This Warrior trait is better
It’s almost as if different classes are different
If by different you mean warrior is different to other class because they are better at everything then you are correct.
It’s because of how a Warrior plays. Warriors are all about lower stack counts at higher durations. And Warriors have a pretty bad access to other damaging conditions, with a complete lack of Poison and Confusion only being accessible through a trait.
And really, you shouldn’t be looking at only the numbers. A lot of those traits aren’t used at all due to the way the attached profession works. When was the last time you saw a Guardikittening Burning as their main source of damage? What about a Thief with Poison?
Also, Rangers do have Malicious Training.
(edited by Olba.5376)
I think OP forgot to mention if the traits happen to have other effects tied to them as well.
Anyways. Yes, it’s pretty dam high duration for an adept and it is strong. Also, you can’t really compare bleed duration to burning duration for example. The other is way stronger as an condition and stacks while the other is weaker and stacks so they play whole lot differently.
I think the only close ones you could compare are Necromancers Hemophilia and Elementalists Serrated Stones. All tough Serrated Stones has additional +5% damage to bleeding foes, making it multipurpose trait.
All in all, for an adept warrior trait, the duration could be decreased to 33% or so.
Mouggari – Warrior – Candy cane Avenger
to make this comparison even worth considering, you’d have to compare all the skills the warrior and other classes have that provide the condi thats boosted by the trait, as well as how often the class can apply other conditions.
to make this comparison even worth considering, you’d have to compare all the skills the warrior and other classes have that provide the condi thats boosted by the trait, as well as how often the class can apply other conditions.
Responding to this post after this one is an excercise in futility.
Good thing excercise is good for you.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Rangers also have poison mastery too.
As for warriors, I’m okay with this trait because a lot of their bleeds can be negated through kiting if I’m playing condition necro, who can also just send those conditions back.
The hardest part of facing condi warriors to me is impale, since I’m too impatient to wait for it to max out before cleansing in the stacks.
Taking a break from GW2 to play various
Nintendo games..
As a whole, I think you have to take certain things into account. given that warriors are on the low end of the spectrum when it comes to the amount of conditions they have access to, it makes sense that they can boost on of the few conditions they have to be higher.
It’s because condition Warriors struggle to maintain stacks of bleeding…
But seriously it’s a pretty hilarious trait in WvW when combined with koi/pizza. It would certainly be nice to see the Mesmer Master of Direction increased, seeing as base Mesmer confusion durations are terribad.
Warriors are all about lower stack counts
Flurry = 12 stacks of bleed, one of the highest stacks from a single skill in the game. (only outdone by thief caltrops and ranger entangle.)
Pin Down is another 6 stacks of bleed, one of the higher end bleed stacking skills.
these are 2 of the highest stacks of bleeds from single skills in the game, to say warriors are all about low stacks is crazy.
Warriors are all about lower stack counts
Flurry = 12 stacks of bleed, one of the highest stacks from a single skill in the game. (only outdone by thief caltrops and ranger entangle.)
Pin Down is another 6 stacks of bleed, one of the higher end bleed stacking skills.these are 2 of the highest stacks of bleeds from single skills in the game, to say warriors are all about low stacks is crazy.
Flurry has a duration of 2-4s, it’s not something you can maintain.
Pin Down has 12-24s duration on a 25s cooldown.
On the other hand, the Sword autoattack chain provides 2 stacks that last 8-16s for every chain. In comparison, Thieves got Sneak Attack which is 5 stacks for 4-8s on a 4-6s cooldown (due to initiative). Another noteworthy Warrior bleed skill is Riposte which provides 4 stacks for 12-24s on a 15s cooldown.
It’s because of how a Warrior plays. Warriors are all about lower stack counts at higher durations. And Warriors have a pretty bad access to other damaging conditions, with a complete lack of Poison and Confusion only being accessible through a trait.
So basically that’s like a Mesmer only Confusion lasts very short on all skills applying it and deals less damage after the nerfs.
