Highest ranked reached 28 soloq
Isle of Janthir
This guy is a beast and he makes necro look like so much fun.
But, but, but……………………The necro forums swear that necros have no battle mobility or damage avoidance such as is displayed in that video……..They swear it……………………..
I mean look at how he was getting buffs from his team mates such as the guardian. That is precisely the situation that the necromancer forums go out of their way to ignore repeatedly, as they exclaim that the profession “requires” its own stability. The same goes from the nice vigor buffs you nee showing up on his bar repeatedly.
The thing is, that he plays to the team aspect, as is designed. Which I see ignored a lot when it comes to demands of what some exclaim the profession “needs”…
(edited by dancingmonkey.4902)
In the first clip, it ends before you see him get murdered. In the second, it shows him using a gate portal to buy a little time and space before heading back in, stomps with an exploit, and finally ends up getting help to finish the fight. The third is him running from a zerg, and while he does get a few kills, they’re on uplevels. The fourth- hey, look, another zerg. I’m seeing a pattern.
Now, it’s true; Necros are good vs zergs. The general chaos of what is going on along with much better teamwork, player skill, and the opponents being uplevels all tie in to whatever small victories were shown in the video(it cutting out whenever he’s about to die doesn’t help).
tldr; the guy is a good necro, and shows that teamwork is OP.
Also, Necro’s shouldn’t require teamwork to be worth a kitten. I’d like to do some solo content every now and then.
In the first clip, it ends before you see him get murdered.
Well, you are inevitably going to be killed in outnumbered situations in WvW. I find trouble finding fault with how many he killed before being (air quotes) murdered. Do you have evidence that he didn’t get away or are you making assumptions?
In the second, it shows him using a gate portal to buy a little time and space before heading back in
Well duh. It fairly common to have to duck back into your keep when fighting in an extremely out numbered situation. It is common sense.
stomps with an exploit
This has been declared an exploit officially? When did this happen?
finally ends up getting help to finish the fight.
Over stating the obvious aren’t you? Do you have better footage of yourself of in a 1v10 ?? Seems a bit harsh to me to ridicule the play given the outnumbered situation.
The third is him running from a zerg, and while he does get a few kills, they’re on uplevels.
Care to list the total number there compared to the up levels? 10 up levels when you are fighting 30 people wit ha single group seems well played regardless. Wouldn’t you agree?
tldr; the guy is a good necro, and shows that teamwork is OP.
Team work is the defining reason of success in most out numbered battles in my opinion.
Also, Necro’s shouldn’t require teamwork to be worth a kitten. I’d like to do some solo content every now and then.
Teamwork isn’t required. It is only necessary in outnumbered battled similar to what was shown. Plenty of content can be soloed on a necro as well as and professions.
Marine and [Ohai] are really good.
lots of fun, Good people all around.
heard you like quotes, so i put your quotes in quotes, so i can quote while i quote.
1st Clip: He’s burned both of his escapes?
2nd: The stomp in question was the bit where he teleported using what I assume was spectral walk. Not really sure if it’s an exploit, but it sounds pretty cheaty to be able to stomp at range. As for the last bit, I am just stating the obvious. I mean, several other classes wouldn’t have needed the help, or hell, even stuck around to fight.
3rd: I didn’t say it wasn’t well played, just that the kills scored were on uplevels.
As for that last bit, that was aimed at the guy that said Necro’s don’t need stability and just need to rely on others for it.
Look, I know this is a bit of a stretch, but I’m just sick of people saying things need nerfs just because the people that play the class the best are good at playing the class the best.
his damage output is so low and survival is so extra low , against up levels ?
The stomp in question was the bit where he teleported using what I assume was spectral walk. Not really sure if it’s an exploit, but it sounds pretty cheaty to be able to stomp at range. As for the last bit, I am just stating the obvious. I mean, several other classes wouldn’t have needed the help, or hell, even stuck around to fight.
No, it is not an exploit. The problem I see is that you declare it kitten in a definitive manner, when you actually didn’t know. Personally, I do not see using your skills to help stomp as “cheaty” in the least. It is no worse then thieves using stealth, smoke bomb or other blinds, stability on the professions that have it.
