[Thief] stolen "Whirling Axe" is OP
Thank you for inching us 1 skill closer to the “Every single skill/ability/trait associated with thief is OP” singularity. I’ve got it on good authority that once every single thing related to thief has been called OP on the boards, the class will be deleted. You’re going to have a tough time with Vital shot and Hard to Catch though.
If you’re having trouble with whirling axe, all I can say is try moving – you can out-walk it.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
In order for this skill to do significant damage the thief has to be very glassy. So if you attack him you should do far more damage to him, since warriors have more health and armour.
If he stands in a smoke field while using it just wait outside. Since thieves don´t have a thing like healing signet you don´t lose anything to waiting.
[SPQR]
It does less dmg than backstab, has pretty obvious animation and can be avoided quite easy, just walk out of it jeez.
If anything other thief stolen spells need to be in line with WA. Stab is incredibly bad (melee chill with low dmg lol), gunk is very situational is keeps dropping thief from stealth, necro fear is again very situation and has like hour cast time etc etc. Besides thief has only 1 steal, which can be dodged, is unrealiable ( you don’t always get what you need/want) where other classes usually have reliable f1 and actually more options with f2, f3, f4.
How dare thieves stand a chance against warrior eh?
What i think needs to be nerfed and put in line with other classes is warrior itself. Too much passives, too forgiving, too much condi, direct dmg and CC in one weapon set while building tanky. No other class (maybe outside certain necro and engi builds) is sooooo easy, forgiving to play and has close to no trade off.
I just really hope OP isn’t serious for his own sake.
[Teef] guild :>
Of all the things you could complain about thiefs, you complain about a 3,5 sec easy avoided skill?
No I really do not see any problem about this stolen skill at all. The stolen fear I find much more annoying than this one.
“…thieves don´t have a thing like healing signet you don´t lose anything to waiting”
thieves have one the shortest heals in the game – withdraw , a 15sec CD so a 3.5 second is like 1/4 of the heal CD so yeah I do lose something as he gets much closer to hes next heal.
But I realy don’t mind about this skill being use defensively, thats is actually a good play imo.
To @evilapprentice I really don’t care how many of the thieves skill are being called OP, I play a warrior and we get that every day.
But be honest you have to admit that the stolen skill from warrior is much much stronger then all the other stolen skills:
How many times have u won a 1v1 becasue of throw gunk? or is it ‘consume plasma’ that saved you and killed that mesmer? How many times have have you even tried to land ‘head crack’ on a guardian vs the times you just throw it away to ready the next steal?
All I am saying guys is look at fights, and tell me other stolen skill can effect the battle so much as the whirling axe on the warrior does.
I’m sorry to tell you guys if you think that this skill does not allow you to faceroll warrior – you are doing it wrong.
And If you still thing that this skill is useless anyhow then you shouldn’t mind it being nerf, at least the damage part.
Retaliation → countered
I dont see a problem with it. It can be easily avoided by dodging away. Maybe its just that some of the other stolen skills are UP instead of this being OP?
Gunnar’s Hold
WA is in the game since launch. Noone ever complained and thieves were much stronger a year ago. Even WA was stronger once. Stop complaining bout everything. Just go back ingame, play your warrior, have fun with easy fights.
Btw… Not every thief Has blackpowder. Dagger offhand will Not use wa vs wars Most of the time (too risky). And consume ectoplasm is stronger (i wish i could steal that from warriors as it really counters them)
Less damage than a Backstab during a multi-second channel that can be interrupted at any time due to total lack of access to Stability or just retaliating with more damage to pressure him in to dodging away because Thieves melt if you breathe on them and this skill only does meaningful damage in glass.
Is this a serious thread?
Resident Thief
The skill can be interrupted easily. Long duration makes avoiding it even easier.
Oh man, I can’t wait for Repeater, Twisting Fangs, and Stab to be OP.