See, that’s my problem with this:
Yes, in theory just listing the durations is useless, as it says nothing about how well a class can actually utilize the effects.
Only, 33% Confusion duration? With how embarrassing Mesmer’s Confusion-application and -durations are in the first place, compared to Warriors or Engineers with just the runeset?
And then compared to 50% Bleeding duration, on a class with plenty access to bleeding on multiple weapons?
Not exactly that balanced once you include the classes, is it now? :P
Warrior have lot lower con spam ability than most other class so Anet balance it out by giving them bit longer duration,we have 8 class´s and they are not all same
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Comparing burning and bleeding = no sense, but nevertheless deep cuts traits is not balanced. +50% to bleeding duration is simply too much, especially in WvWvW setting, where +100% condition duration is then reached easily (even without investing into the strength line). Warriors can easily stack bleed. I can get full 25 stacks alone on my warrior. +20 to +30% would be more appropriate and in line with similar traits like hemophilia.
Warrior has couple of other adept traits which are very strong indeed. E.g.
Crack shot
http://wiki.guildwars2.com/wiki/Crack_Shot
Rifle and harpoon gun shots pierce. Reduced recharge on rifle and harpoon gun skills by 20%. I was using this trait already when it was a master level trait.
Compare this with
Hair Trigger (adept)
http://wiki.guildwars2.com/wiki/Hair_Trigger
Reduces recharge on rifle, pistol, and harpoon gun skills by 20%
Coated Bullets (master)
http://wiki.guildwars2.com/wiki/Coated_Bullets
Pistol shot pierces, but benefits only Fragmentation Shot and Poison Dart Volley.
So the 2 point warrior trait, makes all rifle + harpoon gun skills pierce and the 4 point engineer trait makes just 2 pistol skills pierce, which have shorter range as well.
I wouldn’t say that most of the warrior traits (besides cleansing ire) are grossly overpowered, but the big problem is that warrior needs to invest less than most other professions to achieve XXX. For example you can make thief as fast as warrior when it comes to land speed, but the thief will be without any initiative, thus very weak in combat, while mobility warrior still has its most damaging attacks remaining and the warrior doesn’t even need to invest in utility skills to get lots of mobility.
I am not saying every warrior trait is good. Every single profession, including the warrior, has some lackluster traits like:
Reviver’s Might
http://wiki.guildwars2.com/wiki/Reviver%27s_Might
Grant might to nearby allies (360 radius) when you revive someone
(1 stack of might is very little compared to what you can get with runes or sigils)
(edited by Deniara Devious.3948)
It is really easy to stack bleeds with a war. Sword mainhand AA with bleed on crit trait and rune and Deep Cuts and you can easily get 10-15 stacks with one Flurry.
Warrior has couple of other adept traits which are very strong indeed. E.g.
Crack shot
http://wiki.guildwars2.com/wiki/Crack_Shot
Rifle and harpoon gun shots pierce. Reduced recharge on rifle and harpoon gun skills by 20%. I was using this trait already when it was a master level trait.Compare this with
Hair Trigger (adept)
http://wiki.guildwars2.com/wiki/Hair_Trigger
Reduces recharge on rifle, pistol, and harpoon gun skills by 20%
The engineer trait should make engineer rifle skills pierce as well, you are right good sir.
Wait, what? Engineer rifle skills pierce untraited? WHAT IS THIS?? Warrior UP.
…..
Edit: Don’t get me wrong, they can nerf every condition-related thing in this game, as playing condi is way to easy.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Warrior has couple of other adept traits which are very strong indeed. E.g.
Crack shot
http://wiki.guildwars2.com/wiki/Crack_Shot
Rifle and harpoon gun shots pierce. Reduced recharge on rifle and harpoon gun skills by 20%. I was using this trait already when it was a master level trait.Compare this with
Hair Trigger (adept)
http://wiki.guildwars2.com/wiki/Hair_Trigger
Reduces recharge on rifle, pistol, and harpoon gun skills by 20%The engineer trait should make engineer rifle skills pierce as well, you are right good sir.
