Warrior Sword Skill - Impale Keep or Revert?
Believe me, the torment is way stronger. Why you may ask?
Because a warrior already has an easy time in stacking bleeds, 25 bleeds is no problem for him and that is the cap, anything above that is wasted. Meaning changing that skill from bleed to torment, you can deal more damage per second in conditions. And because torment is so strong and stays on for so long, this extra damage can add up big time.
In my opinion the sword ‘4’ is OP and needs to be changed. I even see it in a lot of PvE builds for soloing dungeons.
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I like the Torment a lot more than Bleed. It helps my Warrior’s PvP build annihilate tons of people with his godmode high crit+high cond+high survival build that will never be nerfed.
Not sure you could call the skill itself OP as the class all together, being capable of being powerful at all things at all times, is just a bundle of OPness all together making each of it’s skills seem individually OP…
Anyways, switching it back to Bleed would be a nerf. Warriors never get nerfed, so this isn’t going to happen.
I’d prefer if Impale applied Bleed, and then Rip turned those Bleeds into Torment.
But the biggest issue is just the duration really.
Hahahaha, are you new to the warrior? Overall the damage output of the warrior got nerfed 4 patches in a row, we lost 2 condi removals and gained 3.
Only 2 big changes done to the warrior were berserker stance and buff to healing signet. Rest were nerfs or nerf + buff cancelling each other out.
In other words, we can take little more damage and deal a lot less.
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Hahahaha, are you new to the warrior? Overall the damage output of the warrior got nerfed 4 patches in a row, we lost 2 condi removals and gained 3.
Only 2 big changes done to the warrior were berserker stance and buff to healing signet. Rest were nerfs or nerf + buff cancelling each other out.
In other words, we can take little more damage and deal a lot less.
Yeah the Hammer meta was toned down but it doesn’t really matter much. They still CC people to death and as annoying as it was it was less OP than dual sword. My build wasn’t touched even slightly. He’s still an indestructible god that deals unrealistically high damage in multiple ways and manages to move at the speed of light while wearing the heaviest armor. With Regen Signet alone all warriors can still be unstoppable forces that can’t even be 1 on 1’d while they’re AFK.
Hahahaha, are you new to the warrior? Overall the damage output of the warrior got nerfed 4 patches in a row, we lost 2 condi removals and gained 3.
Only 2 big changes done to the warrior were berserker stance and buff to healing signet. Rest were nerfs or nerf + buff cancelling each other out.
In other words, we can take little more damage and deal a lot less.
Yeah the Hammer meta was toned down but it doesn’t really matter much. They still CC people to death and as annoying as it was it was less OP than dual sword. My build wasn’t touched even slightly. He’s still an indestructible god that deals unrealistically high damage in multiple ways and manages to move at the speed of light while wearing the heaviest armor. With Regen Signet alone all warriors can still be unstoppable forces that can’t even be 1 on 1’d while they’re AFK.
Slightly exaggerated :p, but I have to agree. A condition warrior is really strong, build him half offensive and half defensive and you can win most fights. This is not because of warrior his broken mechanics tho, this is just because how conditions work.
Warrior has a good mobility, but people often forget that they were intended too. We don’t have protection, we don’t have stealth, we don’t have tons of burst heals, blind spam, eagis and blocks (only shield block but that is pretty long CD). And the mobility of sword alone ain’t that high, most classes can keep up with that.
Warrior can have insane mobility but he’ll give up so much damage and 1vsX potential. So it definitely has a trade off.
The healing signet is strong, but not OP as many claim, it takes 20s to heal 8k health back up. You are a pretty bad player if you can’t deal 8k dmg in 20s. I myself on a warrior never have problems taking down warriors. Condition warriors did form a problem but necros and engis aswel. I changed my build however and now only engis for a problem :p.
ps.: if you fail to dodge the hammer attacks you deserve to die. I dodged an enemy warrior for 10min straight. He used hammer/greatsword. Don’t think he hit me once with backbreaker or earthshaker. I didn’t fought back, was hilarious to see him rage in party chat (he invited himself and wanted to kill me :p)
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conditions supposed to be warrior’s weakness…not anymore heh
[Teef] guild :>
conditions supposed to be warrior’s weakness…not anymore heh
Yeah I thought that was really weird that they did that patch after hearing them say that on live stream. It’s really easy to get enough adrenaline to use a Burst again to drop conditions, and the CD is pretty low. Flurry even builds it back to full before it even ends and isn’t really strongly dependent on having it full~ same with LB.
Can use Lyssa Runes with low CD Rage to dump a large amount in emergency and with Banner Heal Trait + Signet you can actually outheal tons of bleeds easily.
I been running condition warrior since launch, and patches only seem to improve them. Although I still believe Warriors take a considerable amount of skill to play. I don’t mind changing Impale back.
I been running condition warrior since launch, and patches only seem to improve them. Although I still believe Warriors take a considerable amount of skill to play. I don’t mind changing Impale back.
It’s designed to be the easiest class to jump into and play extremely effectively right off the bat. ;/ and they did a very good job at that.
I personally think it doesnt need a revert. Its fine if it does torment damage, the problems are the insane duration(i think with spvp stats it does around 11k dmg?) wich goes along with the reapply making it hard to cleanse effectively on many classes(mesmer, ranger for example).
My biggest gripe with the skill however is that it is inconsistent with other projectiles in this game, unlike any other projectile attack Impale can be thrown while not facing your target , coupled with the 1/4 cast making it extremely hard to dodge.
My suggestion would be:
Applys 5 torment stacks immediatly
Cast time upped to 1/2
Need to face target
Slight reduce in duration to be more consistent with other torment attacks (Illusionary counter from mesmers for example)
that way pulling the sword back out would also be a worthwhile damage boost.