Vote for the Warrior Development

Vote for the Warrior Development

in Profession Balance

Posted by: Simon.3794

Simon.3794

Before you start asking why, because it is a class which is good (in a bad way) in all game modes.

Collaborative Development doesn’t mean buffs.
I think warrior needs a redesign.

the concept of having their sustain passive is bad design in my opinion, pure passive sustain will never be balanced, either over the top or just complete trash. and the class mechanics is definitely the least developed compare to everyone else, right now, only stats stacking and passive heal making the warrior shine or in another word op, in various game modes.

Let’s go through the utilities in general.
This class has no useful utilities other then pure stats buff and selfish stances,

Banners:
all pure stats buffs (banners) are just power creep and doesn’t provide any skillful play. you just plan it there and you will never touch it.

stances:
stances is pretty much the only utilities out there that provides some skill play while not being completely useless
like all the physicals and shouts

Physicals:
i think these skills are just useless, back in the days you can still use bullcharge frenzy hundred blades, but then, Arena net spread stunbreaks over all utilities, so it became useless, not to mention its a 40 CD single target CC with 1 second cast time, still tho, it’s the most useful one imo.

Shouts:
Nothing much to say, Pure stats buff on CD spam power creep, the only one that provides interesting plays and important plays is fear me, this is pretty much the only long range fast CC warrior has, that can prevent enemy guardian’s shelter

Signets:
Signets( exclude healing signet, because we are talking about utilities here) can be played and provide some what interesting plays, but i feel like they are really limited, like the unblockable from signets of might, it is really situational (unlike signets on thieves, powerful and useful), and active on signet of fury is not that good as well, the only useful one is Dolyak signet and signet of stamina, i think they are pretty good, but still need some improvements.

Let’s talk about Elites:

Signet of rage:
pure on CD spam powercreep that can be boon corrupted, stolen, in terms of PvP, people just use it because it’s low CD to enjoy runes of lyssa, we should call it Signet of Lyssa instead.

Rampage:
One of the worst skills, nothing else to say.

Banner:
This one is good, it provide nice buffs, but you wouldn’t want to spam it on CD.
one thing bug me is that, why can’t it self rez, like spirit of nature if you cast the skill before you die, you can self rez, and elixir of engineer too, well i guess that’s just design.

In conclusions, warrior doesn’t have much useful utilities that provides skillful play and gain their sustain purely through passive is bad and need redesign.

Also, Why warriors only have fire field.

Note1 : Warriors without cleansing ire and longbow and berserker stance is not viable.

Note2: Anet nerfed warriors damage before buffing their sustains, which forces warriors to go bunker, bunkerish, hard to kill with a lot of CCs, Also warriors need CC to land damge, power warriors utilities doesn’t provide any survibility (in another word simply not enough)

Note3 : All movements skills of warriors are affected by Cripples and Chills (again, lack of useful utilities to get out of combat = go bunkerish) Which means, cleansing ire and longbow F1 is a must, or you will just be kited to death.

Note4: power skills of other classes are way easier to land then warriors’, which again, make warriors to CC bunkerish.

To concludes again, i want warriors to get their sustain more through active and have more useful utilities other then on spam power creep stats buff, not just 6789, but in all skills set, maybe adding f2, f3, f4, etc.

Tell me what you think.

(edited by Simon.3794)

Vote for the Warrior Development

in Profession Balance

Posted by: Cynz.9437

Cynz.9437

i think you should be able to detroy banners like engis turrets

All is Vain~
[Teef] guild :>

Vote for the Warrior Development

in Profession Balance

Posted by: SkiTz.4590

SkiTz.4590

I’m sorry but I don’t think you understand what “Collaborative Development” actually means.

Warriors are already DEVELOPED ok?
They are viable across all aspects in this game, thats a 100% fact.

There are classes out there that need actual attention and development.

Rangers, I’m no longer even going to bother posting about this class – it’s not even a class imo, its just there. This class is the least viable class in the entire game. Name me some scenarios where a ranger is more useful than any other classes.

