Turret Maximum Lifespan
Turrets have a five-minute lifetime, implemented a long while ago for no reason that was ever explained. So…yeah, it’s intended, they just don’t bother to make sure people know about it without other people being like “Hey, here’s how this thing really works.”
There are a couple reasons that might explain why they did it, but I’m not really sure if those reasons do anything to make it less pointless.
For example:
They might have been annoyed that players could place Turrets, run away, and then still get contribution to events, or affect the outcome of battles on the other end of the map…but then they give them a five-minute lifetime, which is, really, plenty for this purpose, and that’s if the Engineer isn’t forced into detonating the Turret in order to access the Toolbelt skill.
Could the Engineer run to safety? Sure, but Turrets really aren’t that threatening and the Engineer will have to come back to replace them when they get destroyed. Besides – they could do the same thing with the five-minute timer.
Maybe they were aggravated about Engineers being able to set up Turret nests and farm effortlessly…but there’s still a five-minute lifetime, which is plenty if the Engineer picks a good spot and doesn’t AFK for long.
(edited by Anymras.5729)
When the game launched groups of engis could spawn turrets near a respawning event and turn a macro on for autoattack and just afk level with no effort.
Ok. I can dig it. I don’t pve so the thought did not even occur to me. But my question would still be “Why is this a thing in PvP” Especially conquest style PvP where long term defending is a distinct possibility"