The "risk reward of burst"

The "risk reward of burst"

in Profession Balance

Posted by: Criminal.5627

Criminal.5627

Yes, like I said about the sustained vs burst, it’s not necessarily fully functional in the game. This is one of those things that we would have to balance with bringing other classes down a bit as far as damage output. Burst damage needs to have risk involved, and we know that right now many classes don’t have that associated risk.

so given that why the hell are warriors getting even more bursting potential with one handed weapons?! How is what is going on with the new traits considered balanced? warriors attacking 10% faster when using 1 handed weapons when they already have some of the best burst in the game with 2 handed weapons is just flat out stupid. Where is the risk coming into play for them at this point? they are near impervious to physical dmg and conditions are now cured off of them at an ever increasing rate. WHY IS THERE EVEN CLASSES IN THE GAME?

I realize that many classes have high burst right now, but our intent is to limit power creep as much as possible. Just because the Ranger’s damage is more spread out, doesn’t mean it does less damage than the burst of other classes. Does that make sense?

For example: One class could, in the span of 30 seconds, do 15k damage in say 5-10 seconds, but then their burst skills go on cooldown so they have to wait out the rest of the time before they can try again. A sustained class should be able to do that same amount of damage in that same amount of time, but the damage is more spread out (hence sustained). This can be better in certain situations, and allows for the sustained class to fill a hole in a team comp.

I’m not saying this is a perfect system or that it’s even fully functional in the game, I’m just trying to explain why doing burst shouldn’t necessarily be better than doing sustained damage. It depends on the situation.

We also know that some classes right now are better at burst than others, and those are things that we look to address in balance patches so there isn’t a surplus of any one class.

on top of warriors getting more burst ability rangers are still being limited to doing sustained damage ONLY the above quote was tossing any hopes of ranger burst dmg out of the window which will make it the only class that is lacking in burst of any kind in the game and we were told we would not be brought up to snuff to be on equal grounds with the other classes in terms of burst abilities because of a “power creep” which they some how keep on ignoring when ever they release content for warriors… making them do more dmg or attack faster is sure as hell a huge POWER CREEP necros have condition burst, engineers have condition and dmg burst, ele has dmg burst, thief has dmg burst, mes has dmg burst, warrior has dmg burst, hell even guardian can burst dmg… HOW IS THIS BALANCE BY KEEPING RANGERS FROM BEING CAPABLE OF DOING ANY KIND OF BURST IN THE GAME!!!!? THIS IS WHY THE RANGER COMMUNITY IS DEMINISHING WHY PEOPLE ARE PLAYING OTHER CLASSES, WHY THERE IS SO MANY GOD kitten WARRIORS. IF THIS KEEPS UP THERE WONT BE A RANGER COMMUNITY LEFT BY THE END OF THE YEAR THERE WILL BE A SMALL GROUP OF 5-10 PLAYERS WHO USE BEARBOWS. ANET FOR THE LOVE OF GOD FIX THE GAME, BALANCE THE CLASSES FOR REAL AND GET THEM ON EQUAL FOOTING AND STOP… STOP! BUFFING THE GOD kitten WARRIOR DAMAGE IN THE GAME!!!

If anyone was wondering these were taken from the Anet representation in the ranger CDI

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

The "risk reward of burst"

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Posted by: Cush.4063

Cush.4063

HAVE YOU SEEN THE BALANCE NOTES YET? NO? WELL STOP COMING TO CO CLUSIONS BEFORE YOU EVEN SEE THE BALANCE NOTES. ALL YOU SAW WERE ONE NEW TRAIT FOR EACH CLASS AND YOU DONT EVEN KNOW IF THAT HAS ANYTHING TO DO WITH THE BALANCE NOTES. WHOSE TO SAY THAT THEY JUST NERFED WARRIOR TO THE GROUND AJD GAVE THEM THAT TRAIT TO HELP THEM OUT? YOU CAN CAN QQ WHEN THE FULL NOTES ARE RELEASED. THX
EDIT: OH AND YOU SHOULD ALSO UNDERSTAND THAT THE RANGER CDI PROBABLY WILL NOT BE INCLUDED IN THE PATCH NOTES. JUST LIKE EVERY OTHER CDI, THEY ARE NOT IMPLEMENTED RIGHT AWAY. THE RANGER CDI ENDED LIKE A DAY OR TWO BEFORE THESE NOTES WERE REPEASED WHICH MEANS THAT THEY WERE MOST LIKELY NOT INCLUDED AS THEY HAVE TO TEST THESE THINGS BEFORE THEYRE IMEMENTED

