(edited by Flumek.9043)
[Warrior] - 75% weakness uptime WHYYY
Mace is the only one that can stack weakness consistently if you allow the third hit to hit you. Warriors don’t have anything else after stances, so this is their version of protection through a condition when using mace. Mace doesn’t has anything bursty so it’s mostly a control weapon.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
As necro i would be more annoyed about the fact that withering precision, a grandmaster trait, only has a 25% base uptime of weakness on one target (and that is with assuming a sufficent crit chance).
Man sometimes i wish the old, not-nerfed-into-the-ground withering precision back…
Your forgetting Warhorn 5 for 100% uptime perma-weakness. But since this is one of the few conditions on the Warrior Hammer/swap to Warhorn spec, everyone removes it in about 2s in practice.
And especially thieves (which you play) can just perma-stealth/remove conditions nonstop so Adept trait in Shadow Arts prevents any real concern of this Warrior condition.
TL;DR This is a troll post.
Eh it was only a matter of time b4 another war op thread popped up.
Highest ranked reached 28 soloq
Isle of Janthir
well hammer needs some redeeming point after all
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
that kind of stuff would be hilarious to run…
http://en.gw2skills.net/editor/?fhAQJAWRlknpUt1oxMNcrNipxYybih0BcwAlskxB-TZxHABseEAC4CAAwjAQpyAzs/AA
perma weakness? heheheh why not
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
This thread adds more credibility to those that said (myself included) that some won’t be satisfied until Warrior is a free kill like pre-buff Rangers.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
This thread adds more credibility to those that said (myself included) that some won’t be satisfied until Warrior is a free kill like pre-buff Rangers.
Pre-buff melee/beastmaster rangers weren’t free kills though…
maybe but axe was and they weren’t real beastmaster to begin with, just some sword fencers with a housecat.
You want a beastmaster? Then your suppose to run a build 100% pet reliant and that wasn’t the case with sword. Sword was more of an hybrid then a true BM
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
imho weakness on auto is far less OP than Poison on auto.
(thief, necro)
i’d gladly take a permanent 25% less direct damage (with condition damage unaffected)
than permanent 1/3 reduced healing.
Once you killed their pet that didn’t evade attacks the Ranger was also easy pickings.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
imho weakness on auto is far less OP than Poison on auto.
(thief, necro)i’d gladly take a permanent 25% less direct damage (with condition damage unaffected)
than permanent 1/3 reduced healing.
To bad weakness doesnt only reduce you damage it also reduces you endurance regeneration by 50% which is actually a big deal.
I would actually take rather a 1/3 reduced healing then that. But in the end i guess depending on you class/build each of those two condition can be worse then the other.
Oh well, I had no idea the weakness from fierce blow lasts almost 9 seconds with a 9 second cooldown. :o
I’ll make sure to use it more often, thanks OP.
But seriously, do I really need to make a seperate thread to show all those OP-screamers that there is one single boon (that every class has access to) that counters pretty much all dangerous warrior builds and makes them a sitting duck? Think about it for a second.
Warrior used to be to strong in relation to other classes, I agree. Maybe not outright OP, but strong. Now though, no more.
But yeah, they want us to be free bags, I know.
Edit: Btw man, whit the hammer trait, that pretty much every hammer warrior uses, its more of a 90+% uptime. You should edit that thread-title.
(edited by Flitzie.6082)
Rangers get a 15s Weakness on a 10s CD.
Just thought I’d throw that out there
Gunnar’s Hold
this skill, much like most of the warriors hammer skills, has a significant tell in its wind up and takes 3/4 second to cast. Additionally, not a all warriors are taking merciless hammer any more (reduced recast).
honestly, You cant just complain about every aspect of warrior that helps them win against you. The aspects of warrior that are arguably OP have already been addressed many times (i.e. mobility, passive health regeneration, immunities, defense to damage output ratio), having access to weakness on this skill is not part of the problem.
