(edited by Bri.8354)
Universal Balancing
“Smiters boon removed from PvP, no changes in PvE”
This was a perfectly viable system in gw1, I dunno why they changed it.
“Im a pve player! why dont necros have a niche in dungeons? :C”
“They are good in X niche in pvp! go play that if you wanna be good!”
Like stealth has uses outside of pvp and its uses between the two game modes are diffrent and both vastly useful. Good mechanic.
I think necro is the only one that is suffering the most, and that is their ideology regarding the “Attrition” concept is one that hardly works in team settings. You want to be able to clean stuff up fast, in solo content, necros do fine with this model cause you can kite and cheese mobs/champs all you want with your time if you are solo. if you are with 4 other people, you are expected to provide something. “Well, over 30 seconds I do more damage then the warrior!” but if the warrior can do it in 10 seconds then fall off, most people want the warriors burst.
Warrior gets the opposite I believe, in pvp they have huge tells making them balanced. But in pve where enemies ignore said tells and just take your huge kitten hits, you cancarry the pubs with your sheer brute force that is easily avoided in pve, making warriors just plain op in pve.
Id like to see them return to seperating them… but you know, ANET is a butt since they made GW2.