[Warrior] Merciless Hammer

[Warrior] Merciless Hammer

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

http://wiki.guildwars2.com/wiki/Merciless_Hammer
Merciless Hammer | Defense Master Major Trait
“Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.”
Damage increase: 20%
Recharge reduced: 20%

warrior’s hammer dun need additional damage.
what if hammer can remove boons with this trait instead?

i propose the following change:

Purging Hammer | Defense Master Major Trait
“Remove a boon when you interrupt foes with hammer. Reduces recharge on hammer skills.”
Boons removed: 1
Recharge reduced: 20%

Notes
There is no recharge time for this trait.
This trait prioritizes removing ??? over other boons.

lets rename it too, since merciless kinda implies dealing more damage.

hmmm the warrior can potentially remove 3 boons within a short time frame, though Staggering Blow would have 16 s recharge time and Backbreaker would have 24 s recharge time.

please discuss!

(edited by Deimos Tel Arin.7391)

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Posted by: Cygnus.6903

Cygnus.6903

No thanks? Hammer is fine and fun.

I only state my opinion unless stated otherwise.
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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

No thanks? Hammer is fine and fun.

awww why not?
the non stop complaints of not enough boon removal options are still going ever strong here in these forums.

and other professions i play happen to be mesmer, necromancer and thief, all 3 which have decent boon removal capabilities.

i do not play ranger, elementalist and engineer very often so i dunno how to introduce boon removal options for them.

as for warrior’s hammer, it should be a control weapon, not so much for direct massive damage dealing, so i figured giving it a conditional boon stripping function should not be too bad eh?

the best it can do is one boon removed over 5 targets under a 7 seconds recharge time. provided that all 5 targets is not dodging evading blocking and is actually performing an action to be interrupted.

come on, its not that powerful, right?

or only make it remove a boon if 3 bars of adrenal are spent?
wait, that would make it not so useful.
i stand by my original proposal.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

You have allot of ways ways to interrupt people with a hammer warrior, especially once you factor in utility skills

If you could remove a boon each time you interrupt someone you would basically be able to boon strip as good or better then a necro (especially if you combined it with nullification sigil)

This combined with all the other warrior strengths would essentially make nobody ever want to play anything but warrior in Spvp & WvW.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

You have allot of ways ways to interrupt people with a hammer warrior, especially once you factor in utility skills

If you could remove a boon each time you interrupt someone you would basically be able to boon strip as good or better then a necro (especially if you combined it with nullification sigil)

This combined with all the other warrior strengths would essentially make nobody ever want to play anything but warrior in Spvp & WvW.

ah, i see! thanks for reminding me of that!
we have physical utility skills
kick
stomp
bulls charge

shout utility skill
fear me

sorry i overlooked that.

what if it is limited only to hammer skills?

earth shaker
Staggering Blow
Backbreaker

Purging Hammer | Defense Master Major Trait
“Remove a boon when you interrupt foes with hammer. Reduces recharge on hammer skills.”
Boons removed: 1
Recharge reduced: 20%

Notes
There is no recharge time for this trait.
This trait prioritizes removing ??? over other boons.

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Posted by: Paavotar.3971

Paavotar.3971

I have to say no to this. Hammer is already interesting weapon and the trait is fine as is.

Also, I don’t really see warrior as one of the classes that could be able to remove boons from enemies. Infact warriors already have “Destruction of the empowered” which makes warriors deal more damage based on how many boons enemy has. So these two traits would work against each other.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I have to say no to this. Hammer is already interesting weapon and the trait is fine as is.