Since a thief is in paper, you just have to 100 blades, or any other attacks and he will die in second….
Where do these people come from lol. The op is serious now looks silly/bad probably won’t come back to thread and comment. So many of these silly threads lol
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Don’t be silly OP, all you have to do is simply hit back and watch the thief come out of it. In fact I only use Whirling Axe against a warrior to reflect a kill shot or to free up my steal again. Occasionaly if I have pistol off hand Ill use it in there while they mindlessly get hit by it. But there is in no way a warrior should be complaining about a thief’s stolen skill. I mean all you have to do is dodge or kite around him, or hit him. By what you’re implying, you’re telling us that you probably don’t even lift.
Unless we’re talking about a pistol mainhand thief here, I’m fairly sure Whirling Axe does less damage than the thief’s auto attack.
Rather than trying to run from it, laugh and punch the thief in the face. You’ll hurt the thief worse than he’ll hurt you. Alternatively, step out of the blind field and THEN punch him in the face. He’ll either follow you or not deal any damage.
“…thieves don´t have a thing like healing signet you don´t lose anything to waiting”
thieves have one the shortest heals in the game – withdraw , a 15sec CD so a 3.5 second is like 1/4 of the heal CD so yeah I do lose something as he gets much closer to hes next heal.
Which healing signet still beats in HPS, and is more resilient to Poison, so you’re still winning there.
But I realy don’t mind about this skill being use defensively, thats is actually a good play imo.
To @evilapprentice I really don’t care how many of the thieves skill are being called OP, I play a warrior and we get that every day.
Most of the “Warrior’s are OP” comments are centered around a handful of skills, not every single skill they get. Let me put it in warrior terms for you – you’ve basically come to the boards and said “Killshot is OP!” – that’s how silly “Whirling Axe is OP!” sounds to a thief player.
But be honest you have to admit that the stolen skill from warrior is much much stronger then all the other stolen skills:
How many times have u won a 1v1 becasue of throw gunk? or is it ‘consume plasma’ that saved you and killed that mesmer? How many times have have you even tried to land ‘head crack’ on a guardian vs the times you just throw it away to ready the next steal?
All I am saying guys is look at fights, and tell me other stolen skill can effect the battle so much as the whirling axe on the warrior does.
I’ve never won a fight thanks to whirling axe – if the player was inexperienced enough to let Whirling Axe damage wreck them, I was winning that fight regardless. Whirling Axe is Average at best – both of a warriors ranged options have ways around it (Rifle Butt, Both of LB’s AoE’s) AND most popular warrior builds have a five second swap via traits, so it’s hard to even call it “Strong”.
I’m sorry to tell you guys if you think that this skill does not allow you to faceroll warrior – you are doing it wrong.
And If you still thing that this skill is useless anyhow then you shouldn’t mind it being nerf, at least the damage part.
This is awful, awful, awful logic. There is no way to constructively criticize it – it’s just 100% wrong in every single way. If you’re having trouble with whirling axe, you need more experience.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
All thief skills are actually REALLY strong for whomever they are fighting:
Whirling axe is great damage vs. warriors, but gets really strong when combined with all the shadow-steps
Healing Seed (ranger) is pretty crazy when combined with shortbow spammable blasts
Skull fear is very strong for cc-ing and damaging necros, who are terribad vs. cc.
Ice shard stab DESTROYS eles if they can’t cleanse it
Blinding tuft gives a significant advantage vs. other thieves as it is a free backstab opportunity.
However, this isn’t the part of thief that is OP. It is just the cherry on top of a class that is out-performing at the moment.
Whirling axe is great damage vs. warriors, but gets really strong when combined with all the shadow-steps
And denies the class reliant on both Evasion and stealth for survivability both evasion and stealth. This also ignores the fact that you can literally run away from the skill faster than the thief can follow – if a thief is blowing Inf sig or SS (Since they already used steal, remember?) to connect another 1k damage on Whirling axe, you can consider that a big win – blowing a useful utility to have 2 more swings of a whirling axe connect is kittening laughable. The fact that you thought it a convincing argument says a lot about your understanding of the game in general, and why your opinion does not carry much weight.
