting Ranger mechanics will probably be a while, though.
(edited by Anchoku.8142)
Ele’s ice bow is strong but it is temporary and goes on cool down. Staff is generally weak and more of a multi-purpose utility weapon.
.
What game are you playing where staff ele is weak.
Please share
Staff does AoE and has long CD on high damage skills but Ele’s rotation is cheese, too, because an Ele essentially has 4 weapons to swap between. Other professions do not have very good dps on long range weapons. (Spike damage is not the same as dps.) Long bow has pretty good single target dps, hard CC, and is actually excellent for its range. Compare it to other 1200+ range weapons for dps; especially if conditions are discounted.
Arenanet typically ties dps to combat range and personal risk. High risk = best dps. A weapon or mechanic that has low risk but high dps tends to violate the game’s risk/reward principle. You should be able to plot weapon range versus properly traited dps and have the points fall around a downward sloping line. Added dimensions to the curve comes from weapon swaps or skill rotations, and “glassiness” of the build.
(edited by Anchoku.8142)
I have to say the Ranger’s longbow has become the in cheese, again. It is kind of a low risk, high reward cheese. The knock-back and high damage from short to very long range make long bow too easy. I struggle to think of another long range weapon so powerful. Ele’s ice bow is strong but it is temporary and goes on cool down. Staff is generally weak and more of a multi-purpose utility weapon. The profession should be glassy when using it because damage from short range weapons and most CC are avoided with long bow.
Revisiting Ranger mechanics will probably be a while, though.
I’m lol’ing too hard at this. It’s high risk, high reward. In other to pull off impressive damage with the LB, you have to spec completely into power and crits, otherwise it’s not going to do much at all. And by doing that, you have made yourself glass, and any competent player will be able to counter RF easily and close the gap to where you are unable to keep using it without dying. This move, this weapon has NEVER been a problem because IT’S TOO EASY TO CLOSE THE GAP AND PUNISH ITS USE.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
I said this once, and I’ll say it again
Rangers were never meant to have nice things
Maybe our time has come,finally!
This is what warrior said when they got hambow for the 1st time.
The problem is the combination of range, damage, and disengage all at the same time. A likely scenario player uses gap closer to get close, pushed back, fortuanately has another gap closer but ranger stealths and repositions. Player has 3rd gap closer and gets close again (this whole time he has been taking a constant stream of 1-3k autos and rapid fires), ranger pops signet of stone, swaps to gs and fights for a bit. If rangers target isn’t dead by the time signet of stone is up, then just swoop in the opposite direction, leaving opponent with little chance to catch him because he had to use 3 gap closers just to get to him the first time and they are all on cool down.
Now the player can either chase the ranger though he won’t likely be able to catch him, as gs ranger is very fast on its own, and the player has already used multiple gap closers eventually a large gap will be reopened, and the process repeats, this time, with the player at much less health, most likely gap closers still on cd, while hunter’s shot and pointblank shot have already come off their very short cool downs. and the ranger may very easily have never been touched.
My conclusion is they are like thieves with their ability to reset fights, however they never really disengage due to longbows incredible range which makes them wayyyyyyyy lower risk than thieves. Sure they can’t hold points but neither can you while either chasing them, or trying futilely to tank them on the point.
On a side note, comparing lb ranger to staff ele. Staff ele has higher dps assuming that: the ele stays in fire not switching to other attunements for defense or utility, and the enemy stands a sufficient amount of time in the lava fonts. Neither or those are really reasonable assumptions out side of pve.
Lupi solos on 9/9 professions
Wost Engi NA
Arthur, staff elementalists also have the advantage of AoE damage that vastly eclipses the ranger’s AoE damage. I’ve downed 3-4 people at once with meteor shower->Lava font -> Fireball spam before because they all crowded around a downed ally. A longbow ranger cannot recreate that even under ideal circumstances.
Elementalists also bring a lot more AoE control and can make standing on a point a punishment for the entire enemy team, while providing buffs for allies on point.
The longbow ranger only has single target damage and a fairly weak AoE that provides cripple.
The two are long range fighters who can take advantage of range and thus be called “Low risk” despite being built as glass cannons, though I’d argue the staff ele has more tricks to keep enemies off him. They just provide different roles from range. Honestly, a staff elementalist unattended is more dangerous than a longbow ranger in the same situation.
Being really good with Longbow and kiting your opponents takes more skill than many other builds, trust me.
It’s very easy to see the difference between bad and excellent Ranger.
Bad Ranger will get slaughtered when forced to melee.
Excellent Ranger just waits for it.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144