Thieves – Textbook definition of one trick pony – stealth and backstab. Run into any trouble? stealth and disengage away. 0 skill involved with this class as well. Just stealth up and go around backstabbing. This class needs more viabality across all boards instead of ONLY roaming…

Eles – breath on them and they die, easy one here. lowest HP pool + lowest armor. Terrible DPS if they do decide to go for PVT armor… great synergy in terms of their offensive repertoire but they rarely get to complete it given the fact a skritt could toss a bottle at it and instantly down the ele.

Those 3 easily need more development time and thought from the Devs.

I could care less about warriors, sure they need some nerfs, but again, buffing other classes is waaaaay more important than anything you just suggested.

Classes should have multiple viable builds in all aspects of the game.
Focus on that first. Not any redesign of a class like warrior whos already viable in all forms…. make the other classes viable first, than balance it out.

Vote for the Warrior Development

in Profession Balance

Posted by: Avigrus.2871

Avigrus.2871

And Necros – game breaking bugs since launch, so many problems with defence, mobility etc.. broken class mechanic (Deathshroud skill bar lag).

They are up there with Rangers as the least desired class in dungeons.

Condi-bombs are too strong in certain situations.

Lack of attrition, which is what the class is supposed to be about – being hard to kill and wearing opponents down over time.

Necros need a lot of tinkering.

My 3 were Rangers, Elementalists and Necros

Warriors do not need any focus at this point – they are extremely playable in all aspects of the game.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

Vote for the Warrior Development

in Profession Balance

Posted by: Simon.3794

Simon.3794

I’m sorry but I don’t think you understand what “Collaborative Development” actually means.

Warriors are already DEVELOPED ok?
They are viable across all aspects in this game, thats a 100% fact.

There are classes out there that need actual attention and development.

Rangers, I’m no longer even going to bother posting about this class – it’s not even a class imo, its just there. This class is the least viable class in the entire game. Name me some scenarios where a ranger is more useful than any other classes.

Thieves – Textbook definition of one trick pony – stealth and backstab. Run into any trouble? stealth and disengage away. 0 skill involved with this class as well. Just stealth up and go around backstabbing. This class needs more viabality across all boards instead of ONLY roaming…

Eles – breath on them and they die, easy one here. lowest HP pool + lowest armor. Terrible DPS if they do decide to go for PVT armor… great synergy in terms of their offensive repertoire but they rarely get to complete it given the fact a skritt could toss a bottle at it and instantly down the ele.

Those 3 easily need more development time and thought from the Devs.

I could care less about warriors, sure they need some nerfs, but again, buffing other classes is waaaaay more important than anything you just suggested.

Classes should have multiple viable builds in all aspects of the game.
Focus on that first. Not any redesign of a class like warrior whos already viable in all forms…. make the other classes viable first, than balance it out.

No, Other classes are already viable, they are “not viable” (except ranger, that’s another story), it’s because warrior is easiest class to play, with a lot mistake tolerance. So you want all classes to be buffed to facetank hundred blade no skill classes just like the warrior? ? or you prefer warrior need the same level of skills to have sustain like every one else. (pve wise ofc) (in pvp, i think everyone agree that warrior passive sustain should be brough down and skills should be redesigned instead of buffing everyone else, thats just power creep.)

tbh i don’t know in which game mode you are talking , because in pvp thieves have dp sp sd(each has few different version of trait builds), in wvw pd pp are viable too, there are even sb thief bunker player amount top 100 soloq. while in pve, it’s sp that dominates, not backstab, dd for single targets, sword for stacking aoe damage. while ele in pvp gets dominated, ele in pve is simply the highest dps class, pve is so easy too, if you die, better ask about your skill.

(edited by Simon.3794)

Vote for the Warrior Development

in Profession Balance

Posted by: Simon.3794

Simon.3794

And Necros – game breaking bugs since launch, so many problems with defence, mobility etc.. broken class mechanic (Deathshroud skill bar lag).