Also, I don’t really see warrior as one of the classes that could be able to remove boons from enemies. Infact warriors already have “Destruction of the empowered” which makes warriors deal more damage based on how many boons enemy has. So these two traits would work against each other.

i see, thanks for the feedback!

but, often, i hear people complain that, there are not enough boon removal options.
so, how?

if not warrior, what other professions to help introduce boon removal options?

http://wiki.guildwars2.com/wiki/Boon#Traits_that_remove_boons

Traits that remove boons
Guardian – Searing Flames : When you apply burning to a foe, remove a boon.
Thief – Bountiful Theft : Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Engineer – Acidic Elixirs : Thrown elixirs cause damage when they land and remove a boon.
Mesmer – Shattered Concentration : Shatter skills also remove a boon on hit.
Necromancer – Necromatic Corruption : Minions have a chance to remove a boon when they attack.
Necromancer – Chill of Death : Cast Spinal Shivers on a foe when attacking them while their health is below the threshold.

from there, i see warrior, ranger, elementalist dun have traits that remove boons, so i thought about changing some existing traits to give boon removal options.

i dun play ranger and elementalist that often so i dunno how to propose new boon removal options for them.

i think i will attempt to stand by my proposal and see if i can gather any support, so far there is no support though.

since warriors are also not really seen as ones who could apply confusion, but distracting strike allows them to apply conditions, though very situational.

so i think giving warriors a situational boon removal would not hurt. that’s just me though. lets see if i can get more people to agree with me!

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Posted by: Muchacho.2390

Muchacho.2390

Unlikely, since i think they said in the Ready-ups warriors aren not supposed to be able to remove boons. It is the same as giving necros access to vigor.

It is a design decision by Anet…

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Unlikely, since i think they said in the Ready-ups warriors aren not supposed to be able to remove boons. It is the same as giving necros access to vigor.

It is a design decision by Anet…

i see. i forgotten about that!
in that case, it is time to bury this topic and left it be forgotten!

in that case, perhaps i should press on enhancing the boon removal abilities of profession that already can do that.

i.e.
mesmers, necromancers, thiefs
and engineers
and to some extent, guardians

aye, thanks everyone for participating in this discussion!
it has been a short and quick ride!

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Posted by: TyPin.9860

TyPin.9860

Warrior simply should not have access to boon removal outside of gear choices. This is the only potential weak spot warriors have (depending on build it has more or less impact) and it should remain that way.

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Posted by: Cygnus.6903

Cygnus.6903

Unlikely, since i think they said in the Ready-ups warriors aren not supposed to be able to remove boons. It is the same as giving necros access to vigor.

It is a design decision by Anet…

This pretty much. Warrior should bulldozer through the boons. We already have traits and utilities to do just that (Signet of Strength and Short Temper for example).

Besides, the suggestion is rather OP as one could remove a LOT of boons like this in an AoE on a low cooldown. Also, Hammer is fine as is, so even considering boon removal, the hammer does not need anything else.

I like bursting with hammer, and MH is perfect for that.

I only state my opinion unless stated otherwise.
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Posted by: xbutcherx.3861

xbutcherx.3861

Hammer trait was nerfed already, stop asking for changes, God!

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Posted by: Sarrs.4831

Sarrs.4831

I don’t believe there’s a significant problem with the trait, and the upcoming adrenaline changes should go a long way to punish poor hammer play.

Nalhadia – Kaineng

(edited by Sarrs.4831)

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Posted by: killahmayne.9518

killahmayne.9518

why does a warrior have any business removing boons? that is like giving a warrior stealth. there are some things classes just simply shouldn’t have from a role definition standpoint.

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(edited by killahmayne.9518)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

There is a reason hammer received nerfs not to long ago, It was too strong. Now it is in a good place. If you want to suggest or promote changes, do so on truly problematic or under powered skills and sets.

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Posted by: Mbelch.9028

Mbelch.9028

Why are you constantly proposing bad options for boon removal? In my opinion, Outside of PvE, condition spam is the strongest thing there is.

You’re proposing buffs to warrior, an already strong class which is arguably settling into a state of balance, and adding a NEW condition when there’s already more conditions than can ever be countered by condition removal in a balanced build.

Take engineers for example. They can’t remove conditions as is. They also don’t have many boons/sources of stability. Both of your changes would be super detrimental to that class. And that’s just one example.

All of your propositions aren’t thought out for the entire game.

Also the grumbling of the forums is almost inconsequential, so if you are hearing grumbling about boon removal (which I don’t see frequently at all, actually much less than I see grumblings about “war op” or “condi op”) then you can be sure it’s a very small percentage of players complaining.

-Nex, [FEAR] Elementalist
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(edited by Mbelch.9028)