Warrior Lonbow-the real culprit

Warrior Lonbow-the real culprit

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Posted by: Phoenix.5047

Phoenix.5047

Having waited a while before posting my thoughts on the Adrenaline nerf, I think the revelation of the Balancing Act post is my cue.

It seems that the Adrenaline nerfs were a reaction to the excess utility of the Longbow, and not the adrenaline mechanic itself.
Specifically:
-Longbow AA generates adrenaline quickest of all weapons, and at range.
-Longbow Burst does not require it to hit anything to activate Cleansing Ire

That’s without mentioning the might-stacking capability that only Longbow can bring, as a warrior. There’s no question as to why Longbow is practically mandatory in PvP.

Every other weapon has a much harder time both building adrenaline, and landing a burst skill, because of any combination of activation time, animation telegraph, and travel distance/range.

Now, I won’t argue that burst and adrenaline management didn’t need a nerf, but perhaps losing all adrenaline on a miss, when it is so easy to miss without longbow, is a harsh penalty. Assuming the ease of landing a burst skill with other weapons will not be changed, I propose the following solutions:
-Require longbow to hit on the initial strike in order to activate cleansing ire. This requirement may also extend to creating the fire field, I feel the former change is enough. This removes one of the massive advantages and reasons for using longbow over other weapons.
-Instead of losing all adrenaline, lose 1 or 2 bars of adrenaline per miss. Traited with Burst mastery, this can be reduced to 1/2 or 1 bar of adrenaline. This is to balance out the ease with which burst skills can be avoided.

On the note of adrenaline generation: without traiting specifically for adrenaline generation, warriors actually gain very little adrenaline over the course of a fight, with the exception of course of Berserker Stance. Taking adrenaline traits when they compete for slots with Berserker’s Power, Last Chance/Dual Wield Agility, DotE, and even Warrior’s Sprint is, in most cases, an unfair choice.
Perhaps adrenaline gain should be looked at again, especially if a full adrenaline loss is planned. The secondary effect of Cleansing Ire, which I’ll admit I wasn’t even aware of until it was pointed out during the Skillbar warrior episode release, would make sense as an inherent part of the warrior profession; one would become increasingly agitated as one is being hit. Changes of this sort might encourage warriors away from Cleansing Ire and Signet of Rage, which seem to be the most popular (if not mandatory) components of a working warrior build.

Edit: That second bit about Adrenaline Regen—not really part of the post, more like thinking out loud. Mostly Fix LB interaction with CI to put it in line with other weapons

Thanks for reading, open to thoughts.

(edited by Phoenix.5047)

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Posted by: Esplen.3940

Esplen.3940

A significant nerf to LB could be it shoots a projectile that, when it connects, places a Fire Field on the ground. Think Fire Elemental Fractal but with Fire Fields instead of Fire Bubbles.

This would make it harder to hit (sidestepping, LoS). Make it unusable for might stacking out of combat. Make it require planning and forethought before just dropping it (if a target is in melee, they’ll get hit by it, unless you’re blinded).

For LB being the easiest weapon to get full adrenalin, wouldn’t that be based on the enemy standing still or moving in straight lines? If an enemy sidesteps or zig zags, your arrows will miss and you won’t get any adrenalin…

However, for the secondary effect of Cleansing Ire, I agree completely.

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Posted by: Dirame.8521

Dirame.8521

My thoughts on this is to wait and see how much Adrenaline you can gain with the combination of the new Signet of Rage and passive adrenaline traits.

Adrenaline might be a problem but we can’t decide that yet

Your thoughts on the Longbow are exactly what I suggested in my recent video about the changes. But with no one explaining how things work with the Longbow, all I can assume is that it still functions the way it’s always functioned.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
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Posted by: DeceiverX.8361

DeceiverX.8361

It’s not just longbow. It’s Hambow in general. Warrior misses earthshaker due to a really well-timed dodge? Well, better just wait 8s and try again without actually needing to land other hits or build up the resource.