Healing Seed (ranger) is pretty crazy when combined with shortbow spammable blasts
A good skill, “pretty crazy” is an exaggeration however.
Skull fear is very strong for cc-ing and damaging necros, who are terribad vs. cc.
But have plenty of CC to use on the thief during the super obvious cast animation.
Ice shard stab DESTROYS eles if they can’t cleanse it
Which would be no Ele’s ever – they always insta-cleanse it, unless the thief is running some awful condi spec, in which case the spec itself makes up for any power the steal might bring. Comparing anything to ele’s is moot atm anyway, since Ele’s are so clearly in need of some buffs.
Blinding tuft gives a significant advantage vs. other thieves as it is a free backstab opportunity.
Assuming you’re wielding a dagger, and the opposing thief somehow plays his class without understanding how to avoid a backstab – seriously, you watch players avoid your backstab for 2 games and you quickly learn how to not get backstabbed yourself. Oh, and of course this is ignoring the possibility they have their own tuft from stealing from you
FTFY. You’re always welcome.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
lol, dunno what traumatic moments you have been through, but I find it rather cute when that fragile little thief comes with his blind field and whirling axes.
Depending on what weaponset I run, either slam them to the ground or eviscerate them in the face for 9k, or create a gap with GS or HB them down.
The skill is balanced, using it in the middle of a group equals death by AoE, 1v1 it’s counterable, reflecting projectiles? wait for it to end.
And for the thieves, it gives them a counter to the high sustain a warrior have, also
if the warrior is mindlessly using LB or Rifle it reflects their projectiles back. Getting hit by LB #5 equals death to any thief who can’t break out of it.
“…thieves don´t have a thing like healing signet you don´t lose anything to waiting”
thieves have one the shortest heals in the game – withdraw , a 15sec CD so a 3.5 second is like 1/4 of the heal CD so yeah I do lose something as he gets much closer to hes next heal.
But I realy don’t mind about this skill being use defensively, thats is actually a good play imo.To @evilapprentice I really don’t care how many of the thieves skill are being called OP, I play a warrior and we get that every day.
But be honest you have to admit that the stolen skill from warrior is much much stronger then all the other stolen skills:
How many times have u won a 1v1 becasue of throw gunk? or is it ‘consume plasma’ that saved you and killed that mesmer? How many times have have you even tried to land ‘head crack’ on a guardian vs the times you just throw it away to ready the next steal?
All I am saying guys is look at fights, and tell me other stolen skill can effect the battle so much as the whirling axe on the warrior does.I’m sorry to tell you guys if you think that this skill does not allow you to faceroll warrior – you are doing it wrong.
And If you still thing that this skill is useless anyhow then you shouldn’t mind it being nerf, at least the damage part.
I consider the warrior stolen skill significantly less powerful than every other stolen skill. Judging by your claims as to how weak stealing from other classes is (you name mesmer and guardian stolen skills as examples), I can tell you have literally never even thought about creating a thief, let alone played one. First of all, the skill you steal from a mesmer gives you every buff for a short period of time, including some stability, so yes, I consider that a lot better than your precious whirling axe. And your argument that the guardian stolen skill, head crack, is awful is flawed. Just because you’re never used it to interrupt a heavy hitting skill or a heal doesn’t mean it can’t be done. I think you may have fallen prey to the typical warrior player that exists nowadays, meaning you think you can just smash your head into your keyboard and fight should be easily winnable with little to no actual thinking on your part.
But yeah, that precious whirling axe skill generally just paints a target on a thief’s head as he wastes his time spinning around without being in stealth.
Maguuma
Oh man, I can’t wait for Repeater, Twisting Fangs, and Stab to be OP.
