Universal Balancing

Universal Balancing

in Profession Balance

Posted by: Bri.8354

Bri.8354

I feel the topic of universal balancing needs far more discussion that it has received. It is a very important issue due to the large impact it can have on the game.

To go into 3 major effects:

  • It can cause aspects of a profession to not appropriately fit into a game format.
  • It can prevent appropriate balancing from taking place.
  • It can limit build variety.

Whenever I hear ANet bring up this topic their key argument against it, not wanting things to behave differently between game modes, seems petty in comparison to the negative effects such a balance model can have on the game.

So what’s your opinion on the matter? Should things be designed and balanced differently across the game formats? Do the benefits of selective balancing outweigh the consequences?

(edited by Bri.8354)

Universal Balancing

in Profession Balance

Posted by: Dice Dragon.4326

Dice Dragon.4326

“Smiters boon removed from PvP, no changes in PvE”

This was a perfectly viable system in gw1, I dunno why they changed it.

“Im a pve player! why dont necros have a niche in dungeons? :C”
“They are good in X niche in pvp! go play that if you wanna be good!”

Like stealth has uses outside of pvp and its uses between the two game modes are diffrent and both vastly useful. Good mechanic.

I think necro is the only one that is suffering the most, and that is their ideology regarding the “Attrition” concept is one that hardly works in team settings. You want to be able to clean stuff up fast, in solo content, necros do fine with this model cause you can kite and cheese mobs/champs all you want with your time if you are solo. if you are with 4 other people, you are expected to provide something. “Well, over 30 seconds I do more damage then the warrior!” but if the warrior can do it in 10 seconds then fall off, most people want the warriors burst.

Warrior gets the opposite I believe, in pvp they have huge tells making them balanced. But in pve where enemies ignore said tells and just take your huge kitten hits, you cancarry the pubs with your sheer brute force that is easily avoided in pve, making warriors just plain op in pve.

Id like to see them return to seperating them… but you know, ANET is a butt since they made GW2.