They are up there with Rangers as the least desired class in dungeons.

Condi-bombs are too strong in certain situations.

Lack of attrition, which is what the class is supposed to be about – being hard to kill and wearing opponents down over time.

Necros need a lot of tinkering.

My 3 were Rangers, Elementalists and Necros

Warriors do not need any focus at this point – they are extremely playable in all aspects of the game.

Once they nerf crit damage and increase condition cap(which they talked about), i’m sure there will be more necros, now on to topic, warrior are extremely playable and they are complained by everyone else and they are over the top, it’s because it’s brainless facetank dps, easiest class to play, instead of “having high skill ceiling and out shine other classes when well played”, while other classes are hard to play, so by that, do you really want other classes to become brainless facetank dps just like the warrior?

and i thought a lot of people would want to see warrior nerfed and actually acquire skills and can have skillful plays, but i guess i was wrong. i guess people just want to brainlessfacetank on all classes then.

Vote for the Warrior Development

in Profession Balance

Posted by: SkiTz.4590

SkiTz.4590

I’m sorry but I don’t think you understand what “Collaborative Development” actually means.

Warriors are already DEVELOPED ok?
They are viable across all aspects in this game, thats a 100% fact.

There are classes out there that need actual attention and development.

Rangers, I’m no longer even going to bother posting about this class – it’s not even a class imo, its just there. This class is the least viable class in the entire game. Name me some scenarios where a ranger is more useful than any other classes.

Thieves – Textbook definition of one trick pony – stealth and backstab. Run into any trouble? stealth and disengage away. 0 skill involved with this class as well. Just stealth up and go around backstabbing. This class needs more viabality across all boards instead of ONLY roaming…

Eles – breath on them and they die, easy one here. lowest HP pool + lowest armor. Terrible DPS if they do decide to go for PVT armor… great synergy in terms of their offensive repertoire but they rarely get to complete it given the fact a skritt could toss a bottle at it and instantly down the ele.

Those 3 easily need more development time and thought from the Devs.

I could care less about warriors, sure they need some nerfs, but again, buffing other classes is waaaaay more important than anything you just suggested.

Classes should have multiple viable builds in all aspects of the game.
Focus on that first. Not any redesign of a class like warrior whos already viable in all forms…. make the other classes viable first, than balance it out.

No, Other classes are already viable, they are “not viable” (except ranger, that’s another story), it’s because warrior is easiest class to play, with a lot mistake tolerance. So you want all classes to be buffed to facetank hundred blade no skill classes just like the warrior? ? or you prefer warrior need the same level of skills to have sustain like every one else. (pve wise ofc) (in pvp, i think everyone agree that warrior passive sustain should be brough down and skills should be redesigned instead of buffing everyone else, thats just power creep.)

Sorry dude, but everyone that voted in the collarborative development thread has stated which classes are UNPLAYABLE and LEAST VIABLE and warrior is the least of other voters worry.

Once again, Warrior is the LAST class right now that needs to be looked at in TERMS OF DEVELOPMENT. What you are discussing BALANCING. THIS IS ABOUT DEVELOPMENT

You know how many different builds warriors have? quite a few. Not all classes are on that level of diversity as warrior. you can’t argue agaisnt that.

I already stated theives/ele/ranger diversity in builds.
You still want more? Necros/Engineer are pretty much condi bunker. No power damage or burst available at all. Both classes have a ton of potential variety but they just are viable because Anet has yet to make those other options up to par with their condi skills.
Neither of these classes even have a dangerous burst build lol.

Guardians are in a really solid place, no arguement there, they don’t need much fine tuning or development.

mesmers are unique with their class specific ability and are pretty useful in zerg or roaming or pve , they like guardians , useful everywhere they go.

mesmers/guards/warriors dont need as much developement as the other classes.