Dude… sssshhh
Only a selected few even know about the existence of those skills… and even fewer know how to get them…
With great power comes great responsibility… don’t take those skills lightly.
(edited by Zero Day.2594)
Well there is a bug on this skill.. when used from stealth the other wont see the whirlwind animation.. this is what bothers me most
Is everything that the thief has OP nowadays? Like, we only have two unique class mechanics (initiative and steal), and given how people have complained about initiative since its origination, I guess that means that now the incredibly overpowered Steal also has to be nerfed.
If you’re dying to Whirling Axe, you’re doing something wrong. I end up wasting the skill ~50% of the time or cutting it short because of how ridiculously vulnerable it makes you.
If this post was made in the first two months after release you’d have a point. However, this is 2014, the Whirling Axe with evasion is long gone, and what’s left is one of the least useful stolen abilities; nothing says, “please kill me,” like a 3.5sec channeled attack on a glass cannon build.
Also, you sold yourself short on Warrior counters:
GS#5 in a different direction.
GS#4 through Thief, dealing damage to him while receiving none yourself.
Shield#4 interrupt.
Shield #5 block.
Sword#2 in a different direction.
Sword#F1 + evade.
Mace#3 interrupt.
Mace#F1 interrupt.
Hammer#4 interrupt.
Hammer#5 interrupt.
Hammer#F1 interrupt.
Rifle#5 interrupt.
Utility: Kick interrupt.
Utility: Bull’s Rush interrupt/in a different direction.
Utility: Stomp interrupt.
Utility: Fear Me interrupt.
Utility: Endure Pain receive no damage.
Trait: Defense/XI: Endure Pain receive no damage.
And lastly, the most OP counter of all:
W, A, S, D.
Seriously, just walk out of it.
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi
I’m sorry to tell you guys if you think that this skill does not allow you to faceroll warrior – you are doing it wrong.
And If you still thing that this skill is useless anyhow then you shouldn’t mind it being nerf, at least the damage part.
If you’re just standing there and taking the full hit, I don’t think it’s an issue of the skill being Overpowered. I would believe this falls into the L2P category. Warriors are the most mobile profession in this game, have a ton of counters, and is tanky.
Ever try 2, 2, 2ing a Warrior as a Theif? Doesn’t work. All he needs to do is block, CC, and ground£ the Thief and he wins. So really, Warriors are OP in general.
Nerf, nerf all the things!
I just want to remind everyone:
https://forum-en.gw2archive.eu/forum/game/gw2/Condition-Damage-and-Stealth
So this nerf is very much viable and is possible.
Is everything that the thief has OP nowadays? …
So, funny, not long ago I started a post on “what’s not OP”, which builds in WvW/sPvP aren’t OP, for all classes. That thread got no where really.
Here’s the post:
https://forum-en.gw2archive.eu/forum/professions/balance/WvW-PvP-What-s-not-OP
(edited by Zero Day.2594)
Well I would like to point out that Whirling Axe is not easily interrupted. When you combo it with Black Powder, you basically have perma blind, especially taking into consideration that you would use that particular combo after berserker stance.
Anyways, whirling axe is extremely easy to avoid, try the following;
- Walking away
- Dodging
- Proper Cooldown usage
- Blocks(If you are running with a shield or off-hand sword)
If the thief uses a signet to close a gap with whirling axe and you are using a hammer or mace, he will be down one less break stun, and that’s an opening for you, take it.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
The problem is that reflect projectile.
The problem is that reflect projectile.
lol?! first all complain about WA is OP and does too much damage and now u want that u can make damage with range weapon after u get told how too “avoid” WA ?!
serious?
take the advices u can read in the previous posts und wait 3,5 secs or kill the thief with melee weapons – thieves often have less than 14k hp.
