The zerker issue...
Moot since they are removing crit change they way you’re referring to it as.
Not to mention they came up with a way all their own that no one suggested whatsoever. So there is no reason to believe anything you suggest will be taken serious or even remotely listened to.
Moot since they are removing crit change they way you’re referring to it as.
Not to mention they came up with a way all their own that no one suggested whatsoever. So there is no reason to believe anything you suggest will be taken serious or even remotely listened to.
removing crit chance? no man, they are removing “% crit damage” as a stat and adding Ferocity, a stat that will increase your crit damage but they can manipulate how it escalates, so I think my idea could still aply
also those boons I mentioned were just an example, remember there are more boons: Regen, might, vigor, retal, swiftness and stability
messing with boon mechanics opens up many possibilities for balancing and gameplay
boons are NOT the issue, This change would be very pointless and break SO many builds across multiple classes for no reason what so ever.
boons are NOT the issue, This change would be very pointless and break SO many builds across multiple classes for no reason what so ever.
It would break builds in what way? you could still have your full dps build, the only difference would be that you’d have competition, putting suportive builds at the same dps lvl as full dps builds via boon stacking would even the field, and would give support builds a place in the PvE world, and would make boon management something HUGE in PvP, could even give some flavor to the whole zerg thing
It would break builds in what way? you could still have your full dps build, the only difference would be that you’d have competition, putting suportive builds at the same dps lvl as full dps builds via boon stacking would even the field, and would give support builds a place in the PvE world, and would make boon management something HUGE in PvP, could even give some flavor to the whole zerg thing
Due to the fact that some builds use them as DEFENSE rather than offense maybe? You assume that Boons are nothing more than for Zerker builds, which is totally wrong EVERY class uses Boons to some extent and to have such a nerf to Boons and force people into getting this New Boon stat would then force them to drop another stat as well…
This change will NEVER happen.
Boons as is are balanced for PvP. In order to implement your suggestion, they’d have to further separate PvE from PvP. And then there’s WvW.
I doubt it will happen, but it’s not the worst idea I’ve heard. At least it is aimed at the right problem — the lack of value attributed to other armor types.
It would break builds in what way? you could still have your full dps build, the only difference would be that you’d have competition, putting suportive builds at the same dps lvl as full dps builds via boon stacking would even the field, and would give support builds a place in the PvE world, and would make boon management something HUGE in PvP, could even give some flavor to the whole zerg thing
Due to the fact that some builds use them as DEFENSE rather than offense maybe? You assume that Boons are nothing more than for Zerker builds, which is totally wrong EVERY class uses Boons to some extent and to have such a nerf to Boons and force people into getting this New Boon stat would then force them to drop another stat as well…
This change will NEVER happen.
well, OBVIOUSLY, any change to game mechanics will bring changes to builds, this “boon power” stat would work as an offensive/deffensive stat depending on what boons you apply, when deciding on your build you will have to weigh and choose what you wanna invest into, maybe not getting full boon power, but getting some boon power instead of thoughness to boost your Protection or some Boon Power instead of precision if you have good access to fury, you can still go zero boon power, but it just make sense that if you invest all your tokens into damage, you should NOT be as good as a supporter when aplying boons, at the same time a support wont do as much damage as a full dps, but when game mechanics come in play both should have about the same effectivness, that’s how you keep the game trinity-free and as long as full dps keeps surpassing every build, then the game needs some tweaking
Boons are Balanced. Why would want to go and “fix” something that isn’t broken.
Why would a support with toughness and vitality do the same damage as someone that is a complete glass cannon. Zerker would be moot then.
It’s Risk vs Reward
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10
Why would a support with toughness and vitality do the same damage as someone that is a complete glass cannon. Zerker would be moot then.
