Before you start asking why, because it is a class which is good (in a bad way) in all game modes.
Collaborative Development doesn’t mean buffs.
I think warrior needs a redesign.
the concept of having their sustain passive is bad design in my opinion, pure passive sustain will never be balanced, either over the top or just complete trash. and the class mechanics is definitely the least developed compare to everyone else, right now, only stats stacking and passive heal making the warrior shine or in another word op, in various game modes.
Let’s go through the utilities in general.
This class has no useful utilities other then pure stats buff and selfish stances,
Banners:
all pure stats buffs (banners) are just power creep and doesn’t provide any skillful play. you just plan it there and you will never touch it.
stances:
stances is pretty much the only utilities out there that provides some skill play while not being completely useless
like all the physicals and shouts
Physicals:
i think these skills are just useless, back in the days you can still use bullcharge frenzy hundred blades, but then, Arena net spread stunbreaks over all utilities, so it became useless, not to mention its a 40 CD single target CC with 1 second cast time, still tho, it’s the most useful one imo.
Shouts:
Nothing much to say, Pure stats buff on CD spam power creep, the only one that provides interesting plays and important plays is fear me, this is pretty much the only long range fast CC warrior has, that can prevent enemy guardian’s shelter
Signets:
Signets( exclude healing signet, because we are talking about utilities here) can be played and provide some what interesting plays, but i feel like they are really limited, like the unblockable from signets of might, it is really situational (unlike signets on thieves, powerful and useful), and active on signet of fury is not that good as well, the only useful one is Dolyak signet and signet of stamina, i think they are pretty good, but still need some improvements.
Let’s talk about Elites:
Signet of rage:
pure on CD spam powercreep that can be boon corrupted, stolen, in terms of PvP, people just use it because it’s low CD to enjoy runes of lyssa, we should call it Signet of Lyssa instead.
Rampage:
One of the worst skills, nothing else to say.
Banner:
This one is good, it provide nice buffs, but you wouldn’t want to spam it on CD.
one thing bug me is that, why can’t it self rez, like spirit of nature if you cast the skill before you die, you can self rez, and elixir of engineer too, well i guess that’s just design.
In conclusions, warrior doesn’t have much useful utilities that provides skillful play and gain their sustain purely through passive is bad and need redesign.
Also, Why warriors only have fire field.
Note1 : Warriors without cleansing ire and longbow and berserker stance is not viable.
Note2: Anet nerfed warriors damage before buffing their sustains, which forces warriors to go bunker, bunkerish, hard to kill with a lot of CCs, Also warriors need CC to land damge, power warriors utilities doesn’t provide any survibility (in another word simply not enough)
Note3 : All movements skills of warriors are affected by Cripples and Chills (again, lack of useful utilities to get out of combat = go bunkerish) Which means, cleansing ire and longbow F1 is a must, or you will just be kited to death.
Note4: power skills of other classes are way easier to land then warriors’, which again, make warriors to CC bunkerish.
To concludes again, i want warriors to get their sustain more through active and have more useful utilities other then on spam power creep stats buff, not just 6789, but in all skills set, maybe adding f2, f3, f4, etc.
Tell me what you think.
(edited by Simon.3794)