The problem is that reflect projectile.
lol?! first all complain about WA is OP and does too much damage and now u want that u can make damage with range weapon after u get told how too “avoid” WA ?!
serious?
take the advices u can read in the previous posts und wait 3,5 secs or kill the thief with melee weapons – thieves often have less than 14k hp.
Not soldier thieves.
The problem is that reflect projectile.
lol?! first all complain about WA is OP and does too much damage and now u want that u can make damage with range weapon after u get told how too “avoid” WA ?!
serious?
take the advices u can read in the previous posts und wait 3,5 secs or kill the thief with melee weapons – thieves often have less than 14k hp.
Not soldier thieves.
Yeah, and meanwhile, Warriors can be even more survivable while dealing about 300% more damage with Zerker’s amulet. There’s a reason why thieves simply can’t run Soldier’s amulet- it’s because it turns us into stupidly underpowered warrior copies.
Thieves hard-counter Warriors now? When did that patch happen?
By Ogden’s hammer, what savings!
The OP has a point.
The problem is that this topic has been swarmed by the thief subforum as a whole.
For whoever does not understand the point, the skill can be used on a 20s cooldown (or even less if you already have it) in a blind field, which means that anything (litterally anything) you throw at the thief during the channel as a warrior is wasted or even counter-productive.
Considering that all the CCs of warriors are on slow weapon sets, you have to land 2 hits in order to manage to hit the thief and interrupt the channel, assuming that the first hit will always miss because of the blind applied by the Black Powder projectile.
Other than that, the thief can just follow you while you’re blinded and deal massive free damage without you having a single chance to counter, because your attack are too slow to manage to hit him before the channel ends or you get a reasonable amount of damage to make the risk worth taking.
The real issue is that it is pretty much a free damage and nearly invulnerability for the whole casting time of the skill.
Yeah, and meanwhile, Warriors can be even more survivable while dealing about 300% more damage with Zerker’s amulet. There’s a reason why thieves simply can’t run Soldier’s amulet- it’s because it turns us into stupidly underpowered warrior copies.
This is just blantatly false.
Thieves run berserker amulet for the same reason because guardians run cleric amulet. The damage potential of thief is so high that running a safer amulet choice is a complete waste, also considering that thieves are much more survivable compared to any other professions with berserker (yes, even warriors).
You can run soldier amulet and the damage is still pretty high, but the point is that the defensive mechanics are still the same (evades, blindness, stealth) which aren’t tied to stats to the point that not bringing berserker means losing potential.
(edited by sorrow.2364)
I would not call it op, but stolen skill from warrior should be changed.
So many times in 2×2 scenario ( vs 2 thiefs) ive seen then stealing whirling axes and just spining on 1 squishy. That instant burst added to thief opener just melts squishies. Heck, thief will combo it with a cripple/immob + blind, and do 9k+ damage on war itself ( done it myself). Its not always fresh fight, people have cooldowns on their skills, evades, interupts. And gl interrupting being blinded, you will effin miss.
Whirling axes are op in 1 scenario, when target is immobilised and cant brake that.
As i said, main problem is whirling axes in not 1×1, even in 1×1 its too strong because you have to invest in avoiding thief damage itself, and he can do 9k without any initiative. And geniuses who tell to trade with thief when he spins – no thief will use it when you have full hp, they will use their skills, will get you to ~35%, steal, spin, and finish off with heartseeker/whatever.
Yeah, and meanwhile, Warriors can be even more survivable while dealing about 300% more damage with Zerker’s amulet. There’s a reason why thieves simply can’t run Soldier’s amulet- it’s because it turns us into stupidly underpowered warrior copies.
This is just blantatly false.
Thieves run berserker amulet for the same reason because guardians run cleric amulet. The damage potential of thief is so high that running a safer amulet choice is a complete waste, also considering that thieves are much more survivable compared to any other professions with berserker (yes, even warriors).
