[Warrior] Endure/Defy pain more visible

[Warrior] Endure/Defy pain more visible

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Posted by: Penguin.5197

Penguin.5197

I find myself fighting against warriors a lot lately in wvw, and all of them always run at least one of the two. Now the thing is, I have learned to look out for these two icons whenever I engage against one, but the thing is that, they tiny little icons are really hard to spot. Mostly because I find myself having to search in between 4-5 buff icons hoping I haven’t missed it, and it gets very messy once you add in banner buffs and buffs running out and others being added. And you gotta do this while fighting and looking down at the warriors animations. Considering obvious animations are part of a warriors weakness, I think they should add different auras to endure/defy pain to better identify when to and not to use skills, kind of the animation vengeance gives.

Yes I am aware other skills could also use better animations but I would like to keep this about those 2 skills please, thanks.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

yes, giving them more obvious activation animation and aura effect would be better.

at the moment, there is no obvious animation and aura?

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Posted by: Penguin.5197

Penguin.5197

nope

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

nope

hmmm this cannot do.

there must be obvious activation animation, sound, as well as active aura effect.

the same goes for berserker stance too.

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Posted by: Olba.5376

Olba.5376

Let’s just make it so that whenever a Warrior activates any skill within 600 range of an enemy, that enemy gets a pop up asking _"Would you like to interrupt <Skill>?". No Warrior should be able to activate a skill without it being obviously interruptible.

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Posted by: wads.5730

wads.5730

endure/defy pain should have a clearer animation. stances are instant cast, so you can’t be interrupted anyways.

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Posted by: Paavotar.3971

Paavotar.3971

It’s kinda clear when the huge “0” pops up from the warrior, no? It also has a bit of an Aura that I admit is hard to see. And even if you happen to waste a skill on the endure pain in most cases it’s only one or two skills you waste on it which is rather fair trade considering the skill has 60s cooldown for it’s 4 seconds of immunity to direct damage.

Imo endure pain is easy to turn against most warriors as they usually tend to be a lot more aggressive when it is up and they waste a lot of cooldowns. Just do a good CC to keep them away from you and dodge once and you should be fine. Afterwards give them hell because they don’t have their EP anymore and have used a lot of their hard hitting Cooldowns.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: xbutcherx.3861

xbutcherx.3861

Wow.. just wow! most of all professions have stability or damage mitigation skills, and you had to created a thread only for warrior? wow!

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Posted by: Cufufalating.8479

Cufufalating.8479

Wow.. just wow! most of all professions have stability or damage mitigation skills, and you had to created a thread only for warrior? wow!

Maybe because warrior is the worst offender? >_>

Personally I dont think this is a huge deal since, as someone said, it becomes pretty obvious as soon as you hit a 0 on them, but still… There are clear animations for blocking, invulnerabilities, evades, even Mesmers Distort gives them an obvious little glowy animation, I dont see why endure pain should be any different.

Also, I am pretty sure the Ranger skill “Protect me” has the same problem. Signet of Stone does not since you can see the signet being activated.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Killface.1896

Killface.1896

When you start doing green damage or 0 damage on warrior it should tell you somthink dont see they need to add aura and let people know they pop def skill as warrior want you to heal him or waist good skills on him.

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Posted by: Quakeman.9378

Quakeman.9378

What if warriors screamed “YOLO MODE ACTIVATED” really loudly when they hit endure pain? I feel like this would really help players who don’t know what 0 damage means.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

(edited by Quakeman.9378)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

by the way, i still gain adrenaline when i auto attack them when the zeros “0” popping up right?

also still can apply various conditions, just that the conditions will not hurt them, yes?

i.e. i can pin down to bleed and immobilize, burn them, auto attack with sword to stack bleeding and when the 4 or 5 seconds is up they will feel all those conditions?

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Posted by: wads.5730

wads.5730

yes

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

ah thanks wads.

endure pain / defy pain is not that scary after all.
it just prolongs their demise.

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Posted by: Paavotar.3971

Paavotar.3971

by the way, i still gain adrenaline when i auto attack them when the zeros “0” popping up right?

also still can apply various conditions, just that the conditions will not hurt them, yes?

i.e. i can pin down to bleed and immobilize, burn them, auto attack with sword to stack bleeding and when the 4 or 5 seconds is up they will feel all those conditions?

