First off I wasn’t sure where to put this….I’m sure this has also been mentioned before, but after reading the new traits ideas etc, I’m looking to revitalise the discussion to bring unused stat combinations forth.
Healing Power and Boon Duration are the 2 ideas I’ll present here.
What if we had a system where without boon duration parties can only blast or provide boons for a max of 5-8 seconds but with boon duration it scales far further than it currently does, and boosts us to like 45 seconds. YES this would mean we deal with 45 seconds of retal, 45 seconds of 25 might etc etc, but requires a full boon duration set.
Numbers could be tweaked, but the premise is give boon duration more oomph. It’ll shake up metas enough. Now what about healing power?
Why not healing power scale support boons in power? Lets say the base protection reduction gets changed to 15 – 20% and with max healing power set that goes up to 40% damage reduction. Again numbers can be tweaked. Aegis in certain tiers of healing power you can provide addition procs of the aegis blocks instead of just 1 it has like next 3 attacks are blocked etc.
These are the things I’d love to see ANET at least think about to help keep this soft trinity but put more emphasis away from the zerker pve meta, and shake up pvp meta too, support could have so much more NEEDED depth!
Thoughts?
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