(edited by Zatoichi.1049)
Rangers get a 15s Weakness on a 10s CD.
Just thought I’d throw that out there
gota love axe not to mention it comes along with a free freeze
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
This thread adds more credibility to those that said (myself included) that some won’t be satisfied until Warrior is a free kill like pre-buff Rangers.
No one will be happy until the class they play is all powerful.
And the sad thing is.
Anet listen’s to QQ a lot more lately
Here’s a thought.
what makes the troll posters think that the warriors they complained into oblivion won’t do the same to their class?
At some point, people will have to learn to leave what they think is a strong point of a class alone so that the players of that class wont take apart their strong points.
The more they push, the more backlash they put on themselves. Warriors are pretty close to a free kill right now. all it would take is a signet nerf and then they’d be unplayable competitively. Then, Warriors would either reroll to a different class, drawing attention to it, or bemoan the op portions of other classes outright.
I enjoy a challenge, but I’m not going to play a training dummy because X player cannot deal with weakness or y player thinks 360 HP a second is when their auto attacks do twice that on normal hits.
And I’ll be honest. I certainly wasn’t looking too hard at Ranger/Mesmer/Thief/Engie utilities before my class got “fixed”.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
Wait did you know that guild wars 2 has a dodge mechanic ? I know its crazy , you can actually dodge fierce blow.
Instead of trying to be “cool”, you should think before about what you write.
Assuming the player using the hambow isn’t clueless, you will have much more lethal things to dodge. Like hammerstun, hammer #4 and hammer #5. Not everyone is a thief.
Hammer #2 is very likely to hit, if the warrior is a competent one, of course.
Dodging Hammer #2 is a waste of dodges, I personally find kiting much more useful against it. Dodge the Hammerstun → kite → profit.
I personally don’t mind weakness on that, afterall Hambows can’t stack a lot of conditions therefore a very bland condition removal should work just fine.
All other broken , passive, everlasting , hardcounter 100% immunities aside…
Why does:
-the biggest hp + toughnes + healsig class
-on one of the better melee weapons
-which has 4x CC skils to start its wombo combo
- no DPS loss in using the skill, it rather goes well with swap sigil “abuse”.-get such a huuuge weakness uptime? FOR FREE
The 4x cc skills are enough for the warior catch up to some1, not to mention on point fights(the less dodges). The armor and other defenses of the class are brokenly strong, why does it need extra protection against melee damage (the dmg reduction part).
EDIT: its hammer#2 , Fierce blow..
Your being ridiculous. The list of skills that I can list that allow various profession to have 100% weakness up time is long indeed. There are auto attacks with wakness for goodness sake. Clearly your unreasonably bias here, or you wouldn’t be attacking warriors only for this.
The change to adrenaline has warrior in a very good place now, leave them alone.
Wait did you know that guild wars 2 has a dodge mechanic ? I know its crazy , you can actually dodge fierce blow. And unlike the other crap like IP it has animation!
Saying some1 to l2p, is totally valid point. If youre right. And youre double wrong.
1) 2x dodges – 4x hammer skillz – 1x bow skill – 1x everytime youre 130 range + X energyi sigil = _ ??
2) Theres actualy never been a scenario where a warior would even start with #2 its all gratis part of the wombo combo. And even if you live through 20s of hell , you cant try go to toe to toe, just because of this small sucke
Your being ridiculous. The list of skills that I can list that allow various profession to have 100% weakness up time is long indeed. There are auto attacks with wakness for goodness sake. Clearly your unreasonably bias here, or you wouldn’t be attacking warriors only for this.
The change to adrenaline has warrior in a very good place now, leave them alone.
My bias is that, warior doesnt need and gets it for free, while classes who do need it, get waaay less and have pay something for it.
- No trait investment
- No DPS rotation loss
- No CC chain rotation loss
- Too much uptime
- Way too much defenses already
- Enough “staying on target” potential already
FREE, COMPLETELY FOR ZERO PRICE OR DRAWBACK
- And most important part: In which lore book is warior such a strong debuffer?