You can run soldier amulet and the damage is still pretty high, but the point is that the defensive mechanics are still the same (evades, blindness, stealth) which aren’t tied to stats to the point that not bringing berserker means losing potential.
Actually, the damage potential of thieves is fairly low (just look at their damage coefficients). However, somewhat ironically (to the untrained viewer, that is), thieves actually have massive defensive potential. Thieves have two reliable defensive mechanisms, evasion and stealth, though they also have the lowest base health and medium armor in exchange.
Now, I generally assume that defensive mechanisms are multiplied on top of defensive amplification via stats. For instance, if I take 50% less damage by having evasion, and I take 50% less damage by having Healing Power/Toughness/Vitality, then the amount of damage dealt to me is .5 × .5 or 25% of its original amount. Logically, this makes sense, and so we can say that defensive mechanisms are, in fact, tied to stats- in fact, they’re tied to defensive stats very heavily.
However, our lower skill coefficients have to be made up for somehow, and that “somehow” typically involves using Zerker amulet. In the past, I’ve stated that the maximum amount of total damage comes from amplifying both your defense and your offense equally so that, when multiplied together, they reach the maximum possible amount. However, when you take into account the defensive mechanisms involved, you find that offensive stats actually need to be greater than defensive stats. That is, until you take into account other offensive mechanisms and the like, such as condis, range, control, etc, but thief doesn’t have many of those (or they don’t matter that much) anyways.
So really, thieves don’t run Zerker amulet because their damage potential is too high, but rather, because their defensive potential is extremely high (as well as their initial defense), and to reach that maximum point of defensive amplification x offensive amplification, thieves will typically have to take more offensive stats than defensive stats because the offensive stats scale faster overall than the defensive ones do when stealth and evasion are taken into account. Furthermore, there are diminishing returns on evasion- i.e. why bother to evade as often when you’re taking very little damage in the first place? and so on.
Also, the part about thieves being more survivable than warriors with zerker on is complete bull. That might be true only if you’re talking about focusing on surviving as opposed to killing or capturing an objective when you’re in combat, which is a completely pointless focus.
I think the OP has left the building lets let this nonsense thread die.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Actually, the damage potential of thieves is fairly low (just look at their damage coefficients). However, somewhat ironically (to the untrained viewer, that is), thieves actually have massive defensive potential. Thieves have two reliable defensive mechanisms, evasion and stealth, though they also have the lowest base health and medium armor in exchange.
Now, I generally assume that defensive mechanisms are multiplied on top of defensive amplification via stats. For instance, if I take 50% less damage by having evasion, and I take 50% less damage by having Healing Power/Toughness/Vitality, then the amount of damage dealt to me is .5 × .5 or 25% of its original amount. Logically, this makes sense, and so we can say that defensive mechanisms are, in fact, tied to stats- in fact, they’re tied to defensive stats very heavily.
However, our lower skill coefficients have to be made up for somehow, and that “somehow” typically involves using Zerker amulet. In the past, I’ve stated that the maximum amount of total damage comes from amplifying both your defense and your offense equally so that, when multiplied together, they reach the maximum possible amount. However, when you take into account the defensive mechanisms involved, you find that offensive stats actually need to be greater than defensive stats. That is, until you take into account other offensive mechanisms and the like, such as condis, range, control, etc, but thief doesn’t have many of those (or they don’t matter that much) anyways.
So really, thieves don’t run Zerker amulet because their damage potential is too high, but rather, because their defensive potential is extremely high (as well as their initial defense), and to reach that maximum point of defensive amplification x offensive amplification, thieves will typically have to take more offensive stats than defensive stats because the offensive stats scale faster overall than the defensive ones do when stealth and evasion are taken into account. Furthermore, there are diminishing returns on evasion- i.e. why bother to evade as often when you’re taking very little damage in the first place? and so on.
Also, the part about thieves being more survivable than warriors with zerker on is complete bull. That might be true only if you’re talking about focusing on surviving as opposed to killing or capturing an objective when you’re in combat, which is a completely pointless focus.