It’s Risk vs Reward
a support like that would definately NOT do as much damage, what i’am saying here is that the game should offer something in retur for investing into boons, look my idea goes more or less like this:
full boons build (but with offensive off-stats): same DPS as a full dps build, this is obviously when the boons build has all its stacks and the full dps has none, so in a group situation that full dps build will do more damage, but you will still want the boost from the support
full boons build (with deffensive off-stats): same resistance as a full tank build, same as full dps case
Boons are Balanced. Why would want to go and “fix” something that isn’t broken.
is not fixing boons, is a tweak to the game…
boons are NOT the issue, This change would be very pointless and break SO many builds across multiple classes for no reason what so ever.
Not technically true. The defiant and unshakable are technically boons and they are a large part of the problem.
Convert those to resistance instead of straight up immunity and that would help a lot. Alternatively just remove them from the game entirely.
Something so obvious it should have been done a year or more ago…which is why it will probably never happen.
boons are NOT the issue, This change would be very pointless and break SO many builds across multiple classes for no reason what so ever.
Not technically true. The defiant and unshakable are technically boons and they are a large part of the problem.
Convert those to resistance instead of straight up immunity and that would help a lot. Alternatively just remove them from the game entirely.
Something so obvious it should have been done a year or more ago…which is why it will probably never happen.
thats a whole nother problem, but is true, there is no use for CC on boss fights which is lame I for one would welcome more dynamic combat and less stacking in a corner
thats a whole nother problem, but is true, there is no use for CC on boss fights which is lame I for one would welcome more dynamic combat and less stacking in a corner
Then start doing fractals.
This sounds awesome for us necromancers! yeah this would make us so strong with all them boons we throw around and even give ourself!
thats a whole nother problem, but is true, there is no use for CC on boss fights which is lame I for one would welcome more dynamic combat and less stacking in a corner
Then start doing fractals.
I do and they sure are fun, but still CC doesn’t play any role there either
I do and they sure are fun, but still CC doesn’t play any role there either
That’s what pug players keep saying.
I do and they sure are fun, but still CC doesn’t play any role there either
That’s what pug players keep saying.
are you serious? you CC a boss once and that’s it, in trash fights yes, CC works well, but boss fights nope
Yes, I am serious.
RE: Fractal control skills
Well, I don’t want to assume I know what you’re referring to.
But, very generally speaking, you’d want something to be similarly Relevant across all levels of play and all available playingfeilds, not snap like a whiplash from technically possible to required once you cross a certain threshold in one of them. If something needs very specific circumstances for it start to working, it isn’t really working.
RE: Boon Power
I kind of don’t like the idea of Boons getting the same problem Bleeds have now. Could you imagine people mucking up the players’ stack limits with ‘junk Fury’?
(edited by Vox Hollow.2736)
RE: Boon Power
I kind of don’t like the idea of Boons getting the same problem Bleeds have now. Could you imagine people mucking up the players’ stack limits with ‘junk Fury’?
agree, thats something else I was pondering today, what if the number of stacks you can put on a target also scale with your “boon power” (this might apply for conditions too) if you have no boon power then you stack max 1 stack of any boon, with max boon power you get the 25 cap
in the conditions side this could be a bit of a patch fix for the bleed issue, if you have no condi damage then your stacks get capped at 1 or 5, numbers have to be tweaked obviously
That’s a reasonable solution.
Unfortunately, I hate to say, I think the caps exist less for design reasons and more for technical reasons.
RE: Boon Power
I kind of don’t like the idea of Boons getting the same problem Bleeds have now. Could you imagine people mucking up the players’ stack limits with ‘junk Fury’?agree, thats something else I was pondering today, what if the number of stacks you can put on a target also scale with your “boon power” (this might apply for conditions too) if you have no boon power then you stack max 1 stack of any boon, with max boon power you get the 25 cap
in the conditions side this could be a bit of a patch fix for the bleed issue, if you have no condi damage then your stacks get capped at 1 or 5, numbers have to be tweaked obviously
Or you just apply the strongest boon, and make the others have no effect (outside of might, which of course stacks additive)