You are wrong actually. It is free on other professions. Take engineers elixir gun auto attack for example. It is not your bias that I refer to specifically. It is the fact that your justifying it with irrational and unfactual means.
https://www.youtube.com/watch?v=6q3em9s5I4c
Saying some1 to l2p, is totally valid point. If youre right. And youre double wrong.
1) 2x dodges – 4x hammer skillz – 1x bow skill – 1x everytime youre 130 range + X energyi sigil = _ ??
If you’re going to paint such a biased picture then I’m just going to say stunbreaker, kiting, chill, criple, BLIND added to all those evades. I’m sure your class can do some of that, right?
Seriously, stop overexagerating just to make your point at any possible cost.
You should roll a warrior and learn a thing or two about them. It’s basically my main, but it’s also the class I find the easiest to play against when I’m on other classes.
If you want to complain about weakness spam, you should look at the necromancer.
https://www.youtube.com/watch?v=6q3em9s5I4c
If you want to complain about weakness spam, you should look at the necromancer.
Fierce blow has incredible uptime of weakness unlike all those other skills. 75% uptime untraited, ungeared is alot more then 25%, 20%, 30%,25%, 16% uptime.The necromancer has at least with 3 of them to reach the same uptime then Firece Blow.
“And most important part: In which lore book is warior such a strong debuffer?”
i figured getting hit by a hammer on your arms would make you hit weaker for a while, i hear it kind of hurts.
i think that settles “the most important part” so we’re cool now right?
Fierce blow has incredible uptime of weakness unlike all those other skills. 75% uptime untraited, ungeared is alot more then 25%, 20%, 30%,25%, 16% uptime.The necromancer has at least with 3 of them to reach the same uptime then Firece Blow
Are you seriously calling that an argument?!
Point #1
Noone ever said that all classes will be equaly effective at applying different conditions. If your argument is that necro is not as good at applying weakness as warrior is (which is a false argument anyway), then I can complaing that Warrior does not have access to poison and fear as strong as Necromancer.
Point #2
Please do take a look at the ways that necro can apply weakness and compare that to Fierce blow. Then cosider how Fierce blow can be countered and how for example Enfeebling blood can be canceled and countered.
Fierce blow – slow melee attack with countless means to avoid it. Number of targets 3.
Enfeebling blood – 900 range, 240 AoE, Number of targets 5. It also applies bleeding.
Point #3
Your talking about that weakness uptime on Fierce Blow as if every warrior will ALWAYS hit you with his fierce blow and that warrior will also ALWAYS use fierce blow on you on cooldown. It seems to me that scenario is only possible if you’re standing still and doing nothing while fighting him… Don’t stand still.
This topic is beyond ridiculous and you guys are pulling arguments out of your kitten , mixing apples and oranges.
All I can do is hope that Anet doesn’t take topics like this too seriously, because then the whiners such as you are the ones we should blame for crap balance, overnerfing and overbuffing.
What’s the next Warrior QQ thread? Fan of Arrows too wide? This kitten is getting out of control. l2p issues imo.
(edited by samo.1054)
a smaller cone on fan of arrows might actually be a buff however, let’s complain about it being too wide as if that makes it OP.
I am curious as to why it is a problem all of the sudden? Personally I think it is fine. I feel hammer skills are reasonable easy to avoid when needed.
https://www.youtube.com/watch?v=6q3em9s5I4c
a smaller cone on fan of arrows might actually be a buff however, let’s complain about it being too wide as if that makes it OP.
You’re right
If you want to complain about weakness spam, you should look at the necromancer.
The times when necros could spam weakness are long over (without gimping your build)…
A high weakness uptime cost a necromancer alot more then a warrior. But that said i also dont think that the high weakness uptime on warriors is a problem.
If you’re going to paint such a biased picture then I’m just going to say stunbreaker, kiting, chill, criple, BLIND added to all those evades. I’m sure your class can do some of that, right?