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Posted by: Dirame.8521

Dirame.8521

It’s not just longbow. It’s Hambow in general. Warrior misses earthshaker due to a really well-timed dodge? Well, better just wait 8s and try again without actually needing to land other hits or build up the resource.

Good thing about Earthshaker is that it’s AoE and AoE has a higher chance of hitting when everyone isn’t paying attention. Not including undodging pets and ai. Turret Engies and Minion Master Necros just give them more ammo.

I make guides to builds you may not have heard of;
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Posted by: xbutcherx.3861

xbutcherx.3861

Love people solutions post, they are so unbalanced and for OP own benefit, get over it.

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Posted by: Rengaru.4730

Rengaru.4730

Self-qoute from another thread:

With the upcomming change to Adrenaline they should tweak Combustive Shot or the Longbow will become even more important than it already is.

When missing any other Burst skill drains your Adrenaline the guaranteed “hit” from Combustive Shot will make it way better to trigger Cleansing Ire.

Here’s an example how it could work:

  • The initial hit does more damage, but if it misses Cleansing Ire will not trigger.
  • The field will apply 1 second of burning every second (so it applies burning more reliable).
  • The field no longer does physical damage (to prevent this skill from generating loads of Adrenaline).

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Posted by: Dirame.8521

Dirame.8521

Love people solutions post, they are so unbalanced and for OP own benefit, get over it.

What would you have happen with the Warrior then?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
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Posted by: Esplen.3940

Esplen.3940

Love people solutions post, they are so unbalanced and for OP own benefit, get over it.

What would you have happen with the Warrior then?

Clearly nothing, they’re just weak enough as is. /sarcasm

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Posted by: silentnight warrior.2714

silentnight warrior.2714

When the new balance patch hits, the longbow would be mandatory for almost every warrior, and not because it will become stronger with the new patch, (it will get weaker due to adrenaline management) but because other bursts are easy nulified and with the adrenaline change you cannot use longbow f1 when you miss a earthshaker or eviscerate to get rid of conditions.

After the new patch longbow burst will see less use, unless people just decide to not use hammer or axe burst.

With those changes even longbow would be unviable in pvp. And i dont remember any other skill (could exist but i dont remember one now) that has to connect to create the field it should create.

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Posted by: Phoenix.5047

Phoenix.5047

.

:

Exactly what you just said, it is a worry of mine as well- that warriors will be forced to not only use Longbow, but refrain from using their burst at all, opting instead for passive play through Adrenal traits (Adrenal Health, Berserker’s Power), saving adrenaline instead for on-demand condi cleanse through Combustive Shot.

The second proposed solution was to (hopefully) keep not just Longbow, but all burst skills viable, simply because they’re difficult to land without an elaborate set-up. That’s at least one or two conditions cleaned, despite having missed the first burst (and assuming you can land the second), while lowering the damage output/utility duration on the burst.

Ultimately, not nerfing Longbow will make it mandatory post-patch.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It seems that the Adrenaline nerfs were a reaction to the excess utility of the Longbow, and not the adrenaline mechanic itself.

You’re wrong, it’s everything else too.

The rest of your argument/post is therefor irrelevant.

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Posted by: Phoenix.5047

Phoenix.5047

  • The field no longer does physical damage (to prevent this skill from generating loads of Adrenaline).

Just a quick clarification, Combustive Shot damage does not generate Adrenaline as is, at least not in the testing I did.
Still, good to see that a handful of us can see the problems with Longbow.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

combustive shot does not generate adrenaline at all in the first place.

some kittens complained about a thing that does not exist, and that lead to some really unjustified nerfs to the damage.

real kitten.

combustive shot is fine.
lets leave it that way.

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Posted by: Neptune.2570

Neptune.2570

Wouldn’t mind it having a small initial hit like there doing with choking gas, just to eliminate the grey area with it’s regards to CI.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: Carighan.6758

Carighan.6758

I’m sorry, but Longbow itself just doesn’t feel that out of whack. It’s a nice weapon. It’s the Adrenaline skill which is off, and given the changes coming I really feel Adrenaline itself is wrong. Look at the other Adrenaline-skills, their spammability is always problematic.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Sarrs.4831

Sarrs.4831

I don’t believe the longbow will be particularly overblown, as I think there’ll be a viable alternative to Cleansing Ire in Brawler’s Recovery.

