Thieves - Stealth
Working as intended. This is not a bug.
Warriors can perma-regen. Mesmers can create an army of clones. Rangers can always have an pet active. Nerf it all.
(edited by Tman.6349)
Thieves can infi-stealth. Period. This should be removed immediately. #rage
Certainly falls under the remove category, although I cannot tell if you’re serious considering you added a hash tag….
break. I feel like they should be back by now..”
Warriors can perma-regen. Mesmers can create an army of clones. Rangers can always have an pet active. Nerf it all.
Since you’re placing pets on the same tier as stealth, can we trade?
I just play my thief naked to balance things out. /selfnerf
Warriors can perma-regen. Mesmers can create an army of clones. Rangers can always have an pet active. Nerf it all.
Since you’re placing pets on the same tier as stealth, can we trade?
I’d take it for certain thief builds XD Gimme a warthog and you’ve got a deal!
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Warriors can perma-regen. Mesmers can create an army of clones. Rangers can always have an pet active. Nerf it all.
Since you’re placing pets on the same tier as stealth, can we trade?
Yes you can have my stealth if ALL you’re going to do is “perma-invisi”….you see, it turns out that thieves break their stealth when they attack. Crazy huh? It also turns out that my Ranger’s pet can crit for almost 7k. I think an ‘evasion/pet’ thief would be pretty nasty.
And no, I wasn’t putting anything on any ‘tier’. What does that even mean and who designates the ‘tiers’. The only REAL ‘TEARS’ I was referring to is QQers that cry about profession mechanics they don’t understand, and, instead of learning about said mechanics, they just demand a blanket nerf. It all seems kinda silly when logic is introduced into the mix huh?