proposals:
tl; dr
1. make both [Healing Skill] Mending and [Elite Transform Skill] Rampage into [Physical Type] so they benefit from recharge reduced from [Trait] Physical Training.
2. buff [Trait] Physical Training so that it makes [Physical Type] Skills more viable.
3. allow to use [Physical Healing Skill] Mending and [Physical Utility Skills] Kick, Stomp, Bull’s Charge, Throw Bolas while transformed after using [Elite Physical Transform Skill] Rampage.
the details:
Mending
1 s Activation time | 20 s Recharge time
Slot Healing | Type Physical
“Cure three conditions and heal yourself.
Healing: 5,240 (1.0)
Conditions Removed: 3
- made it into physical type
- revised the wording since conditions are removed first before heal is applied.
Rampage
1 s Activation time | 150 s Recharge time
Slot Elite | Type Physical Transform
“Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.”
Damage Reduced: 25%
Stability: 20 s
Swiftness: 20 s
Immobilize: Unable to move.
Cripple: -50% Movement Speed
Chilled: -66% Movement Speed, -66% Skill Recharge Rate
Duration Decrease: 33%
Duration: 20 s
- made it into physical transform type
- nothing else changed
Physical Training
Trait line Strength | Tier Grandmaster | Type Major
“Activating physical skills reduces recharge on all recharging physical skills. Reduces recharge on physical skills. Able to use physical skills while transformed.”
Recharging physical skills recharge reduced: 20%
Recharge reduced: 20%
for example, i transform using rampage, 120 s recharge counts down.
5 s later i use bulls charge on someone, 115 × 0.8 = 92 s is the remaining recharge of rampage. bulls charge recharge of 32 s counts down
2 s later i use stomp,
90 × 0.8 = 72 s remaining recharge of rampage
30 × 0.8 = 24 s remaining recharge of bulls charge
stomp recharge of 36 s counts down
6 s later i use kick
66 × 0.8 = 52.8 s remaining recharge of rampage
18 × 0.8 = 14.4 s remaining recharge of bulls charge
30 × 0.8 = 24 s remaining recharge of stomp
kick recharge of 16 s counts down
6 s i use mending
46.8 × 0.8 = 37.44 remaining recharge of rampage
8.4 × 0.8 = 6.72 remaining recharge of bulls charge
18 × 0.8 = 14.4 remaining recharge of stomp
10 × 0.8 = 8 remaining recharge of kick
mending recharge of 16 s counts down
in this example, 19 s have passed since rampage was activated, but the remaining recharge time of rampage was reduced to 37.44 s and will be further reduced once bulls charge and kick can be used again. lets continue further.
7 s later, i use bulls charge again.
30.44 × 0.8 = 24 s remaining recharge of rampage
7 × 0.8 = 5.6 s remaining recharge of stomp
9 × 0.8 = 7.2 s remaining recharge of mending
and so on. thus, with physical training, plus active usage of physical skills, the recharge time can be reduced tremendously! especially rampage!
warriors can rampage more often than ever with this grand master trait!
combined with distracting strikes, they will be inflicting confusions non stop!
discuss!
gw2 wiki source:
http://wiki.guildwars2.com/wiki/Mending
http://wiki.guildwars2.com/wiki/Physical_Training
http://wiki.guildwars2.com/wiki/Physical
http://wiki.guildwars2.com/wiki/Rampage
(edited by Deimos Tel Arin.7391)