First, thanks to Anet for letting us know when the feature release is coming and a bit of what is in it. I’m excited by the idea of new traits. I’m hopeful that it leads to a lot of theorycrafting and build variety. And it’s amazing how quickly people jump to complain…
Suggestion one – For Anet, maybe it’s better to release all the info on a particular area in one shot (e.g. all the new traits at once, all the sigil changes at once, etc). This might cut down on some of the noise where players compare one specific item in one class to another class. Maybe…
Suggestion two – I think it would be helpful if players tried to separate their feedback into concept and implementation (some posts do this). So for example, do you think the concept that guardians have a different option for surviving conditions is a good concept. And then, do you think the implementation of adding 300 vitality as a trait in Honor is a good way to implement.
Anyway, I appreciate the effort I can see in the scope of these changes already. I’m sure more balancing will be needed when players get to try these out. And I’m looking forward to learning more.
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