Warrior Burst skills should be improved?
They will be fine.
Adding some strategy behind using a Warrior will make it more balanced.
Stop complaining and learn to land your skills correctly, instead than using them whenever they’re off-CD and all the while keeping gets bonuses like Adrenaline Health and other stuff if you miss.
EDIT: for the record, I play warrior too. It’s my second most played class in PvP, and I’m not a hater.
I think F1 mace will do just fine just like now…
with mace you can land a daze first or maby use shield bash > F1… with that i dont see any problems.
Mace F1 is still fast enough to land its 3+sec stun when bashing/dazing first
Before you could just instant stun someone without a proper setup like shield bash > F1..
Thats why they changed it… and this adrenaline doesnt change it.. it affect all warr weapons (beside longbow i guess but thats also a different skill)
Warrior is my main and i never have problems landing a mace F1 with shield..
Same for Axe… and sword > leap > shield bash > F1..
There are tons of ways to land it.
(edited by nicknamenick.2437)
Considering that combustive shot is the most OP skill in the game I would express a straight out no.
Retired elementalist theorycrafter
Explain to me how Combustive shot is any good outside sPVP?
I think F1 mace will do just fine just like now…
with mace you can land a daze first or maby use shield bash > F1… with that i dont see any problems.
Mace F1 is still fast enough to land its 3+sec stun when bashing/dazing first
Before you could just instant stun someone without a proper setup like shield bash > F1..
Thats why they changed it… and this adrenaline doesnt change it.. it affect all warr weapons (beside longbow i guess but thats also a different skill)
Warrior is my main and i never have problems landing a mace F1 with shield..
Same for Axe… and sword > leap > shield bash > F1..There are tons of ways to land it.
A skill that requires that much of a crutch to land with the current adren system.
I highly doubt it’ll be very good after Adren is changed.
Explain to me how Combustive shot is any good outside sPVP?
Explain to me how could people miss hitting mobs (PvE) or people in a zerg (WvW large scale) with their F1.
So what do you guys think?
I think it is fine.
Should some of them receive some compensatory buffs?
Which ones specifically? Why do those specifically need buffs over the other ones?
Should they be left as is and we’ll see what happens?
Absolutely.
https://www.youtube.com/watch?v=6q3em9s5I4c
Explain to me how Combustive shot is any good outside sPVP?
What I will explain to you is that devs don’t care about balancing outside of PvP
Retired elementalist theorycrafter
Explain to me how Combustive shot is any good outside sPVP?
Explain to me how could people miss hitting mobs (PvE) or people in a zerg (WvW large scale) with their F1.
If you’re using combustive shot in PVE you’re doing something wrong. It’s that bad.
There’s literally no reason to ever use it.
Regarding Mace F1, I think it’s fine. It’s a little bit weaker in this meta because of S/D blinking thieves and massive amounts of stability, but …
It’s really fun to use. To land it you often have to bait various cooldowns, use tricks and plan ahead. It’s visible on non-asura so it has counterplay. If you’re good at it, you will make astonishing pressure and punish people hard way. If you suck, you will not land it at all. But when you finally get that 3.9s stun it feels so rewarding and crucial.
The problem with it, however is that Hambow is just easier and 300% more effective in teamfights + stacks might and has ton of passive condition pressure on point, cleansing thanks to broken LB burst.
[SALT]Natchniony – Necromancer, EU.
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