3rd: I didn’t say it wasn’t well played, just that the kills scored were on uplevels.
Which is not actually true. a few of the kills were on some up levels in a massively out numbered fight. It sure seems like you are making a conscience effort to detract from the solid play displayed.
As for that last bit, that was aimed at the guy that said Necro’s don’t need stability and just need to rely on others for it.
Umm, they don’t. I have leveled all of the professions to 80 in WvW, and I only have stability application skills on my warrior or guardian builds. Otherwise I allow the warriors or guardians I team up with to offer that. Your comment is about as reasonable as saying guardians should have as varied conditions and condition duration as necros.
Look, I know this is a bit of a stretch, but I’m just sick of people saying things need nerfs just because the people that play the class the best are good at playing the class the best.
So? They have stated they balance the game around well played PvP. They specified the reasons. Though I do not always like it myself, it makes a lot of sense to avoid balancing to the lowest common denominator. otherwise is is extremely out of balance with skilled players.
All i know, is that you jumped in and made a clear effort to detract from what the player did successfully in the video, and made a clear effort to take away from his efforts and down play every aspect.
(edited by dancingmonkey.4902)
That’s MethaneGas here on the forums. As far as roaming necros go, he’s one of the best.
That said, what necros “need” varies greatly with who you talk to. They do need some help, but how that help should come is a topic for debate.
Because in PvE, there is condiTV stats, which is really OP, you can stack a lot of toughness and vital and still stack a lot of condition damage and add food.
@vincecontix,
Wow haha, thank you sir… I dunno what to say. It is much appreciated
@dancingmonkey, yes, a lot of people say profession X needs one thing or another but I always find it silly when things are looked at from a solo or 1v1 perspective when the game is designed/balanced to be a team game. I get most of my boons (apart from swiftness) from our shout guardian (or support warrior, if we have one), most of my condi clears from our guardian (or warrior), most of my heals from our guardian (or warrior) and all of my stability from the guardian (except Plague). A team’s support player is just one piece of the puzzle, though. A lot of guild teams I’ve seen run full glass specs, and that’s all good and well until you run into another guild group with an actual team composition (which is rare) or an outnumbered fight (which is not rare). Depending on the team size, we have 1-2 supports, 1-2 frontliners, 1-2 damage dealers. In a 5-man team I like to have 1 thief, 1 Necro, 1 guardian, 1 ele, and 1 whoever. If the “whoever” is a shout warrior, the team becomes pretty beastly. Anyway… :P
@AnonMD,
To add to what coglin (thank you mate) has said…
I don’t mind showing clips where I die or down. You will find this out if you watch more of my videos. I honestly don’t care if I die in a clip, as long as the fight was exciting. That being said… No, I did not die in the first clip, but my friend did. I made a mistake of thinking he’s our thief and left him to the wolves (he was a guardian). I don’t like showing allies die, and if I can avoid showing it, I do xD If you want, I still have the full clip – I can post it in full length so you can see the turn of events for yourself
2) I did not plan on going into the tower. You can see me going back into the fight, right as the Mesmer used Null Field. My Plague’s stability was stripped and I was low. It was only logical to finally go into the tower.
-As dancingmonkey has said, the stomp was no more an exploit than a thief shadowstep stomp. It’s essentially the juke from clip #1. Start SW, Wurm away, then end SW to tele back to the downed person… that is all.
-What help did I get to finish the fight exactly? One person was downed, while another was very close to being dead anyway. One or two warrior bow auto attacks from a Warrior on the wall hardly decided the outcome of that fight. You are essentially saying the encounter was won because of the friendly warrior’s auto attack… when the fight was already done.
If there is a larger-scale fight, and there’s confusion, uplevels die like flies but can still provide some annoying CC for the enemy team. It’s arguable what’s best to do, but sometimes it’s good to take them out first if they are squishy. That’s why, if we called one out, it was because they die like flies and one less enemy is one less enemy…. when you are fighting groups 2 -3 times your size.
Props Drarnor Kunoram That’s true – different people will say different things. If there’s one thing people can agree on it would be Necro sustain needing more improvements.