Yes, you still gain adrenaline normally from hitting warrior with endure pain since it only makes the damage to flat zero.

And about conditions. It doesn’t do anything to conditions. So even if warrior has EP running he can die to conditions during that time. EP only neglects direct damage and thats it.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

by the way, i still gain adrenaline when i auto attack them when the zeros “0” popping up right?

also still can apply various conditions, just that the conditions will not hurt them, yes?

i.e. i can pin down to bleed and immobilize, burn them, auto attack with sword to stack bleeding and when the 4 or 5 seconds is up they will feel all those conditions?

Yes, you still gain adrenaline normally from hitting warrior with endure pain since it only makes the damage to flat zero.

And about conditions. It doesn’t do anything to conditions. So even if warrior has EP running he can die to conditions during that time. EP only neglects direct damage and thats it.

eh, during the 4 or 5 seconds they can actually bleed or burn to death if their health is already quite low when they activate endure pain or defy pain? O_O

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Posted by: killahmayne.9518

killahmayne.9518

do you want the warrior to hold a picket sign that says "I have Endure Pain" because it is already pretty obvious enough.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Cygnus.6903

Cygnus.6903

What warriors screamed “YOLO MODE ACTIVATED” really loudly when they hit endure pain? I feel like this would really help players who don’t know what 0 damage means.

It’s still early, but this already made my day.

Please Anet, make warriors say this.

Please.

Oh, and if Defy Pain kicks in after Endure Pain, make them say YOLT MODE ACTIVATED!!!

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Paavotar.3971

Paavotar.3971

by the way, i still gain adrenaline when i auto attack them when the zeros “0” popping up right?

also still can apply various conditions, just that the conditions will not hurt them, yes?

i.e. i can pin down to bleed and immobilize, burn them, auto attack with sword to stack bleeding and when the 4 or 5 seconds is up they will feel all those conditions?

Yes, you still gain adrenaline normally from hitting warrior with endure pain since it only makes the damage to flat zero.

And about conditions. It doesn’t do anything to conditions. So even if warrior has EP running he can die to conditions during that time. EP only neglects direct damage and thats it.

eh, during the 4 or 5 seconds they can actually bleed or burn to death if their health is already quite low when they activate endure pain or defy pain? O_O

Yep. Endure Pain only affects the coming direct damage warrior receives. Any other source of damage (conditions) and actions will still keep ticking and hurting warrior. Endure Pain is not an invulnerability, it’s direct damage immunity.

And unlike other damage invulnerabilities, like elementalist mist form, the attacks keep connecting to warrior. What this means is that warrior still keeps taking hits, but they inflict no direct damage. And everything that is triggered by hits will still get triggered, opposed to mist form and such that just simply evade the whole hit.

ALSO, when warrior has used endure pain and he is being hitted he still gains adrenaline from Cleansing Ire, which is nice.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

by the way, i still gain adrenaline when i auto attack them when the zeros “0” popping up right?

also still can apply various conditions, just that the conditions will not hurt them, yes?

i.e. i can pin down to bleed and immobilize, burn them, auto attack with sword to stack bleeding and when the 4 or 5 seconds is up they will feel all those conditions?

Yes, you still gain adrenaline normally from hitting warrior with endure pain since it only makes the damage to flat zero.

And about conditions. It doesn’t do anything to conditions. So even if warrior has EP running he can die to conditions during that time. EP only neglects direct damage and thats it.

eh, during the 4 or 5 seconds they can actually bleed or burn to death if their health is already quite low when they activate endure pain or defy pain? O_O

Yep. Endure Pain only affects the coming direct damage warrior receives. Any other source of damage (conditions) and actions will still keep ticking and hurting warrior. Endure Pain is not an invulnerability, it’s direct damage immunity.

And unlike other damage invulnerabilities, like elementalist mist form, the attacks keep connecting to warrior. What this means is that warrior still keeps taking hits, but they inflict no direct damage. And everything that is triggered by hits will still get triggered, opposed to mist form and such that just simply evade the whole hit.

ALSO, when warrior has used endure pain and he is being hitted he still gains adrenaline from Cleansing Ire, which is nice.

i see, no wonder my warrior melts even after activating endure pain and berserker stance (in the past when i tried using those skills) since berserker stance only stops new conditions from being applied, it does not stop the 10 conditions already applied from melting the warrior away.