Wait, what? Engineer rifle skills pierce untraited? WHAT IS THIS?? Warrior UP.
Only engineer rifle auto attack pierces. It has untraited range of 1000 and in real fights hits max 2 targets. Compare this with warrior rifle, which has 1200 untraited range and with a mere adept trait makes all of its attacks (besides rifle #5, rifle butt) pierce, including the 1500 range kill shot (against enemy zerg = profit!!). I am not proposing that other engi rifle attacks should pierce as it would be overpowered, besides blunderbuss, which has so short range.
The 200-300 range difference is significant. I cannot count the number of fights I have won because I have 1200/1500 range over enemy who has 900/1000/1200 max range.
(edited by Deniara Devious.3948)
I will say, though, that Reckless Dodge is extremely annoying. Most other professions have their on-dodge trait as a selection so they can choose whether or not they want to “stay in combat” while trying to evade.
Then again, we can complain that being able to roll into a wall (corner stacking… yay…) will also count as a hit if you’re playing a Warrior or a Thief (although the Thief one is way less useful in corner stack). Survive AND deal damage! Op, nerf.
/sarcasm
I said it in another thread so I’ll say it here: My main problem with a Warrior is that they’re able to do a lot more with a lot less, not just in terms of traits.
Only engineer rifle auto attack pierces.
That is actually not really true.
I understand what you’re trying to say, but it’s not quite right. Actually:
- AA pierces. This is the unique part because it’s clearly a single bullet being fired, usually these animations don’t pierce.
- Net Shot does not pierce.
- Fragmentation Shot is already a Cone-AE and most importantly can hit someone just behind another target (i.e.: it pierces).
- Overcharged Shot doesn’t acquire it’s target in a stable manner, so I dunno how it works, really.
- Jump Shot is already AE. Again, it can hit someone standing behind someone else from the point of origin, so it’s AE effect is piercing.
Jump Shot isn’t a projectile so it doesn’t pierce even though it’s an AoE attack. It’s a ground targeted AoE, and also a PBAoE (Point Blank Area of Effect).
Overcharged Shot is single target.
Blunderbuss/Fragmentation Shot is piercing, but it’s also an AoE cone, so… it depends on your point of view.
I will say, though, that Reckless Dodge is extremely annoying. Most other professions have their on-dodge trait as a selection so they can choose whether or not they want to “stay in combat” while trying to evade.
Reckless dodge is very similar to engineer’s:
Evasive Powder Keg
http://wiki.guildwars2.com/wiki/Evasive_Powder_Keg
Both are in the 1st trait tree, 1 point minor traits, similar effect in combat. They are not great traits, but better than nothing. 1 point traits shouldn’t be very powerful. I am fine with both.
Obviously these dodge related traits are better:
http://wiki.guildwars2.com/wiki/Uncatchable
http://wiki.guildwars2.com/wiki/Feline_Grace
http://wiki.guildwars2.com/wiki/Deceptive_Evasion
http://wiki.guildwars2.com/wiki/Selfless_Daring
But also cost more.
If you’re trying to inform me about Reckless Dodge, you might want to notice my choice of words. After the first paragraph of that post, I veered off onto one of many tangents.
Only engineer rifle auto attack pierces. It has untraited range of 1000 and in real fights hits max 2 targets. Compare this with warrior rifle, which has 1200 untraited range and with a mere adept trait makes all of its attacks (besides rifle #5, rifle butt) pierce, including the 1500 range kill shot (against enemy zerg = profit!!). I am not proposing that other engi rifle attacks should pierce as it would be overpowered, besides blunderbuss, which has so short range.
The 200-300 range difference is significant. I cannot count the number of fights I have won because I have 1200/1500 range over enemy who has 900/1000/1200 max range.
So now you are saying rifle is better on warrior?
I will trade my warrior rifle skills including killshot for just the 5 engie skills. Anyday. Please.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Don’t discount that the warrior can also break flurry with weapon switching to stack immobilize with pin down. Just need at least 50% condi duration so you can switch back to sword for more bleeds.