[Warrior] Mending, Rampage, Physical Training

[Warrior] Mending, Rampage, Physical Training

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

proposals:

tl; dr
1. make both [Healing Skill] Mending and [Elite Transform Skill] Rampage into [Physical Type] so they benefit from recharge reduced from [Trait] Physical Training.

2. buff [Trait] Physical Training so that it makes [Physical Type] Skills more viable.

3. allow to use [Physical Healing Skill] Mending and [Physical Utility Skills] Kick, Stomp, Bull’s Charge, Throw Bolas while transformed after using [Elite Physical Transform Skill] Rampage.

the details:

Mending
1 s Activation time | 20 s Recharge time
Slot Healing | Type Physical
“Cure three conditions and heal yourself.
Healing: 5,240 (1.0)
Conditions Removed: 3

- made it into physical type
- revised the wording since conditions are removed first before heal is applied.

Rampage
1 s Activation time | 150 s Recharge time
Slot Elite | Type Physical Transform
“Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.”
Damage Reduced: 25%
Stability: 20 s
Swiftness: 20 s
Immobilize: Unable to move.
Cripple: -50% Movement Speed
Chilled: -66% Movement Speed, -66% Skill Recharge Rate
Duration Decrease: 33%
Duration: 20 s

- made it into physical transform type
- nothing else changed

Physical Training
Trait line Strength | Tier Grandmaster | Type Major
“Activating physical skills reduces recharge on all recharging physical skills. Reduces recharge on physical skills. Able to use physical skills while transformed.”
Recharging physical skills recharge reduced: 20%
Recharge reduced: 20%

for example, i transform using rampage, 120 s recharge counts down.
5 s later i use bulls charge on someone, 115 × 0.8 = 92 s is the remaining recharge of rampage. bulls charge recharge of 32 s counts down
2 s later i use stomp,
90 × 0.8 = 72 s remaining recharge of rampage
30 × 0.8 = 24 s remaining recharge of bulls charge
stomp recharge of 36 s counts down

6 s later i use kick
66 × 0.8 = 52.8 s remaining recharge of rampage
18 × 0.8 = 14.4 s remaining recharge of bulls charge
30 × 0.8 = 24 s remaining recharge of stomp
kick recharge of 16 s counts down

6 s i use mending
46.8 × 0.8 = 37.44 remaining recharge of rampage
8.4 × 0.8 = 6.72 remaining recharge of bulls charge
18 × 0.8 = 14.4 remaining recharge of stomp
10 × 0.8 = 8 remaining recharge of kick
mending recharge of 16 s counts down

in this example, 19 s have passed since rampage was activated, but the remaining recharge time of rampage was reduced to 37.44 s and will be further reduced once bulls charge and kick can be used again. lets continue further.

7 s later, i use bulls charge again.
30.44 × 0.8 = 24 s remaining recharge of rampage
7 × 0.8 = 5.6 s remaining recharge of stomp
9 × 0.8 = 7.2 s remaining recharge of mending

and so on. thus, with physical training, plus active usage of physical skills, the recharge time can be reduced tremendously! especially rampage!

warriors can rampage more often than ever with this grand master trait!

combined with distracting strikes, they will be inflicting confusions non stop!

discuss!

gw2 wiki source:
http://wiki.guildwars2.com/wiki/Mending
http://wiki.guildwars2.com/wiki/Physical_Training
http://wiki.guildwars2.com/wiki/Physical
http://wiki.guildwars2.com/wiki/Rampage

(edited by Deimos Tel Arin.7391)

[Warrior] Mending, Rampage, Physical Training

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Posted by: bobomb.5209

bobomb.5209

I would love to see changes like this. Aside from the increase to Bolas immobilize. Considering the strength tree already increased condition duration.

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Posted by: xbutcherx.3861

xbutcherx.3861

I wonder how you get this absurd ideas from, keep posting over and over these crazy changes.

[Warrior] Mending, Rampage, Physical Training

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Sure, because turning Mending into the highest healing value healing skill in the game and getting it to nearly the lowest heal skill cooldown is such a great idea…

Mending could use a small buff. This is definitely not it.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Mending and physical utility skills are certainly what needs be focused on in the future. However, this sort of buff might make it far too strong. I would rather they start small and just reduce the CD to 15 seconds and see how it works. With Restorative Strength it would practically make it a cleanse. As a result you could afford to run something like 6/x/x/x/6 with Frenzy and actually be somewhat viable. Right now trying to run a spike build like launch leaves you vulnerable to both conditions and other glassy characters. The weakness to glass is perfectly fine, but you should be able to at least resist condition builds long enough to actually deal your damage.

