Ultimate Solution for Concerns of New Traits

Ultimate Solution for Concerns of New Traits

in Profession Balance

Posted by: Apathetic Wombat.2176

Apathetic Wombat.2176

I think this link needs to be posted on this forum for everyone who has voiced concerns about the upcoming feature patch. It will help you create the best builds for your favorite professions in every game mode, and you will even be able to prepare builds for future possible balance and update patches.

Some reflections on concerns about the new traits:
– For every profession, players who main them are complaining about their new traits and wishing they had traits similar to those of another profession. If you feel like your current profession is the worst profession in the game, don’t continue playing it and hating yourself.
- The feature patch hasn’t been released yet, and people claim to know how strong (or weak, rather) all the traits will be. On the other hand, ArenaNet has actually played with these new traits while in development, giving them significantly more insight into the balancing and available builds.
- PvE requires no “balancing.” You fight against a computer. “Balance” changes to PvE are done purely for the purpose of making the game challenging but beatable, a circumstance that releases endorphins in the brain and creates feelings of enjoyment and satisfaction. That being said, it makes a lot more sense to balance new features around PvP game modes.
- ArenaNet tends to keep new developments secret until they are almost ready to be released. As upset as the community is over the upcoming patch, it tends to become more upset when promised something that is never delivered. Given the presence of reds in various posts on this forum, it is clear that they have seen ALL of the complaints being posted, and they are likely working on balances in secret.
- It seems a lot of people are comparing ArenaNet’s development speed with League of Legends. League of Legends is a great game with frequent balance patches, but Riot Games also seems to have a larger development team focused on a smaller spectrum of challenges. Guild Wars 2 has three dimensions of travel, multiple different environments, more skills and skill interactions, a virtual economy, etc. And, if you clicked the link, you’ll know that they’re trying to hire more developers.

Ultimate Solution for Concerns of New Traits

in Profession Balance

Posted by: Silferas.3841

Silferas.3841

We don’t trust arena net. We’ve never seen them do a quality job balancing this game, yet we’ve been presented with a huge number of rushed, badly thought out, and disconnected from the real state of the game decisions. It takes them half a year to balance minor stuff and all they do is screw things up. No, we have no faith in ANet’s ability to do stuff well.

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Ultimate Solution for Concerns of New Traits

in Profession Balance

Posted by: Terrahero.9358

Terrahero.9358

For 4 months we’ve had barely any balance changes. A few minor bugfixes. And then they drop a bombshell, sigils changed, runes changed, crit% changed, and 40 new grandmaster traits.
And after that, sit back and wait another 4 months to balance whatever comes out of this.

Things get brokenly overpowered, either through a wrong descision (Dhuumfire) or as a bug (sigil rounding up to full second stuns). Yet, it still takes months before these fixed.

Its like every 4 months arenanet gives their snowglobe a good shake, waits for it to settle and then shakes it again. And yet, the pieces always fall in the same place somehow.