[Warrior] Adrenal Health
I got a better idea, fix the tooltip.
since adrenaline will be unjustly nerfed, it is only fair to fix traits related to adrenaline so they work better.
let’s look at:
http://wiki.guildwars2.com/wiki/Adrenal_Healththe wiki says:
Regenerate health based on adrenaline level.
Adrenaline level 1 healing: 125 (0.05)?
Adrenaline level 2 healing: 240 (0.10)?
Adrenaline level 3 healing: 360 (0.15)?however,
adrenal health actually heals less than advertisedNotes
Actually heals
Adrenaline level 1 healing: 117 (0.05)?
Adrenaline level 2 healing: 234 (0.10)?
Adrenaline level 3 healing: 351 (0.15)?also, the mouse over tool tip also fails to mention that the heal is every 3 seconds, and not every second.
i propose the following changes:
Regenerate health based on adrenaline level.
Adrenaline level 1 healing: 40 (0.02)
Adrenaline level 2 healing: 80 (0.04)
Adrenaline level 3 healing: 120 (0.06)
Interval: 1 smake it heal every second instead of every 3 seconds, and maybe finally the haters will finally stop claiming that adrenal health heals 400 health per second.
Its only a matter of healing in one second or in three. Thats not a big deal.
Also just fixing the tooltip will help those people.
since adrenaline will be unjustly nerfed, it is only fair to fix traits related to adrenaline so they work better.
let’s look at:
http://wiki.guildwars2.com/wiki/Adrenal_Healththe wiki says:
Regenerate health based on adrenaline level.
Adrenaline level 1 healing: 125 (0.05)?
Adrenaline level 2 healing: 240 (0.10)?
Adrenaline level 3 healing: 360 (0.15)?however,
adrenal health actually heals less than advertisedNotes
Actually heals
Adrenaline level 1 healing: 117 (0.05)?
Adrenaline level 2 healing: 234 (0.10)?
Adrenaline level 3 healing: 351 (0.15)?also, the mouse over tool tip also fails to mention that the heal is every 3 seconds, and not every second.
i propose the following changes:
Regenerate health based on adrenaline level.
Adrenaline level 1 healing: 40 (0.02)
Adrenaline level 2 healing: 80 (0.04)
Adrenaline level 3 healing: 120 (0.06)
Interval: 1 smake it heal every second instead of every 3 seconds, and maybe finally the haters will finally stop claiming that adrenal health heals 400 health per second.
every 1 second 120 health or every 3 seconds 360 health. Whats the difference ??
it stays the same
Wouldn’t that be heavier for the server load, though, if it had to trigger every second?
Considering the #1 complaint about Warriors is still related to their passive regen and healing signet, you should probably consider yourself lucky the trait wasn’t reduced to be your 1 second values on the 3 second interval.
since adrenaline will be unjustly nerfed, it is only fair to fix traits related to adrenaline so they work better.
let’s look at:
http://wiki.guildwars2.com/wiki/Adrenal_Healththe wiki says:
Regenerate health based on adrenaline level.
Adrenaline level 1 healing: 125 (0.05)?
Adrenaline level 2 healing: 240 (0.10)?
Adrenaline level 3 healing: 360 (0.15)?however,
adrenal health actually heals less than advertisedNotes
Actually heals
Adrenaline level 1 healing: 117 (0.05)?
Adrenaline level 2 healing: 234 (0.10)?
Adrenaline level 3 healing: 351 (0.15)?also, the mouse over tool tip also fails to mention that the heal is every 3 seconds, and not every second.
i propose the following changes:
Regenerate health based on adrenaline level.
Adrenaline level 1 healing: 40 (0.02)
Adrenaline level 2 healing: 80 (0.04)
Adrenaline level 3 healing: 120 (0.06)
Interval: 1 smake it heal every second instead of every 3 seconds, and maybe finally the haters will finally stop claiming that adrenal health heals 400 health per second.
1. The “nerfs” were offset by buffs. Allah forbid there is consequences for missing your insta-win eviscerate.
2. One of the primary complaints about warriors has been how OP healing signet is. People who are frustrated about warrior health regen are not complaining about adrenal health, but buffing AH without nerfing the signet would probably be a big mistake.
3. "adrenal health actually heals less than advertised "
The base values of adrenal health you posted ignore the fact that you will have 150 healing power just to reach it, which is probably why the tooltip starts at 360 instead of 351.
Fix the tooltip, call it good.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
the difference between 1sec heal and 3 is the dps off-set , it may heal the same amount , but during the down times of lets say stuns, blinds and other factors , Line of sight and things.,
hp per sec would let a warroir heal at a more consistant rate , meaning other players would have to keep a higher dps up time to counter this even with poison (because of healing signet passive too)
it’ll stay 3secs for a lot of good reasons.