The "risk reward of burst"
HAVE YOU SEEN THE BALANCE NOTES YET? NO? WELL STOP COMING TO CO CLUSIONS BEFORE YOU EVEN SEE THE BALANCE NOTES. ALL YOU SAW WERE ONE NEW TRAIT FOR EACH CLASS AND YOU DONT EVEN KNOW IF THAT HAS ANYTHING TO DO WITH THE BALANCE NOTES. WHOSE TO SAY THAT THEY JUST NERFED WARRIOR TO THE GROUND AJD GAVE THEM THAT TRAIT TO HELP THEM OUT? YOU CAN CAN QQ WHEN THE FULL NOTES ARE RELEASED. THX
EDIT: OH AND YOU SHOULD ALSO UNDERSTAND THAT THE RANGER CDI PROBABLY WILL NOT BE INCLUDED IN THE PATCH NOTES. JUST LIKE EVERY OTHER CDI, THEY ARE NOT IMPLEMENTED RIGHT AWAY. THE RANGER CDI ENDED LIKE A DAY OR TWO BEFORE THESE NOTES WERE REPEASED WHICH MEANS THAT THEY WERE MOST LIKELY NOT INCLUDED AS THEY HAVE TO TEST THESE THINGS BEFORE THEYRE IMEMENTED
(edited by Cush.4063)
WHOSE TO SAY THAT THEY JUST NERFED WARRIOR TO THE GROUND AJD GAVE THEM THAT TRAIT TO HELP THEM OUT? THX
lol, that’s a good one…
I don’t think the sustained damage model can be made to work in anything more than 1v1.
So how is it supposed to work – Thief does 15k damage on a 20 second cooldown, and ranger does 15k damage over 20 seconds?
Think of 2 rangers vs 2 thieves. The thieves can focus and effectively one shot one of the rangers making it a 2v1 straight away. They might be on CD but the ranger is not going to kill both of them in that time.
IMO every class should have burst.
Space Marine Z [GLTY]
HAVE YOU SEEN THE BALANCE NOTES YET? NO? WELL STOP COMING TO CO CLUSIONS BEFORE YOU EVEN SEE THE BALANCE NOTES. ALL YOU SAW WERE ONE NEW TRAIT FOR EACH CLASS AND YOU DONT EVEN KNOW IF THAT HAS ANYTHING TO DO WITH THE BALANCE NOTES. WHOSE TO SAY THAT THEY JUST NERFED WARRIOR TO THE GROUND AJD GAVE THEM THAT TRAIT TO HELP THEM OUT? YOU CAN CAN QQ WHEN THE FULL NOTES ARE RELEASED. THX
we been waiting a year and a half with that optimism… hasn’t worked out yet and history tends to repeat it’s self, so yeah try playing underdog for a year and a half waiting to get fixed and having to deal with empty promises and being flat out told “no you guys are not allowed to do burst of any kind because that would just cause a power creep in the game” and to see burst potentials getting promised to other classes. The ranger optimism has run dry at this point and unless it is pointed out that there needs to be things changed and they should not be so rigid on their views of classes that are not fitting into any meta in the game.
HAVE YOU SEEN THE BALANCE NOTES YET? NO? WELL STOP COMING TO CO CLUSIONS BEFORE YOU EVEN SEE THE BALANCE NOTES. ALL YOU SAW WERE ONE NEW TRAIT FOR EACH CLASS AND YOU DONT EVEN KNOW IF THAT HAS ANYTHING TO DO WITH THE BALANCE NOTES. WHOSE TO SAY THAT THEY JUST NERFED WARRIOR TO THE GROUND AJD GAVE THEM THAT TRAIT TO HELP THEM OUT? YOU CAN CAN QQ WHEN THE FULL NOTES ARE RELEASED. THX
we been waiting a year and a half with that optimism… hasn’t worked out yet and history tends to repeat it’s self, so yeah try playing underdog for a year and a half waiting to get fixed and having to deal with empty promises and being flat out told “no you guys are not allowed to do burst of any kind because that would just cause a power creep in the game” and to see burst potentials getting promised to other classes. The ranger optimism has run dry at this point and unless it is pointed out that there needs to be things changed and they should not be so rigid on their views of classes that are not fitting into any meta in the game.
