Toughness as a stat

Toughness as a stat

in Profession Balance

Posted by: Kukchi.6173

Kukchi.6173

Q:

Does toughness reduce condition dmg? With the new ferocity BUFF incoming, less and less people will be using ferocity as a means to being an efficient killer on the battlefield. More people will be rolling conditions, I just want to know if stacking toughness will counter that? What is a viable way to counter condition in this game, SPVP WVW with a stat? Its weird that you can negate direct dmg with stats but you cant with condition dmg.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

Toughness as a stat

in Profession Balance

Posted by: Chaith.8256

Chaith.8256

A:

No, and it never will.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Toughness as a stat

in Profession Balance

Posted by: Overkillengine.6084

Overkillengine.6084

A: No. You are intended to use vitality to soak it instead and the plethora of heals and invulnerability skills that work just as well versus condition damage outside of poison as well as the multitude of condition removal options afforded to each class.

If you stacked toughness and ignored the tools at your disposal with which to handle condition damage, it is your fault you died to a damage type that has a lower peak obtainable dps thanks to the condition caps.

And hey, thanks to the ferocity change there will be a bit less obtainable peak power damage out there so less toughness is needed which means you can now use that new-found flexibility in your stat budget to add in some vitality.

Toughness as a stat

in Profession Balance

Posted by: MercilessLemurs.7459

MercilessLemurs.7459

Over said it perfectly.

Toughness as a stat

in Profession Balance

Posted by: Kukchi.6173

Kukchi.6173

A: No. You are intended to use vitality to soak it instead and the plethora of heals and invulnerability skills that work just as well versus condition damage outside of poison as well as the multitude of condition removal options afforded to each class.

If you stacked toughness and ignored the tools at your disposal with which to handle condition damage, it is your fault you died to a damage type that has a lower peak obtainable dps thanks to the condition caps.

And hey, thanks to the ferocity change there will be a bit less obtainable peak power damage out there so less toughness is needed which means you can now use that new-found flexibility in your stat budget to add in some vitality.

Condition needs a rework, if yo think that peak power needs to be less obtainable. Then condition needs to reworked. Burst condi and condi tank builds are quite silly.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(