(edited by IchigoHatake.5098)
Warrior Hammer too strong?
There I thought Mesmers are supposed to be better at 1v1.
Dodge is not your only option. You can blind + block + or just cripple and chill them so that they don’t get in range. Of course if you play a build with none of these, then perhaps your build just isn’t meant to counter hammer warrior. It happens, no build is a counter to everything.
Seriously I haven’t heard much complain about hammers after the nerf.
You sound squishy, build better.
Also as said above, you’ve got a full kitten nal available to shut a hammer warrior down.
This guy got a pantsing.
https://www.youtube.com/watch?feature=player_detailpage&v=_8td7XyA1JU#t=979
hammer warriors do indeed have too much stuns.
You don’t have to nerf the damage, you don’t have to nerf the cooldowns, you don’t have to remove traits. Just add the little “feature”: Enemies who are already stunned can’t be stunned as long as the prior stun persists.
This is a L2P issue.
Like a hardcore L2P issue.
You have stealth, invul, block, protection, teleport (x2 if you have a staff) and if you bring it a knockback as well as a daze…
You should never have trouble with a hammer warrior as a mesmer.
Although I have had 8 character slots with one of each professions to 80, I personally main an engineer. When I look at most of the hammer skills, the damage is comparative to that of, say, the bomb kit. Earth Shaker does equivalent damage and effects to Big ol’ Bomb. Now where I see the problem comes in is Bomb kit for example, has some defensive CC with glue bomb or smoke bomb, the problem is they do absolutely no damage at all. While Staggering Blow and Hammer shock, both do CC+ the damage of my Bomb.
Personally, I do not mind the damage. I also do not mind the CC. I do mind the fact that they can combine both at the press of one button. All and all though, I don’t really have a problem with it. I have the option to blind them, use stun breakers, counter with soft CC of my own, and dodge intelligently.
I tend to be a player that likes CC builds in all the professions when I play them. I really try to build around stun/knockbcks, cripples, and immobilizes. Even though I favor that type of build, I am perfectly happy with the idea of a player who is currently stunned or immobilized, not being able to be stunned or immobilized further, until the previous one is worn off. The reason I am okay with that, is because it will not effect my play. I would simply use a skill to re-stun or re-immobilize, only after they get free. As I see it, all this does is create an environment where a player simply has to wait a second or two before using a skill with stun or immobilize, instead of gaining benefits from spamming them.
the damage is way too high, its a CC weapon with its traits in a bunker tree.
it shouldn’t be doing 5k crits.
the damage needs atleast halving.
people should use hammer because they want to sacrifice their damage so they can get CC.
the damage is way too high, its a CC weapon with its traits in a bunker tree.
it shouldn’t be doing 5k crits.
the damage needs atleast halving.
people should use hammer because they want to sacrifice their damage so they can get CC.
1v1 the only way it does 5k damage is if the warrior is completely zerker, and you are too squishy. Most ES does around 2k to 3k after the nerf. In fact the only Hammer skill that might do 5k on crit on low armor is Hammer 2 and 5, both are short range slow skills that are very hard to hit.
Gotta agree, hammer warrior is pretty cheese. Thats why they are so prevalent in wvw now, hammer trains everywhere. Just mauls everything in its path. Sure you can avoid it but anyone that isnt playing at a very high level of ability is just steam rolled. Pretty funny actually, needs fixing tho.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
How do you lose against a hammer warrior with a mesmer?
With the staff you have a teleport every 8-10 seconds. With the sword every 10 to 12 seconds you have a 2 second evade. You have blink every 24-30 seconds. You have kitten near permanent vigor. You have stealth a quarter of the time. You have distortion. If you went a PU build you have aegis and protection. Mesmers have an assortment of cripples, stuns, immobilizes and dazes.
I am assuming by what you said he went hammer/axe. That means they have zero mobility and you should be able to kite circles around him. If he killed you with one combo then something is probably wrong with your build. Either he went mostly zerker (which should mean your phantasms should of made quick work of him, unless you have low power) or more of an average build (which means you probably need more toughness and vit).
I’m sorry but your whole rationale of "Class X" beat "Class Y" so Class X needs a nerf is just stupid. Especially as a mesmer who have so many active defenses and who are supposed to be the counter to warriors in a 1v1 scenario.
