Unholy Sanctuary: Pointless

Unholy Sanctuary: Pointless

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Posted by: Otaur.9268

Otaur.9268

The amount of healing it adds with 1500+ healing power is less than Healing Signet base passive heal… The “activate death shroud on lethal blow” even more pointless… Damage goes THROUGH Deathshroud and usually when this trait goes off, you will be out of Life force.

Blackfang’s Demon Alliance [BfDA]

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s a much better trait than you’re giving it credit for. Really, the only issue is that it’s a “build around” trait, but some of the necessary support just isn’t there (primarily due to death shroud blocking siphon traits and Regeneration). Still, I’ve got a build that uses it and is seeing some success. I just need to practice with it more.

Don’t get me wrong, I wouldn’t say no to a buff at all. But I would hope that the ways to support the trait were made available first.

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Posted by: CratZ.6270

CratZ.6270

I’d have rather seen the base healing be buffed to match the thieves stealth healing trait instead of some additional functionality that I really don’t even have that much control over.

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Posted by: Sarrs.4831

Sarrs.4831

Unholy Sanctuary’s new mechanic is pretty much exactly what a Grandmaster trait should be- A big, build-defining trait that fundamentally changes how a key aspect of your class works.

Buffing the regen wouldn’t be unappreciated, and buffing some of the other traits that seem like they’d synergise would be great. You’d think Deathly Invigoration would be a natural tie-in with this trait, but the amount of health it actually returns is quite pitiful, unfortunately.

You can see the potential there. There’s a build waiting just under the surface for other changes which would make it an incredibly meaty build- things just need to be fiddled with for it to become a real contender.

Nalhadia – Kaineng

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Running a 0/0/6/2/6 build atm with daggers with this grandmaster trait equipped. Though this build seemed to work better before the patch, probably because the LF gain on daggers has been altered?

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Posted by: Luke.4562

Luke.4562

You can see the potential there.

We all saw potential in GW2 25 months ago.
Now check what’s the situation

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dagger life force gain is completely unchanged. All that changed is that the auto now hits two targets instead of one.

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Posted by: Ragion.2831

Ragion.2831

If you find the trait pointless then you are using it wrong. It is to reduce the risk of dyying while deathflashing to burst with a power build. Look at the trait line, dark armour which instantly bump toughness while channelling, then the grandmaster minor which bumps power according to your toughness. So now assuming you have the furious demise trait i will spell out how the trait is useful in the following steps:

Step 1
Deathflash for the fury to bump your crit chance to at least 70% if you are statted right.

Step 2
use a channel skill such as ghastly claws and life siphon which bumps both your power and toughness so both your damage and armour increase

It is most useful if you want to mantain high pressure on a target to finish em off while your health is low. Life blast is slow so you dont benefit too much from it against someone who kites, evades, and hits more with crits. With the channels you can immobilize first, deathflash and get dem crits in.

If you are able to down the player and the trait kicks in, you can combine it with spec recall ((which i cannot stress enough how glorious that skill is) then heal up. Depending on the situation, you can go back to finish or leave your teamates to finish.

I know for a fact that it has become increasingly difficult for me to get killed in pvp after combining the new necro updates. Even the ability to finish and revive while in ds has greatly improved my survivability. I take a lot more risks now, which is nice.

How good the trait is heavily dependant on your judgement, if you aren’t a good necro, the trait will be next to useless alot of the time. If you are ok, it will work for you sometimes, but if you are an unkillable killing machine, then you will find this thing can be a serious life saving trait. Just wait for the videos of all the OP necros out there posting their escapes thanks to it.

(edited by Ragion.2831)

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Escapes..

A true necro doesn’t escape, a true necro stands there, eats it and dies.. as he should.

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Posted by: Ragion.2831

Ragion.2831

Escapes..

A true necro doesn’t escape, a true necro stands there, eats it and dies.. as he should.

You know whats so funny, i think most necros do this, probably why we are considered bottom of the barrel.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Escapes..

A true necro doesn’t escape, a true necro stands there, eats it and dies.. as he should.

You know whats so funny, i think most necros do this, probably why we are considered bottom of the barrel.

^^

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Posted by: HeadCrowned.6834

HeadCrowned.6834

If you find the trait pointless then you are using it wrong. It is to reduce the risk of dyying while deathflashing to burst with a power build. Look at the trait line, dark armour which instantly bump toughness while channelling, then the grandmaster minor which bumps power according to your toughness. So now assuming you have the furious demise trait i will spell out how the trait is useful in the following steps:

Step 1
Deathflash for the fury to bump your crit chance to at least 70% if you are statted right.

Step 2
use a channel skill such as ghastly claws and life siphon which bumps both your power and toughness so both your damage and armour increase

It is most useful if you want to mantain high pressure on a target to finish em off while your health is low. Life blast is slow so you dont benefit too much from it against someone who kites, evades, and hits more with crits. With the channels you can immobilize first, deathflash and get dem crits in.