(edited by Cush.4063)

The "risk reward of burst"

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Posted by: Substance E.4852

Substance E.4852

WHOSE TO SAY THAT THEY JUST NERFED WARRIOR TO THE GROUND AJD GAVE THEM THAT TRAIT TO HELP THEM OUT? THX

lol, that’s a good one…

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The "risk reward of burst"

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Posted by: Sube Dai.8496

Sube Dai.8496

I don’t think the sustained damage model can be made to work in anything more than 1v1.

So how is it supposed to work – Thief does 15k damage on a 20 second cooldown, and ranger does 15k damage over 20 seconds?

Think of 2 rangers vs 2 thieves. The thieves can focus and effectively one shot one of the rangers making it a 2v1 straight away. They might be on CD but the ranger is not going to kill both of them in that time.

IMO every class should have burst.

John Snowman [GLTY]
Space Marine Z [GLTY]

The "risk reward of burst"

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Posted by: Criminal.5627

Criminal.5627

HAVE YOU SEEN THE BALANCE NOTES YET? NO? WELL STOP COMING TO CO CLUSIONS BEFORE YOU EVEN SEE THE BALANCE NOTES. ALL YOU SAW WERE ONE NEW TRAIT FOR EACH CLASS AND YOU DONT EVEN KNOW IF THAT HAS ANYTHING TO DO WITH THE BALANCE NOTES. WHOSE TO SAY THAT THEY JUST NERFED WARRIOR TO THE GROUND AJD GAVE THEM THAT TRAIT TO HELP THEM OUT? YOU CAN CAN QQ WHEN THE FULL NOTES ARE RELEASED. THX

we been waiting a year and a half with that optimism… hasn’t worked out yet and history tends to repeat it’s self, so yeah try playing underdog for a year and a half waiting to get fixed and having to deal with empty promises and being flat out told “no you guys are not allowed to do burst of any kind because that would just cause a power creep in the game” and to see burst potentials getting promised to other classes. The ranger optimism has run dry at this point and unless it is pointed out that there needs to be things changed and they should not be so rigid on their views of classes that are not fitting into any meta in the game.

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

The "risk reward of burst"

in Profession Balance

Posted by: Cush.4063

Cush.4063

HAVE YOU SEEN THE BALANCE NOTES YET? NO? WELL STOP COMING TO CO CLUSIONS BEFORE YOU EVEN SEE THE BALANCE NOTES. ALL YOU SAW WERE ONE NEW TRAIT FOR EACH CLASS AND YOU DONT EVEN KNOW IF THAT HAS ANYTHING TO DO WITH THE BALANCE NOTES. WHOSE TO SAY THAT THEY JUST NERFED WARRIOR TO THE GROUND AJD GAVE THEM THAT TRAIT TO HELP THEM OUT? YOU CAN CAN QQ WHEN THE FULL NOTES ARE RELEASED. THX

we been waiting a year and a half with that optimism… hasn’t worked out yet and history tends to repeat it’s self, so yeah try playing underdog for a year and a half waiting to get fixed and having to deal with empty promises and being flat out told “no you guys are not allowed to do burst of any kind because that would just cause a power creep in the game” and to see burst potentials getting promised to other classes. The ranger optimism has run dry at this point and unless it is pointed out that there needs to be things changed and they should not be so rigid on their views of classes that are not fitting into any meta in the game.

