[WVW] Elementalist skill Glyph of Elementals

[WVW] Elementalist skill Glyph of Elementals

in Profession Balance

Posted by: Talyn Sneider.1825

Talyn Sneider.1825

[Change:]
Summon an elemental based on your attunement.

Fire: Fire Elemental: Deals damage and gives Might to all allies.
Water: Ice Elemental: Deals damage and gives Regeneration to all allies.
Air: Air Elemental: Deals damage and gives Fury and Swiftness to all allies.
Earth: Deals damage, is hard to kill and gives protection to all allies.

[Pros:]
Will allow more support to your party due to the generation of boons.
Will give access to fury beside attunement and aura
Will increase spike resistance due to more protection

[Cons:]
Perhaps boons should be traitable to avoid being overpowered
Cast times for each boon should be studied (for example):
Might every 10s with 3 seconds duration
Regeneration every 30s with 5 seconds duration
Fury/Swiftness every 15s with 3 seconds duration
Protection every 30s with 5 seconds duration

Casual pvp’er – Can only play 2-3 hours a day

https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/

[WVW] Elementalist skill Glyph of Elementals

in Profession Balance

Posted by: Columbo.5924

Columbo.5924

I hate to break it to you – but the elementals from the elite glyph are already doing all this (except for the fury from the air elemental, but it has a chance to stun to make up for it). The ice elemental even has a chance to cast frozen ground in addition to a pretty impressive healing.

http://wiki.guildwars2.com/wiki/Glyph_of_Elemental

Abaddon’s Mouth (DE)

[WVW] Elementalist skill Glyph of Elementals

in Profession Balance

Posted by: Talyn Sneider.1825

Talyn Sneider.1825

Jesus thanks for the info…I’ve used them for a while now but haven’t noticed any of this…specially the swiftness from air elemental. Need to test this looks like a LTP issue from my part sorry.

Casual pvp’er – Can only play 2-3 hours a day

https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/