If you are able to down the player and the trait kicks in, you can combine it with spec recall ((which i cannot stress enough how glorious that skill is) then heal up. Depending on the situation, you can go back to finish or leave your teamates to finish.

I know for a fact that it has become increasingly difficult for me to get killed in pvp after combining the new necro updates. Even the ability to finish and revive while in ds has greatly improved my survivability. I take a lot more risks now, which is nice.

How good the trait is heavily dependant on your judgement, if you aren’t a good necro, the trait will be next to useless alot of the time. If you are ok, it will work for you sometimes, but if you are an unkillable killing machine, then you will find this thing can be a serious life saving trait. Just wait for the videos of all the OP necros out there posting their escapes thanks to it.

I agree that Unholy Sanctuary aint pointless at all, but might be needed to get a little buff or removed to blood magic traitline. I use cleric amulet atm in pvp cuz of this trait. I might be running almost the same build as you but I chose staff mastery instead of dark armor. I like the trait, but I feel like if it was more effective before the patch, but that could as well be nonsense.

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Posted by: robertul.3679

robertul.3679

This is like the thief stability trait thing nobody cares about! Anet trying to push “unpopular”(read: bad) builds and traits again. Just ignore.

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Posted by: zapv.8051

zapv.8051

The problem with unholy sanctuary for me is that it heals for far less than traits like adrenal health, or backpack regenerator over the course of a fight. Those traits are pretty close to always on, while a necro is going to get at most 50% uptime on DS. Those traits also don’t require you to build around them to make them effective, and are one tier lower than unholy sanctuary. Besides, a necro with a clerics amulet is pointless anyway. You might be able to survive much longer than your used to, but you aren’t going to be doing enough damage to contribute to your team, and you aren’t giving many group buffs to make up for your lack of damage.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Anubis.7058

Anubis.7058

Unholy Sanctuary’s new mechanic is pretty much exactly what a Grandmaster trait should be- A big, build-defining trait that fundamentally changes how a key aspect of your class works.

Buffing the regen wouldn’t be unappreciated, and buffing some of the other traits that seem like they’d synergise would be great. You’d think Deathly Invigoration would be a natural tie-in with this trait, but the amount of health it actually returns is quite pitiful, unfortunately.

You can see the potential there. There’s a build waiting just under the surface for other changes which would make it an incredibly meaty build- things just need to be fiddled with for it to become a real contender.

Isnt the only good feature of US (the on almost death block) something that was nerfed away from necro and now just returned but worse?

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Posted by: HeadCrowned.6834

HeadCrowned.6834

The problem with unholy sanctuary for me is that it heals for far less than traits like adrenal health, or backpack regenerator over the course of a fight. Those traits are pretty close to always on, while a necro is going to get at most 50% uptime on DS. Those traits also don’t require you to build around them to make them effective, and are one tier lower than unholy sanctuary. Besides, a necro with a clerics amulet is pointless anyway. You might be able to survive much longer than your used to, but you aren’t going to be doing enough damage to contribute to your team, and you aren’t giving many group buffs to make up for your lack of damage.

Disagreeing about the cleric amulet, it runs with power + thougness, and the thoughness buffs the power with 5 points in Death magic. Full power necros have a decent damage but are not really viable anyway, with this amulet you have way more survival/node defending options while doing still some close range damage if you wear daggers.

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Posted by: Bhawb.7408

Bhawb.7408

The only issues I have with this trait is that its conditional regen that can’t stack with other healing, and also requires high healing power to make a big difference, yet healing power with spectral builds tends to not work very well.

If we had the self-traited heals + regen working through DS, this trait might be great. If it healed for a bit more, also might be great. But as it is it doesn’t do a ton in a build that already isn’t that amazing imo.

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Posted by: Ragion.2831

Ragion.2831

Yes i agree the healing effect is pretty bad, but i recognize giving necros warrior type regen will be just a tad bit overpowered. However, something just occured to me, how about conditional healing while in ds. For example, while hp is below 20% heal 300hp/sec, 200 below 50% then 100 above 50%. Again, this is just a random example.

I personally think the class as a whole can do fine without much healing in ds but i guess if the healing was better it will allow build diversity.

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Posted by: Anubis.7058

Anubis.7058

Yes i agree the healing effect is pretty bad, but i recognize giving necros warrior type regen will be just a tad bit overpowered. However, something just occured to me, how about conditional healing while in ds. For example, while hp is below 20% heal 300hp/sec, 200 below 50% then 100 above 50%. Again, this is just a random example.

I personally think the class as a whole can do fine without much healing in ds but i guess if the healing was better it will allow build diversity.

Or just allowing necro DS to let self heals work on the real hp bar?