I like the idea of Physical Training enhancing the actual effectiveness of the skill but I think you’re making it too strong.

  • We don’t need more complaints about mobility but increasing the KD to 3 on Bull’s Charge seems pretty fair considering its telegraph and CD.
  • As much fun as Kick can be I’m not sure there’s any buffs that would make it worth taking, but I think having the skill gain Cleave when traited MIGHT make you consider it over Bull’s your other changes should probably be there by default because it’s pitiful in its current state.
  • The Stomp changes seem somewhat reasonable. I could actually see taking Bull’s, Frenzy, and Stomp if coupled with a Mending CD decrease and taking the traited Stability because you wouldn’t need Cleansing Ire. The skill is actually not bad in PvP for helping to clear a point or reviving an ally.
  • I don’t think it’s a good idea to promote more Immob stacking. Taken with a Sword and Leg Specialist the amount of Immob would just be atrocious. Hammer + Sword/Shield can already be really strong. Perhaps something like a 1 second Daze? Even that might be too strong however.

I’m really bummed that there’s going to be no change to Warrior heals. This is a problem with many classes, they tend to have one go-to heal and maybe 1 build takes advantage of another. This upcoming patch will make Healing Surge even more useless than it currently is.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

[Warrior] Mending, Rampage, Physical Training

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

thanks for the feedback everyone!

i have made some adjustments!

[Warrior] Mending, Rampage, Physical Training

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Posted by: Simon.3794

Simon.3794

Tbh, instead of double physical damage

instead, i would like see, every time you use a physical skill, you gain 2 second of quickness

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Posted by: xDudisx.5914

xDudisx.5914

I support the suggestion 1.

Ouroboro Knight’s [OK]

[Warrior] Mending, Rampage, Physical Training

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

it has been a month since this topic received any new posts, but better late than never, so here goes my replies:

@ Simon.3794
i dun think 2 seconds of quickness would be very useful though.
and some people may even think it may be overpowered!

@ xDudisx.5914
aye thanks for the feedback!

i recall someone was asking for a redesign of the warrior profession, instead of a redesign, make adjustments to the skills and traits which are less used by the majority of the people, so that more diversity is possible.

[Warrior] Mending, Rampage, Physical Training

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Posted by: Cygnus.6903

Cygnus.6903

These skills all need buffs, and this would be the way to do it.

Buffing Rampage skills damage by 100% would be insane though. Rampage already deals great damage. Instead, slightly buff the damage and the effects, and along with the cooldown reduction, it would be great.

A 4 condi clear+~305HP per second heal would be crazy too. It would make Mending rather mandatory. Keep it at 3 condi’s, and reduce the healing a bit to let HS keep it’s place amongst our healing skills.

Bull’s Rush, apart from obvious bugs, is actually a pretty good skill as is. Making it a 3 sec knockdown would be over the top IMO. Just increasing the damage by 100% is fine. Maybe increase the range to 1200.

I like the ideas a lot. Would fix many things all in one.

I only state my opinion unless stated otherwise.
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Posted by: Harper.4173

Harper.4173

I think that personally as long as Rampage takes away your utility skills it’ll never truly be worth it.

You just need them too much to be able to toss them out like that

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

These skills all need buffs, and this would be the way to do it.

Buffing Rampage skills damage by 100% would be insane though. Rampage already deals great damage. Instead, slightly buff the damage and the effects, and along with the cooldown reduction, it would be great.

A 4 condi clear+~305HP per second heal would be crazy too. It would make Mending rather mandatory. Keep it at 3 condi’s, and reduce the healing a bit to let HS keep it’s place amongst our healing skills.

Bull’s Rush, apart from obvious bugs, is actually a pretty good skill as is. Making it a 3 sec knockdown would be over the top IMO. Just increasing the damage by 100% is fine. Maybe increase the range to 1200.

I like the ideas a lot. Would fix many things all in one.

okies good point. i revised it so that only physical utility skills damage are increased by 100%

okies, for mending i reverted it back to 3 conditions removed but i reduced the activation time to 0.50 s instead of 1.00 s though. i think that should be a fair buff.

5240 / 16 = 327.5
with 0 healing power i think it would be 327.5 health per second over a 16 seconds recharge time, still lower than healing signet though.

with 300 healing power, it would be 346.25 health per second.

all right, bull’s charge i only made it that the range is 1200, knock down back to 2 s so how does it look like now?

aye, thanks for the feedback!

I think that personally as long as Rampage takes away your utility skills it’ll never truly be worth it.