Vote for the Warrior Development

in Profession Balance

Posted by: whyme.3281

whyme.3281

The question was, which class needs the most help. And to be true, warriors dont need help, and if we vote for them, they will get buffed even more in the end

Vote for the Warrior Development

in Profession Balance

Posted by: Simon.3794

Simon.3794

I’m sorry but I don’t think you understand what “Collaborative Development” actually means.

Warriors are already DEVELOPED ok?
They are viable across all aspects in this game, thats a 100% fact.

There are classes out there that need actual attention and development.

Rangers, I’m no longer even going to bother posting about this class – it’s not even a class imo, its just there. This class is the least viable class in the entire game. Name me some scenarios where a ranger is more useful than any other classes.

Thieves – Textbook definition of one trick pony – stealth and backstab. Run into any trouble? stealth and disengage away. 0 skill involved with this class as well. Just stealth up and go around backstabbing. This class needs more viabality across all boards instead of ONLY roaming…

Eles – breath on them and they die, easy one here. lowest HP pool + lowest armor. Terrible DPS if they do decide to go for PVT armor… great synergy in terms of their offensive repertoire but they rarely get to complete it given the fact a skritt could toss a bottle at it and instantly down the ele.

Those 3 easily need more development time and thought from the Devs.

I could care less about warriors, sure they need some nerfs, but again, buffing other classes is waaaaay more important than anything you just suggested.

Classes should have multiple viable builds in all aspects of the game.
Focus on that first. Not any redesign of a class like warrior whos already viable in all forms…. make the other classes viable first, than balance it out.

No, Other classes are already viable, they are “not viable” (except ranger, that’s another story), it’s because warrior is easiest class to play, with a lot mistake tolerance. So you want all classes to be buffed to facetank hundred blade no skill classes just like the warrior? ? or you prefer warrior need the same level of skills to have sustain like every one else. (pve wise ofc) (in pvp, i think everyone agree that warrior passive sustain should be brough down and skills should be redesigned instead of buffing everyone else, thats just power creep.)

Sorry dude, but everyone that voted in the collarborative development thread has stated which classes are UNPLAYABLE and LEAST VIABLE and warrior is the least of other voters worry.

Once again, Warrior is the LAST class right now that needs to be looked at in TERMS OF DEVELOPMENT. What you are discussing BALANCING. THIS IS ABOUT DEVELOPMENT

You know how many different builds warriors have? quite a few. Not all classes are on that level of diversity as warrior. you can’t argue agaisnt that.

I already stated theives/ele/ranger diversity in builds.
You still want more? Necros/Engineer are pretty much condi bunker. No power damage or burst available at all. Both classes have a ton of potential variety but they just are viable because Anet has yet to make those other options up to par with their condi skills.
Neither of these classes even have a dangerous burst build lol.

Guardians are in a really solid place, no arguement there, they don’t need much fine tuning or development.

mesmers are unique with their class specific ability and are pretty useful in zerg or roaming or pve , they like guardians , useful everywhere they go.

mesmers/guards/warriors dont need as much developement as the other classes.

I know that no many people will vote for warriors, because they think it will only be buffs or some people just want to be as brainless facetank as warriors, i just posted this to get devs attention.

tbh balancing is a part of development, warrior is definitely not developped as say an engineer or a elementalist, it became playable simply through stats stacking, even guardian is more developed then warriors

again i don’t know in which mode you are talking about from build diversity, in PvE it’s all over which build does the most damage, since that’s all its matter, in tPvP, Hambow PTV, that’s it, everything else seems viable in hotjoin or 1v1 are simply supported by the over the top passive sustain and stats stacking.

like i said, thieves and eles definitely do not lack diversity, what ele needs is sustain. thieves are already diverse enough, having sp, dp, sd, sb each of these sets have few different builds, pvp wise. in pve it’s all over sword aoe and dagger single target.

ele actually has some diversity in pve, all weapon sets can be used, my friends in fotm actually switch from s/d to s/f, and some other eles play staff or d/d. in pvp, all ele need is sustain.

guardian definitely in good spot, best bunker pvp, damage better then warrior in pve, etc.

mesmer needs some tweak in pvp, but that’s it.