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Posted by: Jelzouki.4128

Jelzouki.4128

The amount of healing it adds with 1500+ healing power is less than Healing Signet base passive heal… The “activate death shroud on lethal blow” even more pointless… Damage goes THROUGH Deathshroud and usually when this trait goes off, you will be out of Life force.

When you are stomping and people are damaging the kitten out of you to the point where you’re going to drop but your deathshroud is on cooldown, then you will miss unholy sanctuary.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: Ragion.2831

Ragion.2831

Yes i agree the healing effect is pretty bad, but i recognize giving necros warrior type regen will be just a tad bit overpowered. However, something just occured to me, how about conditional healing while in ds. For example, while hp is below 20% heal 300hp/sec, 200 below 50% then 100 above 50%. Again, this is just a random example.

I personally think the class as a whole can do fine without much healing in ds but i guess if the healing was better it will allow build diversity.

Or just allowing necro DS to let self heals work on the real hp bar?

yes that is what im referring to, hp bar not ds bar

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Posted by: Ragion.2831

Ragion.2831

The amount of healing it adds with 1500+ healing power is less than Healing Signet base passive heal… The “activate death shroud on lethal blow” even more pointless… Damage goes THROUGH Deathshroud and usually when this trait goes off, you will be out of Life force.

When you are stomping and people are damaging the kitten out of you to the point where you’re going to drop but your deathshroud is on cooldown, then you will miss unholy sanctuary.

so much truth lol

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Posted by: Sarrs.4831

Sarrs.4831

Isnt the only good feature of US (the on almost death block) something that was nerfed away from necro and now just returned but worse?

The effect is almost exactly the same as the beta effect (which would automatically send you into death shroud, if it was available).

It’s better in that it ignores your Death Shroud cooldown. I don’t believe the beta version did that.

Nalhadia – Kaineng

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Posted by: Muchacho.2390

Muchacho.2390

I dont think it is a bad trait perse. And the recent buff is surprisingly good for the builds that generally would want the trait. But for a grandmaster i feel it is still lacking.

I think it ether needs some number changes (like higher base healing but less scaling with healing power) or some changes to how healing/siphon traits work in DS.

But to be honest if Anet had to focus on something about the necromancer it would probably be the bloodmagic tree. It needs much more love then unholy sanctuary does. So maybe bringing bloodmagic into a better place could automatically bring unholy sanctuary to the place it should be in.

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Posted by: zapv.8051

zapv.8051

The problem with unholy sanctuary for me is that it heals for far less than traits like adrenal health, or backpack regenerator over the course of a fight. Those traits are pretty close to always on, while a necro is going to get at most 50% uptime on DS. Those traits also don’t require you to build around them to make them effective, and are one tier lower than unholy sanctuary. Besides, a necro with a clerics amulet is pointless anyway. You might be able to survive much longer than your used to, but you aren’t going to be doing enough damage to contribute to your team, and you aren’t giving many group buffs to make up for your lack of damage.

Disagreeing about the cleric amulet, it runs with power + thougness, and the thoughness buffs the power with 5 points in Death magic. Full power necros have a decent damage but are not really viable anyway, with this amulet you have way more survival/node defending options while doing still some close range damage if you wear daggers.

It’s actually the opposite of what you said, with a full power build necros do enough damage to justify taking them over other classes (lich form and dagger auto). This is evidenced in tournaments where some teams will bring a full zerker necro. With this trait your sacrificing too much to get to healing levels other classes hit with just their heal and weapon skills. As a general rule, if your sacrificing the damage of a zerkers amulet for clerics you better be providing a lot of group buffing, or be unkillable on point. Seeing as this build accomplishes neither of those things, there really isn’t any incentive to run it. Sure you’ll be decently tanky, but a s/d thief, d/d ele, engi, hambow, or medi guard will deal way more damage, have group support and be tankyish as well.

It’s also a fact that Backpack regenerator and adrenal health will still heal for more over the course of a fight then this trait, which is why I disagree with people saying it is good. Furthermore, the new addition could be considered nice, but if you manage DS properly throughout a fight you should be below 10% when you get to 0 health making it somewhat pointless as long as you are absorbing burst with DS correctly. If the numbers got buffed to 1.5 or even 2 times what regen is, then I could see this trait being viable at a high level. Currently though, it is still mediocre at best.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

I was talking about SoloQ btw. And I am not saying this trait is a good grandmaster trait, but if you aint a full power build the other grandmaster traits than this one are pretty much way more useless than Unholy Sanctuary.

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Posted by: JiNNeZZ.1276

JiNNeZZ.1276

Tried it alot after patch would fit so well in the Blood Magic Trait line instead of Death Magic line. Transfusion + Deathly Invigoration and Unholy Sanctuary mmm just my thoughts great trait but in the wrong line.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

No kitten was given.. because necromancer.

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