Trait ideas for the Guardian.

Trait ideas for the Guardian.

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

As most of you know the 14th patch kinda left guardians out. They got a few new traits but some of them feel extremely underwhelming (looking at purity of body), some of them seem to be in the wrong tree (Amplified wrath) & others should be a base effect for everyone (Radiant Retaliation).
Otherwise they didn’t touch guardians so they still have quite a few traits that seem meh compared to the meta builds.

My goal here is reasonable suggestions for changes to existing traits to bring more of them in line with the meta so that guardians have more variety of builds.
Who knows maybe if enough people like my ideas or come up with good ones of their own & post them here we can speed arena.nets process by giving them ideas.

So without further blathering here we go for weapon changes

HammerSymbol of protection -cast time reduced to 3/4 seconds, number of pulses reduced to 2 to keep damage in line.

StaffOrb of Light – Now explodes on impact with target. Explosion heals allies within radius & damages foes, no longer heals allies it passes through. Explosion no longer increases cool down, cool down changed to 5 seconds.

TorchCleansing Flame – Reworked, now hurls a fireball at the target which explodes on impact creating a 200 unit fire field for 3 seconds & burns for 2 seconds per pulse. Allies within the fire field also lose one condition per pulse. Range 1200, cool down 25 seconds.

Line of Warding & Ring of warding – Now count as consecrations.

Skill/elite changes

Tome of Wrath – In addition to increasing attack power while active it now increases condition damage as well. (increase of say +400 while active?)

Judges Intervention – Now places a 240 unit fire field at the targets location after the teleport, This fire field lasts for 3 seconds and applies 2 seconds of burning per pulse.

Hollowed Ground – Now applies burning to enemies within its radius, applies 2 seconds of burning per pulse.

Retreat Reduced cool down to 40 seconds. Base up time of swiftness & AEGIS reduced to 15 seconds each.

Bane Signet – Now knocks down up to 5 foes in a line.

Trait changes

Shattered AEGIS- Reworked, now applies confusion (1 possibly 2 stacks) for 3 seconds in a 240 unit radius when an AEGIS you apply is broken.

Strength of the Fallen – Merged with Revenge of the Fallen – Now reduces health loss & increases damage dealt by 25% while downed.

Amplified Wrath – Moved to radiance grand master major tier.

Radiant Retaliation – erased, retaliation now scales off of condition damage for all classes if your base (before boons) condition damage is 1/3 or more than your attack power.

Symbolic Exposure – Reworked, now causes all symbols to apply conditions to enemies with each pulse. Protection applies vulnerability (2 stacks for 4 seconds).
Swiftness Applies cripple (2 seconds per pulse). Faith Applies weakness (1 second per pulse). Wrath Applies confusion (1 stack for 3 seconds per pulse).

Inner Fire – Reworked, now grants fury for (4 seconds?) when you activate virtue of justice. Internal cool down of 15 seconds.

Shimmering Defense – Reworked, Burns & blinds you apply now also apply confusion 1 stack lasting 3 seconds (internal cool down of 5 seconds)

Communal Defenses & Force of Will Swapped Places.

Resolute Healer – Reduced cool down to 10 seconds.

Writ of Exhalation & Writ of Persistence – Combined at master tier.

Unscathed Contender – Reworked, now grants +8% damage while under the effects of protection.

Supreme Justice & Permeating Wrath – Combined & reworked. Now lowers the number of strikes needed to trigger virtue of justice to 3 & causes you to burn the area around your target when virtue of justice triggers.

Purity of Body & Absolute Resolution – Combined, moved to Master Major tier slot & reworked. Now causes Virtue of resolve to remove 3 conditions from allies when activated & causes Virtue of Resolve’s passive to increase endurance regeneration by 15%.

Indomitable Courage & Shielded Mind – Combined, moved to master major tier slot & reworked. Now causes virtue of courage to break stuns & grant stability when activated. In addition it causes virtue of courage’s passive to recharge every 30 seconds.

Trait ideas for the Guardian.

in Profession Balance

Posted by: Aedrion.6483

Aedrion.6483

While I like most of these, some would be OP though. It’s pointless posting this. Anet doesn’t listen to player feedback.

Trait ideas for the Guardian.

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

While I like most of these, some would be OP though. It’s pointless posting this. Anet doesn’t listen to player feedback.

That’s right, especially not to underflow zone handling, overflow maps for WvW, removal of repair costs, free respeccing, breaking up zerg-flow in LS or returning old skin rewards. Nuh-uh. they never do that. :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Trait ideas for the Guardian.

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Well if anyone has any reasonable trait/utility/weapon ideas I’d love to hear them.

Maybe if enough people start tossing ideas out there Arena.net will notice.

Trait ideas for the Guardian.

in Profession Balance

Posted by: Ghotistyx.6942

Ghotistyx.6942

I’m just going to say this is a terrible list, because that’s all it deserves

Fishsticks

Trait ideas for the Guardian.

in Profession Balance

Posted by: The Primary.6371

The Primary.6371

While I like most of these, some would be OP though. It’s pointless posting this. Anet doesn’t listen to player feedback.

Since they never respond to these statements, it only reinforces it……

Right……but they rarely even respond to non troll statements so w/e either way.