The damage potential of thieves is not low.
The post you were referring to does not consider the damage multipliers coming from traits, nor the innate higher critical hit chance because of traits.
A thief with 30 in Critical Strike will have Executioner (20% more damage while <50% health), First Strikes (10% more damage while initiative is over 6) plus other traits which boost the critical chance depending on the build. 30 points in critical strike means that you have the potential of dealing 30% more damage for free and you have much more chances to trigger the extra bonus of critical damage because of the fact that Critical Strikes come with precision too.
The other profession has a single traitline that boosts damage that much.
Go on, pick a soldier amulet with your average thief build and play some PvP.
You’ll realize almost istantly that you are still performing the same defensive manouvers and that your survivability hasn’t significantly changed compared to berserker, while your damage dropped quite a bit because of the lack of critical damage and precision.
Yes, thieves are way more survivable compared to warriors with zerker amulet. When Endure Pain ends, warriors just melts. Thieves can reliably evade all the damage because of vigor+feline grace+shortbow+S/x or apply blindness. Top thieves don’t even die once during a whole match.
WA not OP. It just does a lot of damage like it is intended. Anyone notice that tooth stab on a condi thief does 12k worth damage? If you dont have condi clears you’re sol. WA is also extremely predictable… warriors, if you are fighting a thief who is glassy, he will probably steal from you. guess what he gets from that. whirling axe.
hahahahahahah hahahahahahah hahahahahahahahah
Is this serious? i have seen it all . . . thanks OP just made my day.
After Consume Plasma, now it’s Whirlwind Axe.
Next will be Throw Gunk probably. Chaos Armor on thief OP
You mean random condis breaking stealth OP.
[YOHO] – Its a Pirate Life for Me
I think….
We should, every day, post 1 skill or trait that the thief has, and come up with a reason that it’s OP.
That should speed up the process of the thief getting deleted and i think it would be fun for everyone
Some of them would be really hard to come up with a reason for, such as most of the traps.
[YOHO] – Its a Pirate Life for Me
For whoever does not understand the point, the skill can be used on a 20s cooldown (or even less if you already have it) in a blind field, which means that anything (literally anything) you throw at the thief during the channel as a warrior is wasted or even counter-productive.
Considering that all the CCs of warriors are on slow weapon sets, you have to land 2 hits in order to manage to hit the thief and interrupt the channel, assuming that the first hit will always miss because of the blind applied by the Black Powder projectile.
Other than that, the thief can just follow you while you’re blinded and deal massive free damage without you having a single chance to counter, because your attack are too slow to manage to hit him before the channel ends or you get a reasonable amount of damage to make the risk worth taking.
Lay some tarp behind your computer chair and set aside some cleaning supplies; I’m going to blow your mind.
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi
That thing was already nerfed a long time ago, it used to be a full evade, and now it’s only a projectile reflector, which is really easy to interrupt.
I have no idea how you could think that thing is problematic.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
As a warrior main I think this skill is not op at all as a thief has to stay un-stealthed and even tho it hits like a truck due to the lack of stab on a thief it is also easily stopped. Pointless thread but I guess thats what forums are for.
Oh man, I can’t wait for Repeater, Twisting Fangs, and Stab to be OP.
Been waiting ages for anet to balance them would love to roll a 1 hand no offhand build that was inferior but still playable.
As a warrior main, I have absolutely no problem with this skill. Don’t get me wrong, it is very powerful, and surely one of the better stolen skills. But it is just right, IMO.
A lot of the other thief stolen skills need buffs, actually.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Lay some tarp behind your computer chair and set aside some cleaning supplies; I’m going to blow your mind.
That would be nice if berserker stance had a 100% uptime and thief wasn’t able to disengage easily when berserker stance is on.
I mean, you don’t need a master degree in rocket science to get to such a conclusion.