Nalhadia – Kaineng

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Posted by: JETWING.2759

JETWING.2759

Then the problem isn’t longbow, but cleansing ire.
Combustive Shot will only make more adrenaline if used against AI builds. I d think that this is one way of balance, the same occurs with Earthshaker and flurry.
That skill and projectile are so slow… The foe can just reflect, blinds, destroy, interrupts… All before the projectile hits the ground and triggers the trait.

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Posted by: deda.8302

deda.8302

The only solution to this is rase CD on burst skils to 15-20 sec and you have solved all the problems….

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Posted by: Assassin X.8573

Assassin X.8573

Pre patch: if you have trouble generating/managing adrenaline you either need to L2Play or rethink playing warrior.

Post patch: if you have trouble generating/managing adrenaline you either need to L2Play or rethink playing warrior.

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

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Posted by: Chokolata.1870

Chokolata.1870

Longbow f1 is indeed a bit to good. It does damage and is a guaranteed CI proc.

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Posted by: fellyn.5083

fellyn.5083

I think people aren’t gonna be happy until warrior is bottom tier again. Seems like anet agrees.

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Posted by: coglin.1867

coglin.1867

I think people aren’t gonna be happy until warrior is bottom tier again. Seems like anet agrees.

Really? Because they ask for some congruency in how burst skills function with cleansing ire so that one weapon is not specifically better then another in that respect?

This signifies putting warrior on the bottom tier to you? As I see it, if changing a single weapons burst so that it functions with CI in the same manner as the other, put you on the bottom tier on your warrior, I would suggest that what has you on the bottom tier in that case is not the skills function change.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Cynz.9437

Cynz.9437

i just hate the huge aoe range on combustive shot, it is double of the capture point and stays there for long time :/

make combustive shot require a target and hit on target, make healing signet work like signet of malice so warriors have actually work for their heals instead of just afk somewhere

i was chased by 3 ppl that couldn’t kill me for very long time while i was running around the temple pillar getting healing from HS + AH and spammed combustive shot whenever i could… it was just silly and shouldn’t be happening

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: xbutcherx.3861

xbutcherx.3861

The only solution to this is rase CD on burst skils to 15-20 sec and you have solved all the problems….

LOL look at this solution? isn’t this funny?

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Posted by: nicknamenick.2437

nicknamenick.2437

Longbow f1 is indeed a bit to good. It does damage and is a guaranteed CI proc.

Yeah my Autoattack is also to good… it does damage and builds adrenaline.

Must nerf it.

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Posted by: xbutcherx.3861

xbutcherx.3861

It is funny warrior is getting nerfed and people still complaining it wasn’t enough!!!

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Posted by: coglin.1867

coglin.1867

It is funny warrior is getting nerfed and people still complaining it wasn’t enough!!!

No, people are simply discussing How a specific weapon set is the source of certain issues with a build. We all know the profession itself isn’t over powered, only that specific aspects of specific builds are. The problem is that you have some warrior haters offering unreasonable solution, and warrior fans offering unhelpful wise cracks.

If you disagree that the longbow is somewhat problematic with the build, then offer a reasonable counter argument or reasonable alternative solution.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: xbutcherx.3861

xbutcherx.3861

It is funny warrior is getting nerfed and people still complaining it wasn’t enough!!!

No, people are simply discussing How a specific weapon set is the source of certain issues with a build. We all know the profession itself isn’t over powered, only that specific aspects of specific builds are. The problem is that you have some warrior haters offering unreasonable solution, and warrior fans offering unhelpful wise cracks.

If you disagree that the longbow is somewhat problematic with the build, then offer a reasonable counter argument or reasonable alternative solution.

