Warrior PvP Changes
no, because endure pain does not stop conditions from melting and killing the warrior, it does not stop any control effect as well.
even if endure paint plus berserker stance plus balanced stance activated all together, the stability boon can be very easily removed.
so, no.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
The problem is Combustive Shot! Nerf plz!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
The problem is Combustive Shot! Nerf plz!
Wahoo! Bye frands!
no, combustive shot is fine. really.
it has already gone through many unnecessary negative adjustments, no more negative adjustments are necessary.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Yes the guaranteed 3 condis removed every 8 seconds giant aoe that envelops more than the entire point that applies burning and does the same damage as an Eviscerate throughout the entire duration and is a catalyst for insane might stacks! It’s fine!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Yes the guaranteed 3 condis removed every 8 seconds giant aoe that envelops more than the entire point that applies burning and does the same damage as an Eviscerate throughout the entire duration and is a catalyst for insane might stacks! It’s fine!
Wahoo! Bye frands!
I love you vee wee xD
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Yes the guaranteed 3 condis removed every 8 seconds giant aoe that envelops more than the entire point that applies burning and does the same damage as an Eviscerate throughout the entire duration and is a catalyst for insane might stacks! It’s fine!
Wahoo! Bye frands!
the 3 conditions removed every 7 – 10 seconds, is only “guaranteed” provided if the warrior is able to generate 30 strikes of adrenaline within 7 – 10 seconds, other wise, it is not.
also, the activation of combustive shot may be interrupted, causing the skill not to activate at all, and enter a 7 – 10 seconds recharge time.
the area of effect for combustive shot is only large, provided if full 30 strikes of adrenaline is achieved.
the burning condition can be very easily removed. and avoidable by not standing in the fire field.
the damage has been reduced in the past, and may deal damage similar to a level 2 Eviscerate provided if they stand in the fire field for the entire duration.
before you continue to complain about a perfectly balanced skill, would you kindly please look at “how balanced” the engineer profession is yourself?
thank you.
I love you vee wee xD
he’s funny, no doubt about that.
but i cannot accept him making such biased claims about warrior.
also, engineers are much more potent at defending capture points at the moment, not warriors.
(edited by Deimos Tel Arin.7391)
Vee Wee is whining because engies don’t have good condition removal and get owned in condi heavy spam. It’s why they lose consistently to necros and why engineers have trouble in large AoE/condition spam fests.
Warrior meta builds are entirely built around condition management because of the same issues. Unlike engineers they don’t have strong ranged options and melt without CI/longbow.
What Vee Wee is suggesting is akin to removing water fields for the entire engineer class. Sadly, nerfing CI/longbow interaction won’t bring engineers up to fighting well in large team fights.
However, if you want a bit of humor try killing a turret engie on point with any warrior spec.
Vee Wee is whining because engies don’t have good condition removal and get owned in condi heavy spam. It’s why they lose consistently to necros and why engineers have trouble in large AoE/condition spam fests.
Warrior meta builds are entirely built around condition management because of the same issues. Unlike engineers they don’t have strong ranged options and melt without CI/longbow.
What Vee Wee is suggesting is akin to removing water fields for the entire engineer class. Sadly, nerfing CI/longbow interaction won’t bring engineers up to fighting well in large team fights.
However, if you want a bit of humor try killing a turret engie on point with any warrior spec.
i can agree with engineers being weak in condition removal. i just realized that the only times i get to put down engineers is when i managed to keep applying bleeding and burning on them.
well, even with cleansing ire and long bow, my warrior still melts to massive condition overload, since i use vigorous shouts with soldier runes, i do not use berserker stance.
as for fighting a good turret engi on a capture point, my warrior usually dies first so i do not bother at all.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
You are a mind reader my frand Thaelias! You pinpointed my hidden meaning! When Vee Wee said Combustive Shot is too strong, what Vee Wee actually meant was Engineers don’t have enough condition removal! You are a genius! Probably the offspring of an MK Ultra test subject!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
Warrior meta builds are entirely built around condition management because of the same issues. Unlike engineers they don’t have strong ranged options and melt without CI/longbow.
Quite a sticky predicament for a class that should be great in teamfights.
You are a genius! Probably the offspring of an MK Ultra test subject!
Lol Vee Wee
no, because endure pain does not stop conditions from melting and killing the warrior, it does not stop any control effect as well.
even if endure paint plus berserker stance plus balanced stance activated all together, the stability boon can be very easily removed.
so, no.
I know this might come as a shock to you, but not everyone in the game runs condi spam.
There is no good reason for endure pain to contest or cap points.
However, if you want a bit of humor try killing a turret engie on point with any warrior spec.
Turret engis are a whole different problem which you can read about here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Fix-Turret-Engineers/
Endure pain+ Berserker stancearen’t the biggest issue.
The bigger issues which make warrior every forgiving to play and even in the hands of a relatively new player, still some what difficult to down are;
1) cleansing ire is not grand master level. Similar skills such as empathetic bond etc all are.