You just need them too much to be able to toss them out like that

hmmm good point. well, okay, i made it such that physical training allows physical skills to be used while transformed, this means mending along with kick, stomp, bull’s charge and throw bolas can be used while transformed.

so how does physical training looks like now? is it too powerful as a master trait? okay? much better?

grandmaster trait worthy yet?

if it is grandmaster trait worthy, perhaps it should swap places with berserker’s power or berserker’s might perhaps?

thanks for the feedback!

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Posted by: Juba.8406

Juba.8406

make Physical Training an Adept trait.

[Warrior] Mending, Rampage, Physical Training

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

make Physical Training an Adept trait.

why would we want to do that?

physical utility skills are already quite lack luster and seldom used by warriors, i think we should buff physical training more so that it becomes grandmaster trait worthy.

then we can move berserker’s power down to master trait where it belongs, since adrenal is nerfed.

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Posted by: Juba.8406

Juba.8406

make Physical Training an Adept trait.

why would we want to do that?

physical utility skills are already quite lack luster and seldom used by warriors, i think we should buff physical training more so that it becomes grandmaster trait worthy.

then we can move berserker’s power down to master trait where it belongs, since adrenal is nerfed.

grandmaster ?! then none will use it.

why i want it in Adept because then it will get used, in Major you got better or conflicting traits:

  • Distracting Strikes
  • Slashing Power
  • Axe Mastery

actually if we have Physical Training an Adept then we can use Distracting Strikes in major making them synergies better.

(edited by Juba.8406)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

make Physical Training an Adept trait.

why would we want to do that?

physical utility skills are already quite lack luster and seldom used by warriors, i think we should buff physical training more so that it becomes grandmaster trait worthy.

then we can move berserker’s power down to master trait where it belongs, since adrenal is nerfed.

Both Zerk Power and High Focus need a move down or buff now that Adrenaline has been nerfed. In fact, the “fix” (hard to even call it that after so many things were changed around the old functionality) has made several traits totally worthless or more worthless than they were before (adrenaline on kill * cough *).

I think we could really use some traits that increase the usability of double melee sets. Any War build theorycraft almost always starts with 4 points in Defense and a Bow with Sigil of Doom on it.

I would like to see Sundering Mace given some unique functionality. Perhaps blocking an attack removes a condition. You would generally have to give up CI unless you want to double down and sacrifice a GM trait to have both. With Missile Deflection, which could be merged with Shield Master and just take away the + tough, and Counterblow being on a 8 second CD you could take a GS and Brawler’s Recovery and not be so tied to Bow+CI. You could still be beaten by conditions, but it would be a fair fight against pure condi specs. Necro would still have the edge due to Greater Marks making them unblockable.

A Mending buff would also help this spec along, although it would help Axe + GS a lot more. A worthwhile heal amount + Restorative Strength = no need to put any points into Defense and maybe even free up a slot for Frenzy.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Sagramor.7395

Sagramor.7395

I would keep it really simple at first and see what happens.

  • Make Mending a Physical ability.
  • Make Rampage a Physical Transform ability.
  • Remove the bonus damage to Physical abilities.
  • Leave everything else about the affected abilities as is.

I would probably refrain from moving it to Adept only because you’d have to pass up Restorative Strength which Mending has incredible synergy with. It also has synergy with Distracting Strikes, but Distracting Strikes is a very niche trait. Theoretically if you wanted to make a Distracting Strikes build (assuming these changes) you could slot either Distracting Strikes or Physical Training in place of a Grandmaster.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

@ Juba
if it is good and worthwhile, people will use it.

minor: restorative strength
major: distracting strikes
grand: physical training

it has to be grandmaster worthy first though.

@ BurrTheKing
yeah those 2 adrenal traits should be really brought back to adept tier since adrenal is butchered now.

sure those 2 traits could be joined, just like how cleansing ire was joined with embrace pain which gives adrenal on hit. but we need a good name for the new trait, and it could back fire on us if they decide to upgrade it into a major trait after the merge.

@ Sagramor
thanks for the feedback.
you reminded me that i am asking for too much for a single trait.
i will keep it simple.

thanks again everyone!
i have made some changes.
please comment!
thanks!

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Posted by: Sagramor.7395

Sagramor.7395

Regarding the latest updates…

Transforms in general replace the weapon bar and lock 6-9. I don’t think that should change. However I do like the idea of using Physical skills lowering the cooldown of Rampage ONLY by perhaps 15 seconds. Lowering the cooldown of all skills would be OP since it would allow reduce the already low CD of Mending.

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Posted by: TexZero.7910

TexZero.7910

Rampage doesn’t need to be touched. It already trucks people who don’t suspect it.