Seriously, stop overexagerating just to make your point at any possible cost.
You should roll a warrior and learn a thing or two about them. It’s basically my main, but it’s also the class I find the easiest to play against when I’m on other classes.
Warrior was my solid 3rd/2nd… But i deleted him since everytime i played it , i shot up 500 ranks from my average.
You are wrong actually. It is free on other professions. Take engineers elixir gun auto attack for example. It is not your bias that I refer to specifically. It is the fact that your justifying it with irrational and unfactual means.
Well, no. All I use is bold and underline , while stating truth and common known facts.
I only expect common sense from the reader.
BEEP! Youre wrong.
Everytime engineer is spamming elixirgun#1 , he is LOSING DAMAGE. so its not free. So he needs to at least get his condition damage front rolling, before he can be defensive on the direct damage part.
Same for staff earth ele.
If you want to complain about weakness spam, you should look at the necromancer.
The primary debuffer class. Since its my main, so i have most knowledge here, and you called it out, i will expand a bit:
- Old 60-100% uptime from weakn. shroud trait was said by a dev to be considered GRANDMASTER LEVEL . So it got nerfed to 20-30%
- a #5 skill, that gives 25% uptime , if the slow cast hits
- a useless GRANDMASTER for 25% uptime
- boon corrupts have priorties set very bad for necros. Like stabilty is last and might is also pretty low , so nothing beside 40s CD corrupt boon can get to it.
I am curious as to why it is a problem all of the sudden? Personally I think it is fine. I feel hammer skills are reasonable easy to avoid when needed.
Im not saying this is the most overpowered stuff on warrior. Healsig, 100% immunities (with point holding) , Cleanse Ire + Bow = ground l2p dodge …. All bigger stuff but theyve had plenty of threads on their own.
Given that the tittle sounds stupidly absurd – but is true ,
shows why many jumped on it.
BEEP! Youre wrong.
Everytime engineer is spamming elixirgun#1 , he is LOSING DAMAGE. so its not free. So he needs to at least get his condition damage front rolling, before he can be defensive on the direct damage part.
No, actually your wrong. You using outdated wiki/tooltip information apparently. It might be wise for you to have experience and be familiar with the skills before debating on them. You can easily stack weakness with the AA in the time your heavy hitter skills are on CD or when you are at range and after using acid bomb.
If you need, I can link you video proof.
Incidentally, I am curious so I will ask, why are you totally off topic in your own thread?
It appears to me that you are so bias, that you do not mind derailing your own thread if someone makes negative suggestions about your main profession. Given the topic of this thread, that seems a bit hypocritical. Now please stay on topic, this is not a necro/engie thread.
(edited by dancingmonkey.4902)
Just an aside, I’m finding it funny how on one side of the “lets nerf warriors” bandwagon, players want to nerf Greatsword mobility because it is “unrealistic” for heavily geared player characters, but on the other hand being smacked in the stomach by an iron hammer and getting (not a full, mind you) weakness uptime, while realistic, is also an issue.
I dont even care about protecting warrior from nerfing anymore. I have no opinion on this apart from the above; let Anet do what they please.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
Point #1
Noone ever said that all classes will be equaly effective at applying different conditions. If your argument is that necro is not as good at applying weakness as warrior is (which is a false argument anyway), then I can complaing that Warrior does not have access to poison and fear as strong as Necromancer.
I used that argument to refut that necromancer has incredible weakness spam. I never claimed it was good or bad.
Point #2
Please do take a look at the ways that necro can apply weakness and compare that to Fierce blow. Then cosider how Fierce blow can be countered and how for example Enfeebling blood can be canceled and countered.
The only extra one I can see is keeping yourself outside melee range + 20 and between 900.
Fierce blow – slow melee attack with countless means to avoid it. Number of targets 3.