2) radically good traits at adept level. Furious reaction, deeper cuts, warrior sprint etc
3) healing/toughness stats both found in the same line where a weapon trait can also be found. Maximise hammer control by investing heavily in healing/toughness.
4) Better skill based balancing didn’t happen sooner leading to a warrior community that feels entitled and that they are fair and fine. The same thing happened with dhuum fire patch. Necro’s felt they were entitled to the buffs, but were nerfed much sooner. The warrior community has lived with their buffs for so long they just take the great skills they have for granted.
5) a lot..a mean a lot of leap finishers, blast finishers, evade skills and blocks..when you look at something like necro which has no leap finishers, no evade on use skills, no blocks..well, warrior always has a lot to bring to the table regardless of whatever weapon they use.
I love my warrior..but having 5 other alts i play regularly..it soon becomes warrior isn’t required to sing for its supper like other professions have to.
(edited by CntrlAltDefeat.1465)
Problem about warrior is easy to figure out:
Combustive shot with might stacks = up to 600 dmg ticks with no cond damage
The amount of must-dodge skills are higher than a dodge uptime and if you dont have any class abilities that can make up for it you are at a disadvantage
Berserker stance and endure pain on point. Ranger protect me disables capturing, mist form aswell, guardian elite too and they are no full invulnerables against conditions either.
The amount of damage a warrior can deal with a defensive amulet. Up to 10k eviscerates on light glass and 3-4k hammer stuns. Hi sigil of intelligence.
The fact that healing signet is fully passive and doesn?t need player input to be active like ele’s or thief’s signets.
Impale which is very hard to see especially with fire fields and other screen clutter active. You cant even cleanse it before it reaches 5 stacks and is guaranteed damage in that time.
played some warrior recently aswell and their problem is imo healing signet + celestial (while celestial is kinda a problem on its own aswell)
it’s crazy how tanky u are while dealing tons of condi damage + high burst
I would have to agree about “Endure pain” because other classes like thieves are also prevented from capping if they go to stealth but still get influenced by damage if they get hit or take conditions with them. This is coming from someone who mains a warrior in sPvP.
As for “Combustive shot”, no offense, but I can only say its pure wishful thinking from someone who probably never played a warrior. Yes warriors are currently trapped with CI/longbow but with so many ways to successfully interrupt bursts (most notably blinds and fears) its the only reliable way to cleanse conditions for warriors. Berserker’s stance can be helpful but once its used it goes on a long 60s cooldown and a fight is usually over in 60s. Additionally its pretty hard to come up with full adrenaline bar in 7-10 seconds unless you decide to trap yourself by wasting trait points into some pretty sub par trait lines. Warriors will become even more dependable on CI/longbow once the new patch arrives because otherwise they will be again eaten by conditions like it was when the game first launched and warriors were considered a free kill.
Vee Wee is correct. Listen to him! Do it. Nerf Combustive Shot.
no, because endure pain does not stop conditions from melting and killing the warrior, it does not stop any control effect as well.
even if endure paint plus berserker stance plus balanced stance activated all together, the stability boon can be very easily removed.
so, no.
same goes for ele. if you got conditions and mist form, you die. all three stances have a lower CD than mist form, which is not used anyways, because, guess what? you cannot contest a point while transformed.
ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]
Switch Arcing Arrow with Combustive Shot.
More adrenaline: more dmg.
Trixxi Is Cute – Purple Fhaz: your daily roamer
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Yes the guaranteed 3 condis removed every 8 seconds giant aoe that envelops more than the entire point that applies burning and does the same damage as an Eviscerate throughout the entire duration and is a catalyst for insane might stacks! It’s fine!
Wahoo! Bye frands!
the 3 conditions removed every 7 – 10 seconds, is only “guaranteed” provided if the warrior is able to generate 30 strikes of adrenaline within 7 – 10 seconds, other wise, it is not.
also, the activation of combustive shot may be interrupted, causing the skill not to activate at all, and enter a 7 – 10 seconds recharge time.
the area of effect for combustive shot is only large, provided if full 30 strikes of adrenaline is achieved.
the burning condition can be very easily removed. and avoidable by not standing in the fire field.
the damage has been reduced in the past, and may deal damage similar to a level 2 Eviscerate provided if they stand in the fire field for the entire duration.
before you continue to complain about a perfectly balanced skill, would you kindly please look at “how balanced” the engineer profession is yourself?
thank you.
Which always happens.
LOL. never hapens and mostly stability/blind/CC cover….. 7 seconds? i regurarly go out for dinner only find my warrior at half hp
Which always happens.
NOPE. perma pulse + physicaly impossible
Oh, its only 1x unavoidable eviscerate. i think it needs a small buff
Engineer has a condispam and a celestial megatank build. both diseases can be prevented even in further stages, compared to warrior cancer.
youre welcome
Incendiary p is much worse than combustive shot though. Thats pretty much how it is….
Not saying combustive shot isn’t naff, but people that only play rabid engi.. Rly..:p
Phaatonn, London UK
….. if you want a bit of humor try killing a turret engie on point with any warrior spec.
