Thieves Guild (can be deleted)

Thieves Guild (can be deleted)

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

As a thought. I don’t know how “OP” the kids would call it these days, but I figured that the ranged thief summoned in thieves guild should drop a smoke field. He already kinda does but it’s not a field, it’s just a smoke effect that when he shoots through it, blinds foes. It would be a nice strategy to use him to stand in his field to bunker enemies that try to hit you or use the field for area stealthing. I just feel like simply adding an actual field would be a great idea, though I won’t speak for everyone.

And alternative is making the thieves able to do critical damage like other AI, however I feel as though this may be OP since getting critted from two AI thieves who attack rather fast as well as by the player who summoned them would be frustrating. Once again though, my opinion, I just think the shooting thief should drop a smoke field before his unload cycle.
EDIT: Tested this out, it actually is a combo field, just doesn’t have an aoe ring. So those of you that were indeed complaining that this would be “Ophee”, it already is !

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

Thieves Guild (can be deleted)

in Profession Balance

Posted by: Krisztian.8405

Krisztian.8405

Let me get this right. You want to basically sit inside a 30 second smoke field with a thief npc which would constantly blind an opponent while you (player) face tank. Getting too close to you would result in a blind from the field, and attacking from range would result in permanent blindness. I have two questions.

1. How does this offer any counter play?
2. Can’t you do this already? Thieves have black powder on off hand pistol right. Y can’t you just stand next to the npc and spam it?

This suggestion is essentially a 30 second invul on an 180 second cd.

Thieves Guild (can be deleted)

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

Wait, you want to make the thief’s most powerful single target Elite, which already makes all other NPC summoning skills and elites look like crap, even stronger? NO.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Thieves Guild (can be deleted)

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

Let me get this right. You want to basically sit inside a 30 second smoke field with a thief npc which would constantly blind an opponent while you (player) face tank. Getting too close to you would result in a blind from the field, and attacking from range would result in permanent blindness. I have two questions.

1. How does this offer any counter play?
2. Can’t you do this already? Thieves have black powder on off hand pistol right. Y can’t you just stand next to the npc and spam it?

This suggestion is essentially a 30 second invul on an 180 second cd.

If only the smoke field lasted 30 seconds….he doesn’t even use it constantly. Once when you first activate him, then a pause with unloading followed by another smoke field. he actually uses the smoke field sparsely when you someone him. He unloads even more times with out.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

Thieves Guild (can be deleted)

in Profession Balance

Posted by: glaphen.5230

glaphen.5230

Wait, you want to make the thief’s most powerful single target Elite, which already makes all other NPC summoning skills and elites look like crap, even stronger? NO.

Thieves Guild is the weakest summoning elite in the game by far and is only made decent with venomshare while lacking allies at the cost of a venom. I would trade the Thieves for a single Flame Turret from Supply Crate.

Thieves Guild (can be deleted)

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

Wait, you want to make the thief’s most powerful single target Elite, which already makes all other NPC summoning skills and elites look like crap, even stronger? NO.

Thieves Guild is the weakest summoning elite in the game by far and is only made decent with venomshare while lacking allies at the cost of a venom. I would trade the Thieves for a single Flame Turret from Supply Crate.

No, the weakest summoning elite is Warband Support. They can barely take half of what the Thieves Guild can take, and they do around half the damage Thieves Guild can do.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Thieves Guild (can be deleted)

in Profession Balance

Posted by: Auesis.7301

Auesis.7301

It is already a smoke field. I have accidentally created Stealth combos through it before.

Gnome Child [Gc]
Resident Thief

Thieves Guild (can be deleted)

in Profession Balance

Posted by: glaphen.5230

glaphen.5230

Wait, you want to make the thief’s most powerful single target Elite, which already makes all other NPC summoning skills and elites look like crap, even stronger? NO.

Thieves Guild is the weakest summoning elite in the game by far and is only made decent with venomshare while lacking allies at the cost of a venom. I would trade the Thieves for a single Flame Turret from Supply Crate.

No, the weakest summoning elite is Warband Support. They can barely take half of what the Thieves Guild can take, and they do around half the damage Thieves Guild can do.

Male
Thieves Guild:8000 health) (105-126 DPS)
Black Powder (420-480 damage.)
Unload (98-114 Damage per shot. Shoots 12 shots instead of 8.)

Female
Thieves Guild:8000 health) (50% slower attack speed) (410-512 DPS)
Double Strike (480-510 damage per strike. Strikes twice.)
Wild Strike (910-970 damage.)
Lotus Strike (1500-1570 damage. Inflicts weakness instead of poison.)
Scorpion Wire (870-920 damage. While this is significantly more damage than the player can deal with the skill, it can only be used once by the summoned thief due to the long recharge time.)

Ranged Charr
10 000 Health
Shoot – Basic ranged attack. Deals 400-550 damage.
Aimed Shot – Ranged attack. Deals ~750 damage. Inflicts 5 stacks of Vulnerability and cripples target for 8 seconds.
Land Mine – Lays a Land Mine that launches nearby foes. Deals no damage. Has a very short recharge time but is only used when enemies get close.

Melee Charr
10 000 Health
Slash – Basic melee attack. Deals 400-550 damage.
Battle Roar – Grants nearby allies 3 stacks of might for 10 seconds.
Throw Axe – Ranged attack. Cripples target foe.

So yeah they have almost the same damage, more health, buffs and better CC at the cost of 60 second higher cooldown. The might stacks,vulnerabilities, and cripples should easily do far more unless the enemy sits inside the blind field and if they are in that, the Ranged Charr would use a Land Mine for a launch. The launch is 3 seconds long too and it has almost no cooldown. The melee is the only reason why the damage is lower and it kinda makes up for it with its spammable cripple throw, meanwhile the melee Thief has a hard time even hitting once after its initial Scorpion Wire. Ranged Charr does almost the same damage as the Thief.

Thieves Guild (can be deleted)

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

It is already a smoke field. I have accidentally created Stealth combos through it before.

Is it? I’ve tried before and nothin happened, I’m going to test this out
EDIT: Wow he was right, just HS through it, dunno why it didn’t work for me before

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)