Cheers to you guys, gonna have to get working on another vid now >:P
But, but, but……………………The necro forums swear that necros have no battle mobility or damage avoidance such as is displayed in that video……..They swear it……………………..
I mean look at how he was getting buffs from his team mates such as the guardian. That is precisely the situation that the necromancer forums go out of their way to ignore repeatedly, as they exclaim that the profession “requires” its own stability. The same goes from the nice vigor buffs you nee showing up on his bar repeatedly.
The thing is, that he plays to the team aspect, as is designed. Which I see ignored a lot when it comes to demands of what some exclaim the profession “needs”…
Necros do have really low in combat mobility compared to the other classes and their ability to avoid damage is lack luster. Necros can avoid damage, but it is a lot harder when you have less access to vigor/blocks/blinds etc.
What you might not be seeing in this video is that he is using one of the most mobile setups a necro can use. He is using warhorn(our only mobility from a weapon), spectral walk(best mobility from a utility), and wurm(second best mobility from a utility). He is also using wall which really helps gain some distance from enemies. You might also notice that he is using 2 sigils of energy. He is also using reapers protection and spectral attunement. He is devoting so much more of his mobility than any other class needs to for this mobility.
Its awesome that with a bunch of good players you can become a much more effective player, but the same is true for all of the classes. Losing out on having some of these much needed tools because your party can provide them seems silly to me.
It helps that Marin is a kick kitten necro and Ohai is an awesome bunch of players. Good video anyway.
p.s. its all about the grenth runes marin, get rid of w/e those were :p
Well, mah dear Y Not…
I think that’s kinda arguable. Unless you are in WvW, mobility isn’t too important, and Necros do have a loootttt of health (including deathshroud). That’s why they are beastly in 1v1, for example.
Yes, I use warhorn for swiftness, Spectral Walk for swiftness, sustain and survival, wurm for sustain and survival and Specral wall for survival/damage. But that is no different than a Mesmer using Decoy and Blink. Or an ele using Armor of Earth, Lightning Flash and Mist form. Or a warrior using Berserk stance+ Endure Pain, or guardian shouts -all of those are defensive as well, just like spectral skills.
I use warhorn cuz I’m addicted to swiftness, and I think Locust Swarm is too good, as well as the daze. You could also go with Runes of Traveler, grab dagger off hand, and grab Toxic Focusing Crystal and Sigil of Agony, and you’d be in a similar boat, but with a dagger offhand. You’d have 25% move speed from Runes to make up for warhorn lost, 40% bleed duration (basically like from Runes of Krait) – 10% duration on all condis from Runes of Traveler, 10% duration on all condis from Toxic Crystal, 20% from sigil. You’d also have dagger off-hand, which is bleeds, weakness and condi transfer, and mix in some Koi Cakes… anyway… tangent.
-Sigil of energy is probably one of the best sigils in the game. Necros don’t have vigor, so the sigil is almost like a mini vigor. I use it on basically every class I have. Sigil of Energy+Vigor = dodge mania. It is simply too good NOT to use, and there is no real good alternative, in my opinion.
-Reaper’s Protection is another layer of protection, but it’s also CC and can deal 3k+ damage in AoE.
All I really have for mobility is Spectral walk and Wurm, one trait (Spectral Attunement to make Spectral Walk better) and I guess warhorn, but warhorn is mainly for tanking.
Apart from a few layers of defense, the build (with Runes of Krait) can put out a LOT of damage, sitting at around 2.1k condi damage and 85% longer bleeds, or 95%, if I use Toxic Focusing Crystals.
I think this game doesn’t have many support players. I can’t remember the last time I met someone that said “Oh, yeah, I run a support engi” or something along those lines. And that’s the problem… most people just goes damage and expects things to go well.
[Yarr] is deeply missed <3 :P rare group that caused us a sting :P
Lulz, Grenth Runes… ( I actually like them… working on a chill-mancer)
(edited by MethaneGas.8357)
<snip>
Well its a wvw thread so I was commenting from that perspective. Necro mobility is good enough in pvp I think, but I don’t pvp much at all so I can’t really comment on that as well as others.
