Q:
(edited by Svarty.8019)
Q:
I think it would help the community to understand, in order to provide the community with a better understanding, what the logic behind the trait lines is. This will give us the ability to provide much more useful feedback in the Collaborative Development Initiative.
It appears, from my non-developer perspective, that the traits for all classes are randomly distributed around the lines, without rhyme nor reason.
Could someone please illustrate a train of thought behind some of these lines, as in most cases they don’t seem to synergise in any way whatsoever?
(edited by Svarty.8019)
A:
for instance: why s engi incendiary power in the trait line with power stat? condi proc with power stat. is it by design, to create tradeoff?
It’s not at all about the stats.
It’s how traits work together. But granted, this is broken on most classes.
I can see two viable ways to sort traits:
Seriously? Nobody can offer an explanation of the trait system?
i dont really understand what you want to know. Do you mean the stat distributions of the trait lines or the traits themselves?
The best example, how traits should work is probably the warrior, because here they all fit very well. Other classes don’t follow this rules or are not well designed here.
Basically minor traits are designed to boost each other within one line:
Strength: damage with dodges, restore endurance and use dodges to increase your damage.
Arms: bleed on crit, increased crit chance, deal more damage to bleeding foes
Minor trait should be designed to give a reward for doing basic stuff: like dodging, hitting your foe, get boons, use your class mechanic, … But some are designed around specific builds (Necros Death Magic = Minion master, …)
Every trait line grant specific bonus stats power, vita, … and the traits within those lines are normally designed around a specific “topic”, that should also be boosted by the stats of that line (here are some exceptions: ranger traps (condis in power line), necros vampiric (nearly zero scaling with healing power), …).
But for most trait lines the traits are designed with a topic in mind.
Necros Death Magic is designed around Minions and staff
Warrior Tactics is designed around Banners and Shouts
…
Overall I have to say a lot of the traits are a mess only the warrior has them relatively well sorted and fitting together.
I think it would help the community to understand, in order to provide the community with a better understanding, what the logic behind the trait lines is. This will give us the ability to provide much more useful feedback in the Collaborative Development Initiative.
It appears, from my non-developer perspective, that the traits for all classes are randomly distributed around the lines, without rhyme nor reason.
Could someone please illustrate a train of thought behind some of these lines, as in most cases they don’t seem to synergise in any way whatsoever?
Professions were poorly thought out and implemented.
/thread
for instance: why s engi incendiary power in the trait line with power stat? condi proc with power stat. is it by design, to create tradeoff?
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