Guardian – Vanessa Guardwell
Warrior – Cnaeus Dane
Guardian can out heal Warriors! In a clerics only build, only looking at healing, guardians can get a theoretical 1546 healing every second (assuming all healing is calculated as regeneration instead of burst heals) while warriors can only get 996-1278!
Warrior Build: http://gw2skills.net/editor/?fIAQNAseTnkOk8YzDSBxEZAB9QDrisQVAOSPQjBMNA-j0BB4hCiUDQJpFRjtyqIasqZER16kYWcFRrWKgvVGB-w
Guardian Build: http://gw2skills.net/editor/?fUAQRApd7elYgSDXHyNEf4ESmiVCBxUoRf01DIKiaIA-jkBB4hDimaAIJtIas1VFRjVNjIqWnETKgvVGB-w
I mean, Warrior only gets 3056 power, 3446 armor, 23022 health compared to a Guardians 2887 power, 3296 armor, 14455 health.
I think that’s completely fair while the Guardian is forced to stand in their mace symbol 100% of the time to maximize healing that high and is forced to run warrior runes if they ever want to switch weapons and if they ever switch before the symbol is placed they drop to 1200 healing per second!
Never mind the fact that Guardian cannot dodge out of the symbol to enjoy dodge heals but must wait until the duration is up to dodge otherwise they lose approximately 350 healing a second!
Man, I was wrong all this time! Warriors aren’t OP at all stat nor healing wise!
*Note: This post is rather heavily coated in sarcasm. If you are ignored, you didn’t see the sarcasm.
My god man, you’re right! Warriors need buffs as we can’t have a Guardian outhealing a Warrior!!
Somewhen in March
Healing Signet: Based on player feedback since the patch preview, we decided to increase the passive base heal to 450 per second. As compensation the cast time has been reduced to 3/4 sec and the cooldown to 15 sec.
Wait, you can actually USE healing signet? It has a cooldown? Huh, I just assumed it didn’t work. 6 key must be broken…
Wait, you can actually USE healing signet? It has a cooldown? Huh, I just assumed it didn’t work. 6 key must be broken…
Actually, going down with healing signet not activated is VERY BAD form.
It is a lifesaver in some situations.
Warrior theoretical healing achieved 8D
- HS healing signet: 497hps
- Regen boon: 419hps
- Adrenal health: 713hp/3s
Then you have #2 skill every 10 seconds on banner of tactics for active heals \o/
(edited by kiwituatara.6053)
Warrior theoretical healing achieved 8D
- HS healing signet: 497hps
- Regen boon: 419hps
- Adrenal health: 713hp/3s
- Total passive heal: 1153hps (on myself)
- With 419hps regen boons on 19 other people
Then you have #2 skill on banner of tactics for active heals \o/
Let’s take a look at the damage you can do with this op healing build. :P
Warrior theoretical healing achieved 8D
- HS healing signet: 497hps
- Regen boon: 419hps
- Adrenal health: 713hp/3s
- Total passive heal: 1153hps (on myself)
- With 419hps regen boons on 19 other people
Then you have #2 skill on banner of tactics for active heals \o/
Let’s take a look at the damage you can do with this op healing build. :P
500-ish noncrit autoattacks. Can do 4k crit spikes with eviscerate though. Overall dps is awful.
But the point of my build is fullllllll on support, I really don’t have to worry about dps if we’re defending a keep.
Demonstration (before full ascended):
http://youtu.be/rqyrd-yZeZ8?t=6s
it is funny how poison is an extremely good counter against healing signet, but with the stupid condi clears and condi reduction all warriors run you can only have it applied for like 1 second max.
it is funny how poison is an extremely good counter against healing signet, but with the stupid condi clears and condi reduction all warriors run you can only have it applied for like 1 second max.
Poison is not a good counter against HS, infact relatively to other healing skills its far less effective on healing signet.
If you want to counter someone who uses a cast heal, since these often have a cast time and you can see it comming, all you need is a fraction of a second Poison to debuff his full healing potential by 33%.
In order to achieve the same relative effect on Healing Signet, which is always active, you need a poison to be always active.
In other words, to counter a regular heal you can suffice with a short poison. To equally counter HS, you need 100% uptime of Poison.
(edited by Terrahero.9358)
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