Gotta agree, hammer warrior is pretty cheese. Thats why they are so prevalent in wvw now, hammer trains everywhere. Just mauls everything in its path. Sure you can avoid it but anyone that isnt playing at a very high level of ability is just steam rolled. Pretty funny actually, needs fixing tho.
Pretty much this ^, you can call it a L2P issue if you want. The problem is it’s only at very high levels that people become very good at dealing with hammer warriors. Before that it’s just a steamroll.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Gotta agree, hammer warrior is pretty cheese. Thats why they are so prevalent in wvw now, hammer trains everywhere. Just mauls everything in its path. Sure you can avoid it but anyone that isnt playing at a very high level of ability is just steam rolled. Pretty funny actually, needs fixing tho.
Pretty much this ^, you can call it a L2P issue if you want. The problem is it’s only at very high levels that people become very good at dealing with hammer warriors. Before that it’s just a steamroll.
On a mesmer
It doesn’t take a very high level..
It takes an understanding on what melee range is.
and for that mesmer to not be AFK.
Actually even not on a mesmer..
IF you know what your dodge key does you can get away from pretty much all of a hammer warrior’s attacks.
How do you lose against a hammer warrior with a mesmer?
With the staff you have a teleport every 8-10 seconds. With the sword every 10 to 12 seconds you have a 2 second evade. You have blink every 24-30 seconds. You have kitten near permanent vigor. You have stealth a quarter of the time. You have distortion. If you went a PU build you have aegis and protection. Mesmers have an assortment of cripples, stuns, immobilizes and dazes.
I am assuming by what you said he went hammer/axe. That means they have zero mobility and you should be able to kite circles around him. If he killed you with one combo then something is probably wrong with your build. Either he went mostly zerker (which should mean your phantasms should of made quick work of him, unless you have low power) or more of an average build (which means you probably need more toughness and vit).
I’m sorry but your whole rationale of “Class X” beat “Class Y” so Class X needs a nerf is just stupid. Especially as a mesmer who have so many active defenses and who are supposed to be the counter to warriors in a 1v1 scenario.
First of all I went max phantasm dmg, doesn’t work at all, you need to realize that the warrior also has damage negation, and you make it sound like i can avoid it all the time. Sure i have blink and evade, but where would i get block?
This is a L2P issue.
Like a hardcore L2P issue.You have stealth, invul, block, protection, teleport (x2 if you have a staff) and if you bring it a knockback as well as a daze…
You should never have trouble with a hammer warrior as a mesmer.
Invulnerability high Cd, lose all my phantasms.
protection: where do I get this -_-
stealth: high cd
block: where do i get this -__-
you make it look like im using pu, because only pu has all of this ^
The main point is the warrior didn’t dodge any of my max damage phantasms. Yet I’m the one to die.
If I am allowed to kite a warrior, then yes it is very easy to kill him. Now, try that on a little tiny point in conquest and you’ll find its rather difficult to kite x. x
Retired.
Rejoice, Anet has finally nerfed the Hammer into the ground. At least now, when I pound someones face in they have no reason to come crying on the forums.
“…let us eat and drink, for tomorrow we shall die;.”
IF you know what your dodge key does you can get away from pretty much all of a hammer warrior’s attacks.
They can stun a lot more than you can dodge. Fought em lots, know how to do it, but you’re misleading. Theres a lot more to it.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
mesmers are still annoying for most classes so you shouldnt complain if someone managed somehow to beat your mesmer this does not make his class automatically op
The issue of the hammer stun warrior is not in small battles or even 1v1 it is their prevalence in WvW because in mass fights they are unbalanced. They need nerfed especially their CC.
First of all, the OP clearly said 1v1, as a mesmer vs a hammer warrior.
As for groups, ever heard of stability? In a good group, they have people buff stability to others around. It is a counter to hammer cc. In a good game, there should be plays and counter plays.
If we nerf everything that a bad player doesn’t know how to counter, you might as well turn GW2 into a first (or third) person shooter.
Gotta agree, hammer warrior is pretty cheese. Thats why they are so prevalent in wvw now, hammer trains everywhere. Just mauls everything in its path. Sure you can avoid it but anyone that isnt playing at a very high level of ability is just steam rolled. Pretty funny actually, needs fixing tho.