I trounce Turret engies with this build.. My updated spvp warrior build
The Heavenly Celestial Shout-Heal Aids Warrior a.k.a. The Freddie Mercury
http://gw2skills.net/editor/?fJAQNAscTjMdU5ZnHmhwJagkgC5onBHDgCI9MU3BBA-TJRFwAAOFAIeCAp2f4ZZAA
I don’t disagree with many of the comments in this thread. I do think the endure pain change would be the easiest to implement. What’s the downside with ANET making the change? It completely changes the way warriors have to play and that’s a good thing.
I honestly don’t believe warrior needs more nerfs, just restructuring. Those who love warrior and have taken the time to learn how to get the best from them won’t be overly affected. However those new to, and still learning the profession are required to make a fun investment into learning all the possible rotations, what synergies can be obtained, how to maximise damage and/or defense. Restructure them to be more inline with thief learning curve. At first if you spam skills needlessly and miss a lot it will be your downfall, however good set up’s and snares etc and understanding can create rewarding and devastating game play. I do believe the adrenaline down grades and missed bursts resulting in lost adrenaline will promote more of this style of game play. However, considering the crux of this post is about combustive shot, well most can agree it is not the damage or even the 100% proc of cleansing ire, or even the might field..it’s just how overtly large it is. The lesser adrenaline fields should be normalised and the full adrenaline field should be reduced but damage left intact. Del does have a point that it can be interrupted, but with some what good placement on the full adrenaline field it does take a double dodge to cleanly exit the field which kinda indicates the max field is very large. Making the max smaller, and the lesser’s more normalised so the decision making process about using it is purely about damage output rather than coverage would be good direction that doesn’t hamper warrior too much, but gives opponents room to move and still find ways to manage point capturing and acts as a disincentive to ‘lazy’ warrior fire and forget play. Currently a less experienced player can just sustain themselves to putting up fairly strong contests against others, it is just too forgiving. However when in the hands of experienced player, even myself as warrior player when rolling one of alts is amazed at how fast a skilled warrior can shred an opponent, even when that opponent (me) is well aware of their animations and weapon skills. In short, if your good with warrior..then you’ll remain good. If your new warrior, you gotta learn to be good with them and not be cotton wool wrapped of where you just don’t learn from your errors because all of your mistakes can be easily recovered from. This essentially what the warrior community has wanted for sometime since warrior became flavour of the month.
As I said, a warrior just needs a simple fix right now. Do not allow them to contest or cap points when under the effect of endure pain. It will completely change the way warriors play and that is a good thing.
Incendiary p is much worse than combustive shot though. Thats pretty much how it is….
Not saying combustive shot isn’t naff, but people that only play rabid engi.. Rly..:p
Why do people think Incendiary Powder is so op? It’s a burn, something we already have ample access to. It affects 1 target every 10 secs. Combustive Shot covers an entire capture point with burning every 8 secs. Sure IP is lame because it’s considered passive, but comparing it to Combustive Shot or saying it is op or broken? People gotta learn what they are talking about before throwing out random complaints.
Incendiary p is much worse than combustive shot though. Thats pretty much how it is….
Not saying combustive shot isn’t naff, but people that only play rabid engi.. Rly..:p
Why do people think Incendiary Powder is so op? It’s a burn, something we already have ample access to. It affects 1 target every 10 secs. Combustive Shot covers an entire capture point with burning every 8 secs. Sure IP is lame because it’s considered passive, but comparing it to Combustive Shot or saying it is op or broken? People gotta learn what they are talking about before throwing out random complaints.
Because being forced off node is better than having to dodge every single attack. Plus warriors don’t have the condi spread. Comparing classes like this is dumb though, as there’s too many factors to involve. The point is Engineers have their fair share of cheesy passive mechanics to draw from as well. Also that last bit is ew.
Phaatonn, London UK
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
The problem is Combustive Shot! Nerf plz!
Wahoo! Bye frands!
Dude, you know you can add that first part into a signature on your posts right?
That or you are determined to keep this front up and confuse people with a false popularity. In either case tell Mario and Luigi hello!
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
What? Why did ANET move this topic? It was a PvP discussion.
I posted the other day some suggested changes to how stances work. It would for the most part solve this problem since the ACTUAL problem is the trait Defy Pain PLUS Endure Pain. Just having EP is not that big of a deal. What is is having a trait that auto pops when you need it most. I dislike ALL traits like that. I don’t normally get on the “hurr hurr passive r bad” but that is serriously the most forgiving thing in the game. In a close fight it’s the one thing that will allow some Warriors to survive.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I posted the other day some suggested changes to how stances work. It would for the most part solve this problem since the ACTUAL problem is the trait Defy Pain PLUS Endure Pain. Just having EP is not that big of a deal. What is is having a trait that auto pops when you need it most. I dislike ALL traits like that. I don’t normally get on the “hurr hurr passive r bad” but that is serriously the most forgiving thing in the game. In a close fight it’s the one thing that will allow some Warriors to survive.
I’m in agreement. A “double” endure pain is even worse. In most game modes, I am fine that the double exists. I just don’t think they should be able to hold or cap a point when under its effects.