Why would I do that? I’m happy how it is at this moment, and to be honest all the same people that are here or any other “I hate warrior because I can’t kill them” post are the same.

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Posted by: coglin.1867

coglin.1867

Why would I do that? I’m happy how it is at this moment, and to be honest all the same people that are here or any other “I hate warrior because I can’t kill them” post are the same.

Well feel free to quote the post in this thread in which someone made such a statement. I must have missed it.

So you do not feel that combustive shot isn’t OP in comparison to the other Burst skills in the context of how it functions with cleansing ire? You feel it is justified that one weapon procs cleansing ire 100% of the time and the others do not? Don’t you feel that limits diversity a bit and puts an imbalance in your weapons burst skills when you compare them?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: xbutcherx.3861

xbutcherx.3861

Why would I do that? I’m happy how it is at this moment, and to be honest all the same people that are here or any other “I hate warrior because I can’t kill them” post are the same.

Well feel free to quote the post in this thread in which someone made such a statement. I must have missed it.

So you do not feel that combustive shot isn’t OP in comparison to the other Burst skills in the context of how it functions with cleansing ire? You feel it is justified that one weapon procs cleansing ire 100% of the time and the others do not? Don’t you feel that limits diversity a bit and puts an imbalance in your weapons burst skills when you compare them?

NO, no and mm no, any other question that is not the same over and over OP related topic?

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Posted by: Carighan.6758

Carighan.6758

i just hate the huge aoe range on combustive shot, it is double of the capture point and stays there for long time :/

Without wanting to say the weapon is fine, 4 seconds is not “a long time”. I’ve got full 100% blocks which last that long.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: coglin.1867

coglin.1867

Why would I do that? I’m happy how it is at this moment, and to be honest all the same people that are here or any other “I hate warrior because I can’t kill them” post are the same.

Well feel free to quote the post in this thread in which someone made such a statement. I must have missed it.

So you do not feel that combustive shot isn’t OP in comparison to the other Burst skills in the context of how it functions with cleansing ire? You feel it is justified that one weapon procs cleansing ire 100% of the time and the others do not? Don’t you feel that limits diversity a bit and puts an imbalance in your weapons burst skills when you compare them?

NO, no and mm no, any other question that is not the same over and over OP related topic?

Really? You do not feel the fact that it is the only weapon with a 100% chance to proc CI makes it over powered in comparison to all of the other warrior’s weapons burst skills? Or that this limits diversity by allowing one weapon to be superior to the other choices you have?

So why do you feel it is reasonable for it to function this way over all of the other weapon options you have? Why wouldn’t you want all of the others to function similarly?

You stated you do not feel combustive shot is over powered in comparison to eviscerate, arcing slice, earthshaker, skull crack, kill shot, or flurry. Why do you feel it is not over powered in the context of how it procs CI in comparison to those other skills?

I mean your previous answers contradicted one another. You said “no” you didn’t feel it was OP when compared to the other burst skills. But then on the second question in which you were asked if you feel it is justified that one weapon procs cleansing ire 100% of the time and the others do not?, and you also replied “no” to this. …………….So tell me, how to you feel it is not overpowered in comparison, then go on to say you also do not feel that the skill is justified to be a guaranteed proc.

Care to explain your self contradiction? I am trying to understand where you are coming from, but your making it difficult.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: insanemaniac.2456

insanemaniac.2456

it isnt just longbow, its axe and hammer too. the bursts are just too good for the opportunity cost and there is no reason you should ever have them sitting off of cd, whether you miss or not.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I wouldn’t mind any damage dealt to any enemy in the Combust. Shot field taking damage being the proc for CI, rather than it just landing on the ground.

Axe is fine now that Adren drains.

E.Shaker is fine now that Adren drains.

GS is now partially viable as a pvp weapon.

I cant help but think that “warriors being nerfed back to bottom tier” is the aim of many players though.

If we did have to hit with combust. shot to proc CI, then would the large “warrior is OP” crowd be placated? Or would they just move on to: “shout heal warrior op, Heavy class OP, Endure Pain OP, mobility OP” until we were just sandbags again?"

