[Warrior]Too much stability * invulnerability

[Warrior]Too much stability * invulnerability

in Profession Balance

Posted by: bettadenu.5483

bettadenu.5483

I believe that Warriors have too much access to stability, negating many crowd control effects on other classes. It’s also the reason why warrior trains are so popular in WvW and it’s kind of ridiculous.

I think that overall for the Warrior it’s a little overdone and takes away the challenge of really timing your stability right.

[Warrior]Too much stability * invulnerability

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

well, i believe this is working as intended. not broken or overpowered.
i.e. this is warriors’ specialty.

since day 1, warrior have the most access to personal stability, but only if they equipped those utility skills. or elite.

balanced stance 8 seconds
dolyak signet 8 seconds
rampage 20 seconds

that is all.
boon duration and sure footed may increase a bit.

yeah i think they are fine.

and boons can be removed, stripped, etc.

[Warrior]Too much stability * invulnerability

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Posted by: Tim.6450

Tim.6450

well, i believe this is working as intended. not broken or overpowered.
i.e. this is warriors’ specialty.

since day 1, warrior have the most access to personal stability, but only if they equipped those utility skills. or elite.

balanced stance 8 seconds
dolyak signet 8 seconds
rampage 20 seconds

that is all.
boon duration and sure footed may increase a bit.

yeah i think they are fine.

and boons can be removed, stripped, etc.

you are forgetting last stand and signet of rage + lyssa on a 48 or 60 second cooldown

EverythingOP

[Warrior]Too much stability * invulnerability

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Rip their stability…

[Warrior]Too much stability * invulnerability

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Posted by: Atherakhia.4086

Atherakhia.4086

Stability isn’t the problem. Dogged March and Mobile Strikes is the problem. I’m perfectly fine with the Warrior being immune to stuns. But countering immobilize, chills, and cripple with ease as well seems silly. They can’t be immune to everything and a reasonable counter should exist. You’d expect immobilize to be it.

Especially since the class has its fair share of immobilize and cripple to help keep the target in melee range.

[Warrior]Too much stability * invulnerability

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Posted by: Ackos.7942

Ackos.7942

I don’t think stability is the problem or those traits (Dogged March is a bit strong, but ok). Warriors use mostly melee and are weak if they don’t hit you. I think that warriors are designed for melee and without stability or cripple/immobilize it will be almost impossible to kill things that run or anything that moves.

[Warrior]Too much stability * invulnerability

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Posted by: fellyn.5083

fellyn.5083

Super idea. Nerf warriors stability in the condition heavy meta and warrior being a melee centric profession…

People on this forum really won’t be happy until warriors are either always a free kill or removed from the game.

This profession balance forum was a bad idea. Encourages all these completely clueless people to make stupid threads like this.

I’m guessing within a few days the next complaint from people will be that it is unfair warrior can use so many different weapons so they shouldn’t be able to equip a second weapon.

(edited by fellyn.5083)

[Warrior]Too much stability * invulnerability

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Posted by: Dynnen.6405

Dynnen.6405

well, i believe this is working as intended. not broken or overpowered.
i.e. this is warriors’ specialty.

since day 1, warrior have the most access to personal stability, but only if they equipped those utility skills. or elite.

balanced stance 8 seconds
dolyak signet 8 seconds
rampage 20 seconds

that is all.
boon duration and sure footed may increase a bit.

yeah i think they are fine.

and boons can be removed, stripped, etc.

Definitely need all that invuln! Especially when you can’t kill a dolyak before two people and some guards kill ya, lol

But on a serious note, Engies have more invuln/blocks than a warrior. Their up time on invuln per minute is higher. But the problem is since warrior can be traited to play itself with passive traits/healing signet that there are more warriors out there than ever before.

I’ve never developed a game, but from an analytic standpoint if the warrior population increases by 10-15% in wvw, and 95% of warriors switch to a particular heal because its over po….effective. Something went wrong in balancing =P

[Warrior]Too much stability * invulnerability

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

well, i believe this is working as intended. not broken or overpowered.
i.e. this is warriors’ specialty.

since day 1, warrior have the most access to personal stability, but only if they equipped those utility skills. or elite.

balanced stance 8 seconds
dolyak signet 8 seconds
rampage 20 seconds

that is all.
boon duration and sure footed may increase a bit.

yeah i think they are fine.

and boons can be removed, stripped, etc.

“Since day 1” isn’t an argument in any means. Never was, never will be.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

[Warrior]Too much stability * invulnerability

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Warriors […] are weak if they don’t hit you

U. DONT. SAY.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

[Warrior]Too much stability * invulnerability

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Posted by: Atherakhia.4086

Atherakhia.4086

Super idea. Nerf warriors stability in the condition heavy meta and warrior being a melee centric profession…

People on this forum really won’t be happy until warriors are either always a free kill or removed from the game.

This profession balance forum was a bad idea. Encourages all these completely clueless people to make stupid threads like this.

I’m guessing within a few days the next complaint from people will be that it is unfair warrior can use so many different weapons so they shouldn’t be able to equip a second weapon.

The problem is you and a lot of other players fail to realize that this is supposed to be an MMO. No class should have a clear answer to every scenario it’s faced against. This is why people often mention the rock/paper/scissor approach to game design for MMO’s…. inherent weaknesses need to exist otherwise why would you have a diverse group of multiple classes and not just 5 Warriors?

What scenario is the Warrior faced with that they don’t have the tools to handle? What is their ‘paper’? It’s not melee because they have stability. It’s not ranged because they have more ways to stay in melee than ranged have to get away. The closest you come to a counter to Warriors is conditions, but even here they’re given more tools than most to counter them as well.

[Warrior]Too much stability * invulnerability

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Posted by: Requiem.8769

Requiem.8769

I would rather fight a warrior I feel gratified in beating than an underpowered one which makes me hesitate with pity on that final backstab. I remember when warriors were like that, and I much prefer how it is now.
I also think it is important to be clear on what aspect of the game we’re discussing, as the competitive balance varies. E.g., WvW balance means equal opportunity for classes to kill each other, whereas PvE balance means an equal opportunity for classes to kill mobs. These are two entirely different things.

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Posted by: Bombsaway.7198

Bombsaway.7198

Where is the warriors defensive weakness to make up for its offensive prowness?

Typically, melee takes the brunt of crowd control OR if not it takes the brunt of ranged damage OR magical damage OR can’t heal OR has mediocre damage and skills that make it vulnerable to damage when used OR struggles to get into melee range because of movement speed etc OR has problems cleansing conditions OR . . . . .

So which of the ORs is it? Now I am not sure it should be lack of stability but it DOES need to be something.

No one doubts that warriors needed a big buff (much like rangers do now). But that tends to swing the pendulum a bit too far the other way. Then you have to claw back a bit (which is where everyone who is now used to the skills gets upset). Well, the other choice would have been to make the warrior changes EXTREMELY gradually and that would be worst than now saying, it is a bit too much offense on a bit too much defense.