Yes I understand that. But that’s not what you were implying in your OP. You were talking about the new traits that have just been announced implying they have something to do with the current meta when we have no idea what the new meta is going to be. Hell, they may have just given your wish and gave rangers that burst(unlikely from what Allie has said), but what my point is is that you can’t qq about the new traits until you know of all the new traits and balance changes first. I mean I play Ele who is worse than ranger in the current PvP meta with spirit rangers being viable so I’m banking on these changes too. You think I care about a trait that gives a 25% boost to healing? No I don’t, I’m sure someone wants to be a healer but I don’t. I’m just saying, wait till everything else comes out as far as balance goes before you start a rage post. And ven then, it would probably get more attention if it wasn’t in rage but in a constructive format with bullet points and reasonings like the poster above you stated. Mon got his post recognized about balance patch frequency because of this particular reason. Just trying to help you out man cause what if the things you qq’d about did happen? You would get it shoved right back into your face you know? Anyways, that’s just my 2cents
(edited by Cush.4063)
are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.
First of all, nobody goes 30 in arms for "Burst Damage". Second of all, it requires you to go offhand mace, axe or sword. Two of which nobody will ever use, and all of them which nobody uses for "burst damage".
Do you realize how miniscule going from 0.5 seconds to 0.45 seconds on auto is?, or going from 0.25 seconds to 0.225 seconds?
It means every 10 auto attacks, you will be able to get one extra auto-attack with this trait, which is nothing.
And this is WvW and PvP I am talking about, because there is almost no risk in most aspects of PvE anyway.
are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.
That ranger trait and the ele trait say hi.
Faster projectile movement speed (not attack speed)?
Your heals on allies scale off of healing power 20% more?
are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.
That ranger trait and the ele trait say hi.
Faster projectile movement speed (not attack speed)?
Your heals on allies scale off of healing power 20% more?
Engineer’s is kitten too. Sounds great untill you account for the fact Turrets are incredibly bad, and its situated in the worst traitline.
No one is going 30 invention just so their Healing Turret gets a small projectiles reflection, at the expense of all the goodness of the other traitlines.
Personally i am most concerned about the Mesmer and Thief. A Thief is getting a trait that gives more substain the more glassy he goes, thats a stupid idea and Thieves are hard enough to kill as it is.
And Mesmer gets to lock out people for 10sec upon interupt. Thats longer then the actual cooldown on quite some abilities. Hello hordes of Perplexity Mesmers flooding WvW?
Sounds like an utterly frustrating trait that only aims at letting people fight even less.
Some action-based MMO this is turning into. Cant attack or you hurt yourself, cant do any ability or you hurt yourself, cant move or you hurt yourself, cant move, cant do anything!
(edited by Terrahero.9358)
It always annoys me to see the term “risk vs Reward” in theme park mmo’s where there is no risk at all. You’re taking about choices… you don’t lose anything so there’s no risk.
Stop it.
are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.
First of all, nobody goes 30 in arms for “Burst Damage”. Second of all, it requires you to go offhand mace, axe or sword. Two of which nobody will ever use, and all of them which nobody uses for “burst damage”.
Do you realize how miniscule going from 0.5 seconds to 0.45 seconds on auto is?, or going from 0.25 seconds to 0.225 seconds?
It means every 10 auto attacks, you will be able to get one extra auto-attack with this trait, which is nothing.
And this is WvW and PvP I am talking about, because there is almost no risk in most aspects of PvE anyway.
Thinking in a thread all about emotion is dangerous, but I agree with everything you just said.