Vote for the Warrior Development

in Profession Balance

Posted by: SkiTz.4590

SkiTz.4590

i agree all classes eventually need to become more balanced but under no circumstances should anet’s attention be on warrior…

they will be toned down eventually, everyone and their mother knows warrior requires 0 skill to play in PvE and is medicore at best in sPvP/WvW

Other classes need more of developers focus and time , not warrior. Thats all im sayin.

Ofc build diversity is there for every class in PvE. PvE is not difficult at all once you know the mechnanics of a boss or event. Its just faceroll after that, for any class.

In pvp/wvw however, a different story is told

Vote for the Warrior Development

in Profession Balance

Posted by: Simon.3794

Simon.3794

Hey devs, I think warrior need the vote, besides ranger, because the concept is bad, the fighting style it’s too simple and forward, no skill play, stats stacking.

that’s why i think it needs the vote, because this seems to be a big redesign which is what a warrior needs, from the core of it’s concept. because right now, it will mostly either be op or just complete trash, because a lot of it’s skill designs and class design.

Vote for the Warrior Development

in Profession Balance

Posted by: Rym.1469

Rym.1469

Warrior needs a core change, something similar to Ele.

Currently, Adrenaline is no-brainer. Build quickly, spend quickly. Apart from obvious changes like reducing the radius of Combustive Shot (pvp only) and requiring it to hit something to proc Cleansing Ire I have a major suggestion:

Instead of giving Warrior passive, easy option, give him alternative for spending Adrenaline. There’s Offensive Burst f1 ability etermined by MH weapon.
Why not give Warrior alternative f2 defensive “burst” ability, determined by OH weapon (in case of 2h, they would determine both f1 and f2) and slightly reduce
adrenaline gained from AoE attacks like Eshaker or Cshot.

It would open new possible depth for the class without nerfing it. Now Warrior, once capped with adrenaline, would have to decide if he wants to go offensive or pop defense, radically increasing his healing/toughness etc. for a short period of time.
Change like that would prevent Warriors facerolling being offensive with huge defense at the same time.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Vote for the Warrior Development

in Profession Balance

Posted by: whyme.3281

whyme.3281

They should also lose adrenaline when they miss attacks (without cleansing ire proc). To prevent them from stupidly spamming skills and burst skills should deal burst damage or high have a high impact on the fight (bow, GS,…)

Vote for the Warrior Development

in Profession Balance

Posted by: Dalanor.5387

Dalanor.5387

Warriors are close to balanced, they are just over tuned in every possible aspect now. Some number crunching and they may be fine, if it won’t take 5 years with the current development speed.

Vote for the Warrior Development

in Profession Balance

Posted by: Crossplay.2067

Crossplay.2067

I’m of a different mindset. I’m okay with warriors being simple to play. Every online game should have a class that is easy. What I’m against is how much power is behind “easy”.

If I had to give the class an overarching theme, I say make it all about timing. Encourage warriors to use adrenaline skills when it’s feasible, not just because it’s full. For instance, if a Kill Shot could guarantee a crit if used on a stunned opponent but would do half damage and stun an opponent otherwise.

Vote for the Warrior Development

in Profession Balance

Posted by: EverythingXen.1835

EverythingXen.1835

Generally speaking, it’s not hard for us to find out or know what builds are over the top. Obviously, we need to find a good middle ground to encourage people to play underused classes while balancing out the classes that are a little too dominant.

Balancing is difficult because it affects all areas of the game. This is more to get an idea of what class you guys feel is hurting the most right now, and fix it where it’s hurting. That’s not to say it will be the only thing we work on, we just want to make sure that your feedback is being heard, so we had to find a way to get it more specific and take it one step at a time.

Warriors have no place in that thread. They are so far out of the scope of that CDI its embarrassing.