I’d say the difference between necros using spectrals and wurm and other classes using defensive utilities is that for mobility those skills can be needed where as the other classes can get those benefits from weapons (think guardian sword, ele swiftness stacking, etc..).
I prefer dagger to warhorn because of the fun you can have with the blind. You can get some pretty neat clutch blinds which really add to survivability and the weakness sure helps. Warhorn is pretty awesome, but that is more down to whether you feel you need the mobility or not. I find that the added mobility from warhorn will not save me, where as the blind or transfer can keep my up much longer.
I 100% agree on sigil of energy. Its the best sigil in the game as far as I’m concerned. You can get what is essentially another invulnerability through a sigil. Yeah, that is amazing.
Yarr is all on DR or servers in that tier now for the most part. IDK what they rep anymore, but I think you’d find them around. Just ask Silent.
Its all about grenth and spectral grasp. You can slow people down forever if you land your chills and cripples one after the other. I’ve been told its terribly annoying,. Also you can send a spectral grasp through a shadow refuge if you target something beyond it and pull the thief out. Its kind of the best thing ever.
I’d say the difference between necros using spectrals and wurm and other classes using defensive utilities is that for mobility those skills can be needed where as the other classes can get those benefits from weapons (think guardian sword, ele swiftness stacking, etc..).
Yeah that’s true that they get it from weapons.. but imagine we had a leap on dagger (comparable to guardian sword#2) and a leap on our staff (like guardian GS leap or ele burning speed)… now couple that with our health, deathshroud and slowing abilities…
I still think that some classes (like ele or mesmer) without lightning flash/blink is risky business (even though they may have mobility on their weapon set). I dunno… I think mobility and defense are similar in a way. Necro can get some mobility from utility skills / Dark path, but has defense/tankyness from weapon skills / Deathshroud. Others get mobility from weapon skills, but nice defense from utilities (endure pain, zerk stance, armor of earth, decoy, elixir s, etc). Although getting mobility from only utilities does pigeon hole you a bit. Either way, I don’t think it should matter in a proper team… for example.. if you are a Necro with… say, JUST wurm or JUST Spectral Walk, and if you have a good staff ele… the ele can cover you by stopping hordes of enemies with Static Field, Unsteady Ground or Frozen Ground. Hammer warrior, ring of warding, Line of warding, or even a portal Mesmer haha, or stealth…
I prefer dagger to warhorn because of the fun you can have with the blind. You can get some pretty neat clutch blinds which really add to survivability and the weakness sure helps. Warhorn is pretty awesome, but that is more down to whether you feel you need the mobility or not. I find that the added mobility from warhorn will not save me, where as the blind or transfer can keep my up much longer.
Yeah I agree on the dagger. I use it in sPvP and I actually like it a lot. It depends on taste :P Locust Swarm can be pretty insane on deathshroud refilling.
Yarr is all on DR or servers in that tier now for the most part. IDK what they rep anymore, but I think you’d find them around. Just ask Silent.
Haha yeah I’ve seen them around :P too bad we can’t spar anymore… but having em on our side? I’ll take it
Its all about grenth and spectral grasp. You can slow people down forever if you land your chills and cripples one after the other. I’ve been told its terribly annoying,. Also you can send a spectral grasp through a shadow refuge if you target something beyond it and pull the thief out. Its kind of the best thing ever.
Haha, sounds fun XD never knew about the Shadow Refuge pull… a thief in dismay? Yes plz
I’ve been using it in sPvP a bit and chilling people forever… caused quite a bit of QQ.
All it took was for me to say “this build is fun” in map chat, the the tears flew forth like an ocean.
This guy deserves a medal. Is that a thing? Do we have medals in Guild wars 2? How about a hat? Can we give him a hat?
Seriously though, I haven’t been this entertained since Daphoenix or Gnomez. Well done! I’ll have to show my sister this (she’s been frustrated at Necro’s lack of engaging play.)
This guy deserves a medal. Is that a thing? Do we have medals in Guild wars 2? How about a hat? Can we give him a hat?
Seriously though, I haven’t been this entertained since Daphoenix or Gnomez. Well done! I’ll have to show my sister this (she’s been frustrated at Necro’s lack of engaging play.)
Get with the program. We give Back pieces here sir.
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