Are you serious , you say to a necromancer that fierce blow with his 3/4 second cast time is slow. Enfeebling blood has a cast time of 3/4 seconds + a delay before hitting. Signet of spite has a cast of 3/4 seconds. Corrossive poison cloud has a 1 second cast time.
Enfeebling blood – 900 range, 240 AoE, Number of targets 5. It also applies bleeding.
And fierce blow has 1.4 damage modifier which is actual quite good.
Point #3
Your talking about that weakness uptime on Fierce Blow as if every warrior will ALWAYS hit you with his fierce blow and that warrior will also ALWAYS use fierce blow on you on cooldown. It seems to me that scenario is only possible if you’re standing still and doing nothing while fighting him… Don’t stand still.
Correct , but the numbers I placed in there were respectively for enfeebling blood, weakening shroud, corrosive poison cloud, whitering precision and signet of spite. For withering precision I need to crit the enemy on the 20 second mark and for corrossive poison cloud I expect the enemy to stand in the field for 12 seconds. Weakening shroud has 240 radius around the caster. So I don’t know who has the advantage with this kind of calculation.
Warrior does not have the best healing by a longshot, what they have is the best healing without any stat investment or any active counterplay.
Warriors weapon skills in general are all between strong to overpowered, it just has to be this way since their class mechanic is rather static and simple, they have to compensate this somehow. It works and is balanced even though its a overload of everything in most cases, but the archaic simplicity of the class makes things very strong if they succeed without being countered.
complaining about warrior have weakness, hahahahaha, hahahahaha, hahaha
and FOR FREE he said, FOR FREE
HAHAHAHAHAHAHA, like what, you mean warrior apply weakness out of their kitten holes? by farting?HAHAHAHA
lets nerf the competitive build so warrior can be totally kitten again, horray
(edited by Simon.3794)
LOL. The trolling never ends for warriors huh…
But recently there hasn’t been any “warrior op pls nerf” thread popping up so guess people are starting to get bored.
On another note, its been said tons of times and getting stale, but L2P. There’s something called condi removal. There’s also something called dodging. And if that’s too abstract for you too, there’s this final one called range. If you cannot comprehend all those, I guess anet needs to make this game simpler for you to understand and play.
NERF ALL that kills me instead of LEARN TO ADAPT!
Wow necros keep spaming %^@$#^condis on me. NERF CONDIS!
Wow ranger keeps killing me from range. NERF RANGE ATTACKS!
Wow guardian won’t die due to nonstop protection and aegis. NERF EVERYTHING!
<— trolls pls go that way.
LOL. The trolling never ends for warriors huh…
But recently there hasn’t been any “warrior op pls nerf” thread popping up so guess people are starting to get bored.
On another note, its been said tons of times and getting stale, but L2P. There’s something called condi removal. There’s also something called dodging. And if that’s too abstract for you too, there’s this final one called range. If you cannot comprehend all those, I guess anet needs to make this game simpler for you to understand and play.
NERF ALL that kills me instead of LEARN TO ADAPT!Wow necros keep spaming %^@$#^condis on me. NERF CONDIS!
Wow ranger keeps killing me from range. NERF RANGE ATTACKS!
Wow guardian won’t die due to nonstop protection and aegis. NERF EVERYTHING!<— trolls pls go that way.
You forgot this thing called condition damage which the weakness condition also does nothing to mitigate.
Warning, the OP is likely a P/D thief.
imho weakness on auto is far less OP than Poison on auto.
(thief, necro)i’d gladly take a permanent 25% less direct damage (with condition damage unaffected)
than permanent 1/3 reduced healing.
how often can a thief actually sit there and just use their dagger auto attack freely?
A dead thief that’s who.
break. I feel like they should be back by now..”
imho weakness on auto is far less OP than Poison on auto.
(thief, necro)i’d gladly take a permanent 25% less direct damage (with condition damage unaffected)
than permanent 1/3 reduced healing.how often can a thief actually sit there and just use their dagger auto attack freely?
A dead thief that’s who.
well i was mostly on about necro’s with scepter