’Cause frankly, if there would be no point at which the consensus would agree that Warriors are not overpowered short of downright making them damage sponges, now is a good a point as any to stop nerfing.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: nearlight.3064

nearlight.3064

I view the longbow as a utility weapon that is taken on most successful pvp builds, similarly to the necro staff, as most successful builds will take that weapon just for utility, although the longbow is much much better for pvp than necro staff is, yet they are both mandatory to an extent.

I’d simply want combustive shot to only proc cleansing ire if it hits a target, and honestly I’d suggest toning down the power of the area denial of that skill, either by size or duration, because it forces you away from a huge area, and if you stay there you could easily get wrecked by burning thanks to celestial and might, and I just feel that’s a bit too strong. You don’t see necro marks having as raw area control and denial power as that one skill, and neither do you see wells having that effect because they match the size of a capture point and they are much shorter in duration, this having much weaker area denial power than combustive shot.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I view the longbow as a utility weapon that is taken on most successful pvp builds, similarly to the necro staff, as most successful builds will take that weapon just for utility, although the longbow is much much better for pvp than necro staff is, yet they are both mandatory to an extent.

I’d simply want combustive shot to only proc cleansing ire if it hits a target, and honestly I’d suggest toning down the power of the area denial of that skill, either by size or duration, because it forces you away from a huge area, and if you stay there you could easily get wrecked by burning thanks to celestial and might, and I just feel that’s a bit too strong. You don’t see necro marks having as raw area control and denial power as that one skill, and neither do you see wells having that effect because they match the size of a capture point and they are much shorter in duration, this having much weaker area denial power than combustive shot.

If both of those changes happened, you’d consider the class balanced?

CI proc on hit, smaller field radius ?

I’d like to note that armor that applies to all classes should not be taken as a reason for a class being overpowered, and that celestial warriors will do lower damage at the cost of higher burning.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: JETWING.2759

JETWING.2759

The OP is probably using wrongly a condition build to comes here QQ about not only a specific skill of one specific weapon, but the better way of sustain that the class haves (Longbow + Defense line with CI)
The OP just confirm that an warrior without CI is a Warrior dead. To get this trait, the warrior looses important traits that grants dps or even more sustain.

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Posted by: Phoenix.5047

Phoenix.5047

The OP is probably using wrongly a condition build to comes here QQ about not only a specific skill of one specific weapon, but the better way of sustain that the class haves (Longbow + Defense line with CI)

Wrong on both counts I’m afraid. I main warrior, and I use an axe/hammer power/signet build. Being a warrior, I understand that LB is simply better than every other weapon, thanks to guaranteed CI proc. And that should be fixed.

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Posted by: deda.8302

deda.8302

xbutcherx.3861

"
The only solution to this is rase CD on burst skils to 15-20 sec and you have solved all the problems….

LOL look at this solution? isn’t this funny?"

What so funny about it? your inability to comprehend or what???

Waiting 5more second would be better then lose adrenalin on miss…
If i remember correctly theifs’s steal was at 14 or 18 sec at 1 point,could be my memory is wrong…

Any way posiblity that you cc some1 for 2-3 sec clean 3 cond and all that every 7 sec is a bit 2 much,now all weapon sets except the main culprit will suffer for this change but h/b duo will stay the same with min skill required 2 execute,so yeah laugh all you want…
If they have done this before skullcrack nerf there wouldn’t be need 2 nerf scullcrack or nerf adrenalin now it wouldn’t be abused by h/b …

(edited by deda.8302)

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Posted by: nicknamenick.2437

nicknamenick.2437

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

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Posted by: xbutcherx.3861

xbutcherx.3861

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

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Posted by: nicknamenick.2437

nicknamenick.2437

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

Why dont you use those skills in pvp and tell me how you did..

I MUCH rather have 3x stances and ZERO traits lost into a useless traitline…
(ow and btw we are already forced to go 4 into defence and 3 into discipline)

Lets all run warhorn now in pvp and blast sound them to deaf (no not death.. deaf)

Yeaah!