Yes I understand that. But that’s not what you were implying in your OP. You were talking about the new traits that have just been announced implying they have something to do with the current meta when we have no idea what the new meta is going to be. Hell, they may have just given your wish and gave rangers that burst(unlikely from what Allie has said), but what my point is is that you can’t qq about the new traits until you know of all the new traits and balance changes first. I mean I play Ele who is worse than ranger in the current PvP meta with spirit rangers being viable so I’m banking on these changes too. You think I care about a trait that gives a 25% boost to healing? No I don’t, I’m sure someone wants to be a healer but I don’t. I’m just saying, wait till everything else comes out as far as balance goes before you start a rage post. And ven then, it would probably get more attention if it wasn’t in rage but in a constructive format with bullet points and reasonings like the poster above you stated. Mon got his post recognized about balance patch frequency because of this particular reason. Just trying to help you out man cause what if the things you qq’d about did happen? You would get it shoved right back into your face you know? Anyways, that’s just my 2cents

(edited by Cush.4063)

The "risk reward of burst"

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Posted by: killahmayne.9518

killahmayne.9518

are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.

First of all, nobody goes 30 in arms for "Burst Damage". Second of all, it requires you to go offhand mace, axe or sword. Two of which nobody will ever use, and all of them which nobody uses for "burst damage".

Do you realize how miniscule going from 0.5 seconds to 0.45 seconds on auto is?, or going from 0.25 seconds to 0.225 seconds?

It means every 10 auto attacks, you will be able to get one extra auto-attack with this trait, which is nothing.

And this is WvW and PvP I am talking about, because there is almost no risk in most aspects of PvE anyway.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

The "risk reward of burst"

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.

That ranger trait and the ele trait say hi.
Faster projectile movement speed (not attack speed)?
Your heals on allies scale off of healing power 20% more?

The "risk reward of burst"

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Posted by: Terrahero.9358

Terrahero.9358

are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.

That ranger trait and the ele trait say hi.
Faster projectile movement speed (not attack speed)?
Your heals on allies scale off of healing power 20% more?

Engineer’s is kitten too. Sounds great untill you account for the fact Turrets are incredibly bad, and its situated in the worst traitline.

No one is going 30 invention just so their Healing Turret gets a small projectiles reflection, at the expense of all the goodness of the other traitlines.

Personally i am most concerned about the Mesmer and Thief. A Thief is getting a trait that gives more substain the more glassy he goes, thats a stupid idea and Thieves are hard enough to kill as it is.
And Mesmer gets to lock out people for 10sec upon interupt. Thats longer then the actual cooldown on quite some abilities. Hello hordes of Perplexity Mesmers flooding WvW?
Sounds like an utterly frustrating trait that only aims at letting people fight even less.

Some action-based MMO this is turning into. Cant attack or you hurt yourself, cant do any ability or you hurt yourself, cant move or you hurt yourself, cant move, cant do anything!

(edited by Terrahero.9358)

The "risk reward of burst"

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Posted by: Zutha.5091

Zutha.5091

It always annoys me to see the term “risk vs Reward” in theme park mmo’s where there is no risk at all. You’re taking about choices… you don’t lose anything so there’s no risk.

Stop it.

The "risk reward of burst"

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Posted by: Chrispy.5641

Chrispy.5641

are you kidding me? Dual Wielding is the worst grandmaster trait out of the 8 that were previewed.

First of all, nobody goes 30 in arms for “Burst Damage”. Second of all, it requires you to go offhand mace, axe or sword. Two of which nobody will ever use, and all of them which nobody uses for “burst damage”.

Do you realize how miniscule going from 0.5 seconds to 0.45 seconds on auto is?, or going from 0.25 seconds to 0.225 seconds?

It means every 10 auto attacks, you will be able to get one extra auto-attack with this trait, which is nothing.

And this is WvW and PvP I am talking about, because there is almost no risk in most aspects of PvE anyway.

Thinking in a thread all about emotion is dangerous, but I agree with everything you just said.