Turret Engi unkillable
This patch didn’t increase neither the health or the defense of turrets.
Regeneration was given before as well, by the healing turret.
The only thing added are buffs, and they require a grandmaster trait.
Aside from that, they’ve just fixed bugs and nerfed turrets.
So, what are you whining about exactly?
I have noticed that my turrets could withstand a few more hits than I recall in PvE, but I chalked that up to not playing for quite a while. If they’ve ever increased the HP and Defense of Turrets, it was a stealth change – Turrets didn’t even get the PvE HP boost other minions got.
Maybe the hitbox fix is actually having the anticipated survivability improvement effect.
That said – the only thing about this patch that’s making a Turret Engineer themselves tougher, I’d guess, is the fact that now there’s a GM trait in a line that gives Vitality and Boon Duration, which really works pretty well with the other Turret GM traits being in a Toughness/Healing Power line. The boons said trait gives are probably also having an effect.
There’s also nothing else in that line directly applicable to Turrets, which means that Turret Engineers with that trait have two Alchemy traits…which are all defensive traits aside from Blood Injection.
Combined with Hidden Flask (Boons at 75% HP), Transmute (converts incoming Condition into a Boon), and Energy Conversion Matrix (+1% damage per Boon on user)…well. You get the idea – it’s the traitline, more than anything direct, making Turret Engineers harder to kill (at least, in my opinion).
…also, what does ‘reg’ mean? Regen? Healing Turret was and is the only Turret with that boon, and it’s always had it. They just fixed the firing rate, so now it keeps it up ~100% like it did before they screwed the firing rate up to begin with.
tl;dr: Bugs and hitboxes got fixed, HP/Def not improved unless stealth, Turret Engineers now have a reason to go into a traitline that gives HP, said traitline is Boon Central.
Got to love threads started by such uninformed posters who are making factually untrue and inaccurate claims. No health or toughness was added to turrets at all.
Turret specs require the engineer to give up a ton of personal firepower and defence in order to make the turrets actually usable. I don’t really believe that the engineer is unkillable. That’s laughably inaccurate.
Maybe the hitbox fix is actually having the anticipated survivability improvement effect.
Bingo.
This, by far, was the #1 fix for me.
The problem was that EVERYTHING hit the turret. Even things not aimed at them. Now it properly gets hit when it should be getting hit.