Dear ArenaNet designers,
This is a personal experience 7 and a general experience asking other players about their experiences from various guilds and different worlds.
Playing all the dungeons, i have come to a disappointing conclusion.
This is not a rant but rather an observation/disappointment.
1st Problem (the Big Problem)
All the time the LFG is full of Zerk groups made up from 4 Warriors or Guardians and 1 Mesmer or Thief (mainly Mesmer).
Add in some groups maybe an Elementalist. Thats where the variation ends.
Zerk gear is the Berserker gear (Power, Precision, Critical)
Warriors/Guardians have the best Critical progression/multipliers/maximum dps.
Mesmer or Thief is selected for aoe stealth.
You will rarely find any other groups. Zerk parties mainly (because they do the best dps)
If you try to enter these groups and you are not one of the classes i mentioned, be warned.
You will be kicked.
Yes classes like Necromancers, Engineers, Rangers, and some times even Thieves and Elementalists will be kicked.
Why Arenanet? I dont know how balanced the game is, after all ranger is my first class.
But for so many Zerk groups to be kicking the classes they seem to know they are not that good, that tells something.
I even asked the kickers why they kick people after kicking me and because i was seeing them kicking others, and they said because of my class/other peoples’ classes.
Yeah people, kicked because of a class. And they werent trolls, thats the sad part.
I initially thought the game is balanced, but after so much time spending in dungeons i can see that it isnt.
clearly there are some strong classes and the rest are weaker.
2nd Problem
There are some paths that no one wants to play.
After playing them, i can understand why.
They give the same loot for triple and quadruple the effort.
I am speaking for Paths like (Aetherblade, Arah 4, CoF 3 mainly, and some others secondarily). Either they need to give way more loot (like double the dungeon currency ex. 80 and a stronger chest reward)
I cant tell how many hours i spent trying to find groups for them.
3rd Problem
Path sellers (specifically Arah)
After waiting for hours for Path 4, I felt even by a tiny bit temped to buy the path from the Path sellers (another despicable outcome of the bad dungeon reward design on some paths).
I didnt buy it eventually. I found a group and we finished the Path in 2 hours (mostly because some people left at various points of the game)
2 hours and all we earned was the same reward as all the other paths (Problem 2)
I havent so far bought a path, but others may succumb to this practice.
I cant blame them after suffering so much.
I think about trying it on Aetherblade path (the only path i am missing for the achievement)
Reason? I have spent many days trying to find groups that are willing to do the path.
Get your act together, dear ArenaNet designers, or people will eventually stop doing dungeons all together.
Btw now most people in dungeons as i have previously mentioned are in Zerk gear-fest now.
PS2: And YES i have been using the LFG to make my own group from day 1.
Problem remains, most of the classes have lower damage output.
You may not want to hear it, i didnt want to hear it, i have calculated it, people have calculated it.
As long as there are worse dps classes, Zerk groups will continue to dominate the LFG.
Because its by game design, pls dont blame the players, i certainly didnt.
Although “tryhards” exists in all games.
(edited by geogyf.5087)