[Thief] another Assasin's Reward suggestion

[Thief] another Assasin's Reward suggestion

in Profession Balance

Posted by: Paulo.8459

Paulo.8459

There have already been some suggestions on how to improve this lackluster trait, and I have another one

The base healing is quite underwhelming, but instead of just increasing it, it could be increased under specific conditions.

My idea was to increase the total amount healed by 50% if the attack actually hits a target sucessfully.
This would reward thieves actively engaged in a fight while it heals less if skills are used to escape or while in stealth in order to heal up. It would also create kind of counterplay by avoiding high initiative skills (which should be done anyway)
The only skills wich would be unaffected by this change are choking gas, infiltrator’s return and infiltrator’s arrow.

What do you think about this?

[Thief] another Assasin's Reward suggestion

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

a good way into the right direction, I would increase the heal amount by 75%, because its simply a less effort and can also be avoid by enemies conditions
but why unaffected by choking gas? you can also hit ppl with poison effect

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

[Thief] another Assasin's Reward suggestion

in Profession Balance

Posted by: Paulo.8459

Paulo.8459

Yeah, you can poison the enemy, but it doesn’t inflict direct damage. So you don’t “hit” the enemy directly, thats why this skill also doesn’t break stealth.

But that was just a thought, theoretically it could be affected by this change as well as infiltrator’s arrow, which can blind enemys. I think both ways make sence.

[Thief] another Assasin's Reward suggestion

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

^^ I hope devs reading here

Good Thiefs are average,
Skilled Thiefs are dangerous