Pretty much this ^, you can call it a L2P issue if you want. The problem is it’s only at very high levels that people become very good at dealing with hammer warriors. Before that it’s just a steamroll.
On a mesmer
It doesn’t take a very high level..
It takes an understanding on what melee range is.
and for that mesmer to not be AFK.Actually even not on a mesmer..
IF you know what your dodge key does you can get away from pretty much all of a hammer warrior’s attacks.
No it is actually quite hard to have more than a dodge every 8 seconds. There are 3 knockback on the weapon so unless someone blows their long cooldown invulns or stability they are going to get stunned. Also, hammer has more than 50% cripple up time so your other point doesnt hold up well when combined with warriors absurd mobility.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
The issue of the hammer stun warrior is not in small battles or even 1v1 it is their prevalence in WvW because in mass fights they are unbalanced. They need nerfed especially their CC.
In your words you state the issue with hammer stun warrior is in massed fights… ok, lets run with that.
In mass fights you should be in a party with someone who can provide stability if your class cannot, every party should have a guardian present. You should also have at least one stun breaker utility skill as well. You will find these things make all the difference.
If you run round in a ill prepared disorganised zerg ball then don’t be surprised if a well drilled hammer train vanguard smashes you.
Hammer has been nerfed so hard now through 3 successive patches that its a waste of space in anything other than WvW and really only shines now when fighting ill prepared folks. Luckily there are still plenty of those.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.
Gotta agree, hammer warrior is pretty cheese. Thats why they are so prevalent in wvw now, hammer trains everywhere. Just mauls everything in its path. Sure you can avoid it but anyone that isnt playing at a very high level of ability is just steam rolled. Pretty funny actually, needs fixing tho.
Pretty much this ^, you can call it a L2P issue if you want. The problem is it’s only at very high levels that people become very good at dealing with hammer warriors. Before that it’s just a steamroll.
On a mesmer
It doesn’t take a very high level..
It takes an understanding on what melee range is.
and for that mesmer to not be AFK.Actually even not on a mesmer..
IF you know what your dodge key does you can get away from pretty much all of a hammer warrior’s attacks.No it is actually quite hard to have more than a dodge every 8 seconds. There are 3 knockback on the weapon so unless someone blows their long cooldown invulns or stability they are going to get stunned. Also, hammer has more than 50% cripple up time so your other point doesnt hold up well when combined with warriors absurd mobility.
There is one aoe knockback and 1 single target knockdown and 1 aoe stun. Stability deals with these as does a stun breaker. Of course, blind, block etc can cancel them out as well, all three hammer skills are quite well telegraphed. Traited the cd’s on these are 7/16/24 assuming the warriro can build adrenaline within 7secs.
Cripple I grant you is 50% but its a condition…… and hence can be cleared and there are traits and skills and buff that break or reduce it as well
If a warrior is wielding a hammer he loses some mobility since he can’t have both greatsword and sword/horn and a hammer…. so have to choose between gs and sw/wh
Anyway, I can see if really doesn’t matter what I say here, in your mind hammer warrior is the problem and the reason you lost to one must be because they are OP and it really could not be some other reason could it….
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.
(edited by Kreen.3925)
As a necro I have problems with them too. We barely got any stability or stuff like that to hold those stuns off. And the skills that we do have (such as spectral walk) have a way longer refresh rate than those hammer stuns.
As a necro I have problems with them too. We barely got any stability or stuff like that to hold those stuns off. And the skills that we do have (such as spectral walk) have a way longer refresh rate than those hammer stuns.
One word fear…… You can do that quiet often. At least the nerco I face does.
I dont know that hammer warrior is OP but its definately a very strong build to 1-1. Fighting against on my ranger is one of the tougher fights in the game atm, any mistep is punished heavily and no real weakness, its pure offense. I find it tough to even get breathing room to cast stability at times (at which point they often run away).
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
As a necro I have problems with them too. We barely got any stability or stuff like that to hold those stuns off. And the skills that we do have (such as spectral walk) have a way longer refresh rate than those hammer stuns.
One word fear…… You can do that quiet often. At least the nerco I face does.
I use that as much as I can, still not good enough. They have much stability and fear lasts only for a short time. Sometimes I can defeat them, but I have the feeling that if the hammer warrior plays it right, the necro don’t have much chance.