(edited by nicknamenick.2437)

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Posted by: xbutcherx.3861

xbutcherx.3861

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

Why dont you use those skills in pvp and tell me how you did..

I MUCH rather have 3x stances and ZERO traits lost into a useless traitline…

Lets all run warhorn now in pvp and blast sound them to deaf (no not death.. deaf)

Yeaah!

Actually I’m running shout/condition build and is going very well.

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Posted by: nicknamenick.2437

nicknamenick.2437

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

Why dont you use those skills in pvp and tell me how you did..

I MUCH rather have 3x stances and ZERO traits lost into a useless traitline…

Lets all run warhorn now in pvp and blast sound them to deaf (no not death.. deaf)

Yeaah!

Actually I’m running shout/condition build and is going very well.

Haha i was just thinking about that…

And you complain about combustive shot where you walk the most out of balanced build for warrior>??

But good luck trying that on power builds..

Or are you saying we all should run your lame condi bunker build?

Nvm you dont have to reply to it. because this is your problem:

You use a overpowered build. complaining about something else thats a MUST HAVE for all other builds.. but not you.

So yes it must be overpowered because you dont miss it in your OPness build

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

I’m not complaining about any profession! I’m complaining about the whiners… I’m happy even with incoming nerf.

(edited by xbutcherx.3861)

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: coglin.1867

coglin.1867

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

What people don’t seem to understand (and by people, I mean you), is that by definition, this is imbalance among the weapon sets. There is no rational justification for one weapons burst skill to function differently with the CI trait then the other weapon sets. If you feel you need to use a weapon just for its exploitative interaction with the trait, then that is certainly problematic and it promotes a lack of diversity in builds, by having one in a superior position.

Hypocrisy at its finest. You make a 2 sentence post, and one sentence literally contradicts the other one entirely.

I’m not complaining about anything!!

I’m complaining about the whiners…

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

I’m not complaining about anything!! I’m complaining about the whiners… I’m happy even with incoming nerf.

aah ok than its OK :-)

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

What people don’t seem to understand (and by people, I mean you), is that by definition, this is imbalance among the weapon sets. There is no rational justification for one weapons burst skill to function differently with the CI trait then the other weapon sets. If you feel you need to use a weapon just for its exploitative interaction with the trait, then that is certainly problematic and it promotes a lack of diversity in builds, by having one in a superior position.

Hypocrisy at its finest. You make a 2 sentence post, and one sentence literally contradicts the other one entirely.

I’m not complaining about anything!!

I’m complaining about the whiners…

Well why cant Longbow be better in removing conditions?
Because thats a kitten hard reason why most warriors use longbow…

If hammer doesnt have CC we wont use hammer

If Axe doesnt have evi it wouldnt be used in pvp (PVP! not pve..)

Etc

etc..

All weapons are better in something else..

If you want ALL weapons to be the same with F1.. why not give Rifle a 1/2 sec kill shot hmm??

Or make all melee F1 a 600 leap like hamemer.. would be cool a 600 leap on Evi / arcing slice / skull crack / flurry.

Because they should ALL be the same right?? all SHOULD have the same succes/fail rate right??

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

Why dont you use those skills in pvp and tell me how you did..

I MUCH rather have 3x stances and ZERO traits lost into a useless traitline…

Lets all run warhorn now in pvp and blast sound them to deaf (no not death.. deaf)

Yeaah!

Actually I’m running shout/condition build and is going very well.

Haha i was just thinking about that…

And you complain about combustive shot where you walk the most out of balanced build for warrior>??

But good luck trying that on power builds..

Or are you saying we all should run your lame condi bunker build?

Nvm you dont have to reply to it. because this is your problem:

You use a overpowered build. complaining about something else thats a MUST HAVE for all other builds.. but not you.

So yes it must be overpowered because you dont miss it in your OPness build

Also I always used the power build A/A – LB, 6-0-4-0-4 and was doing well too.