Turn Invisible into Stealth or....

Turn Invisible into Stealth or....

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Posted by: kelman.9451

kelman.9451

What I mean is this:
Stealth = able to be seen if close enough in front of someone and movement speed is reduced.

Invisibility = completely unseen and can move at full speed.

Stealth is bad enough, but Invisibility is way to much on top of that given a certain class can go stealth most of a fight coupled with massive DPS is just wrong. If we are honest we will all admit to this.

If you can not change invisibility do to programming issues, then at least give us one counter to it. Maybe a class that is able to see through invisibility at all times to counter it.
How about letting the Ranger pets see and attack invisible? Something besides random AOE blasts for a counter is needed.

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Posted by: Chaith.8256

Chaith.8256

What I mean is this:
Stealth = able to be seen if close enough in front of someone and movement speed is reduced.

No, I think you have this game confused with some other game.

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Posted by: Necrotize.2974

Necrotize.2974

Ummm…no.

Incredibly long post but I felt it was necessary since people sure do love hating on thieves because countering stealth is “impossible”.

Here’s why. Stealth is one of thief’s 2 main methods of damage mitigation. Most classes have 2 or 3. Warriors have passive regen+blocks+stances, guardians have passive blocks, blinds and tiny heals, thief has evades and stealth, and maybe blinds if they have pistol offhand, although that is no where near as reliable anymore. No other class to my knowledge has a condition that can single-handedly shut down one of their forms of damage mitigation(I’m referring to revealed here). Revealed applies pretty much exclusively to thieves(as no other class has stealth as a primary form of damage mitigation) and totally prevents them from from gaining it for 4-6 seconds. Stealth also doesn’t drop targeting channel skills, the biggest offender being rapid fire. Meaning gaining stealth while they’re channeling is almost pointless.

Not to mention stealth does not actually prevent or reduce damage, it just makes it impossible to target you. With just a little observation on what the thief’s main hand weapon is, you can instantly determine where they will be going in stealth. If its pistol, they’ll back off, but if it is sword or dagger, they will most likely try to get behind you. AoE skills don’t care if you’re in stealth, they’re gonna hit you anyway.

If you want to make something that completely hard counters stealth, then you will need to make evades a lot more viable. As it stands, thief’s evades are usually tied into attacks, meaning they can’t just save them for whenever they need to dodge if they want to do damage quickly. Thieves would also probably need more access to damage mitigation such as protection upon entering stealth or something to that nature.

To put this in perspective, I’m sure lots of warriors would complain if suddenly there was a condition that prevents stances(unsteady ground perhaps). Or if there were skills that ignored the invulnerability on things like mist form, distortion, blocks and things like that?

Stealth is arguably weaker and stronger than other classes’ damage mitigation. It can be used offensively and defensively, but at the same time, it doesn’t actually prevent damage. Good players will still predict what you’re planning and hit you regardless or just block till you leave stealth. Just because you can’t counter stealth the exact same way every time doesn’t mean it needs to be nerfed, it means you need to get better at fighting thieves and recognizing playstyles.

My advice to you, play a perma-stealth thief for yourself. Watch as you contribute almost nothing to a team and have trouble taking down even glassy people.

(edited by Necrotize.2974)

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Posted by: Holland.9351

Holland.9351

I think when stealth runs out there should be a 2s revealed debuff. So either you stay in stealth by stacking durations or you come out of it for at least 2s, giving others the time to target and hit before the target drops again.

Also, I think stealth should stack on top of revealed. So if you stealth while revealed, the stealth will happen right after the revealed is removed.

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Posted by: nickxnickx.5401

nickxnickx.5401

Good post Necrotize.

Couldn’t of said it better myself.

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Posted by: Zero Day.2594

Zero Day.2594

+1 To necro

Typically those that complain about stealth being the issue, can’t see past stealth as the issue – which is explained in necro’s post.

:/ Sad to say, I feel like I can make that assertion pretty kitten well.

Plus, this topic has been beaten to death so much that it’s just kind of… meh.
There hasn’t been any action taken on the matter (be it any nerfs, changes, or buffs). Why discuss it further if nothing is actually going to be done? You can’t really do anything yourself, besides complain and hope that someday the devs will listen to it. Devs seem to have their own agenda.

I guess these discussions are to make each other feel better?

Well! Don’t feel downed (heh…)! There’s tons of people out there who, just like you, complained about stealth. If you’re lucky, maybe they will show up in this thread, and you guys can have a get-together, and complain about a common thing. It might be pointless, but hey at least you guys can have a bit of a chit-chat.

Yeah all in all, um… it’s okay… don’t cry… um, we all love you in one way or the other. And don’t worry, in this game you will respawn.

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(edited by Zero Day.2594)

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Posted by: shadowpass.4236

shadowpass.4236

ppl just get mad when they are about to kill a thief in wvw, then the thief just shadow refuges and u never see him again

I was a power ranger before it was cool.
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Posted by: Necrotize.2974

Necrotize.2974

ppl just get mad when they are about to kill a thief in wvw, then the thief just shadow refuges and u never see him again

Honestly with literally any form of AoE, a low hp thief using refuge to escape is a dead thief. Heck, if they were low enough, you can just spam autoattacks in the giant bullseye and in a few seconds they’ll probably show up, downed and about to die. Even if they do get away, that is a win in my book.