Warrior rifle actually got nerfed, not buff.

Warrior rifle actually got nerfed, not buff.

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Posted by: Kitt.2567

Kitt.2567

Personally I have my own war build utilizing longbow and rifle.

since patch, we lose all adrenaline even though we miss.
and you guys know, how easy to dodge and evade that rifle elite skill right…?

becuz of that, rifle elite skill become just super useless, actually, it is even worse to even use it becuz everybody will evade it, and you lose all adrenaline. It become like, garbage that warriors must not use. omg, who would use skill that never hit and lose all adrenaline.

sometimes we will have more worst case when fighting again thief. we lose all addrenaline, damage, and reflection to me by thief’s whirlwind, which is the worst case though. but it is very easy for thief to do such thing. i just fought against Karmy and yeah, she reflects all my rifle elite skill.

ONLY,
“fear me +rifle elite combo” or “pindown + rifle elite combo” is only useful way to implement, however, their cooldown time is vey very long.

I wonder who balanced this among anet team.
He is really stupid in a way that it just went totally reverse from his original purpose of improving rifle. it actually got nerfed.

I am pretty sure no one gonna use rifle more than ever.

Visit “http://www.twitch.tv/the_korean_gamer/profile” for best warrior builds!

(edited by Kitt.2567)

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Posted by: AnonMD.7263

AnonMD.7263

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

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Posted by: chronometria.3708

chronometria.3708

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

You missed the part where the warrior stands still for 3 seconds while performing an incredibly obvious telegraph……every time they want to use it.

Rifle barely works and the few people who still use it are likely to give up on it after this change. Not to mention that the removal of bleed from it means that the sword/sword warriors cant use it anymore either. Killshot needed unblockable, or it needed its huge telegraph removed. As it stands, it may as well not exist.

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Posted by: Simon.3794

Simon.3794

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

He was saying that, killshot was so easy to dodge and used by no one, but some people still use it because why not yolo.

but now, trying to killshot some one gives you even more risks (like losing adrenaline) on top of all those already bad and not profitable risks.
so now killshot is complete kitten.

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Posted by: NinjaEd.3946

NinjaEd.3946

Are people forgetting how incredibly easy it is to obtain adrenaline?

So who cares if you spent those 3 bars, the rifle aa got an adrenaline buff and by the time the cooldown comes off you can try again. Also warrior rifle isn’t meant for up front battles, you should try sniping from a vantage point and see how much more effective it is in a team fight (like above the hut in temple of the silent storm).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Kitt.2567

Kitt.2567

Are people forgetting how incredibly easy it is to obtain adrenaline?

So who cares if you spent those 3 bars, the rifle aa got an adrenaline buff and by the time the cooldown comes off you can try again. Also warrior rifle isn’t meant for up front battles, you should try sniping from a vantage point and see how much more effective it is in a team fight (like above the hut in temple of the silent storm).

whether it is easy to gain adrenaline or not, it is actually nerfing to rifle users. gaining easy or hard isnt related to the main problem.

Visit “http://www.twitch.tv/the_korean_gamer/profile” for best warrior builds!

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Well, while it does make it much more punishing there are multiple ways to make use of it semi-reliably.

  • If you activate it as soon as you knock down with Bull’s Charge, you will connect as soon as they stand up.
  • Bolas leaves more room for error but has a low CD and if taken with a sword/gs and Leg Specialist it can be stacked to decent effect. Good for also landing 100b. On that note, I though Bolas was supposed to be made faster in this patch, or was that just my imagination?
  • The aforementioned “Fear Me” combo.

THis patch was certainly a nerf overall. Idk why they didn’t revert the nerf to 100b and WW attack if they toned down the buff to Arcing Slice. The nerf to WW attack in particular is particularly harsh because if you hit 3 times on average you’re dealing 15% less than you used to. Last I looked the dmg on both of those skill weren’t that imbalanced. I bring this up because I think the build that has been brought up the most is any damage based 6/x/x/x/6 setup because you can keep condis at bay with the changes to Brawler’s Recovery. Now if we cold just get Mending, Healing Surge, or Defiant Stance up to viability we could take Restorative Strength. I’ll have to mess around with it but we MIGHT even be able to bring Frenzy and help Kill Shot out a bit. I think we’ll still probably need Zerker Stance though.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Warlord.9074

Warlord.9074

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

Please direct your QQ towards rangers and stop hating on warriors.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: AnonMD.7263

AnonMD.7263

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

Please direct your QQ towards rangers and stop hating on warriors.

It’s less QQ and more disappointment in the Warrior Community. I don’t hate Warriors. I don’t hate much of anything. I just dislike it when you all act as if it’s the end of the world.

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Posted by: killahmayne.9518

killahmayne.9518

Have people actually seen the new rapid fire it is pretty insane xD

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Raven.9603

Raven.9603

“becuz”

^^ stuff like that makes it hard to take anything that follows seriously.

Rifle F1 has never been viable 1v1. It’s always been a “he doesnt see me, so I get to 1 shot him” skill. And it still is. Stay in your bush or your zerg, rifle trolls, shoot at someone who cant see you, and collect your loot. If they happen to randomly dodge your win button, hey, sucks for your asthmar.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: chronometria.3708

chronometria.3708

“becuz”

^^ stuff like that makes it hard to take anything that follows seriously.

Rifle F1 has never been viable 1v1. It’s always been a “he doesnt see me, so I get to 1 shot him” skill. And it still is. Stay in your bush or your zerg, rifle trolls, shoot at someone who cant see you, and collect your loot. If they happen to randomly dodge your win button, hey, sucks for your asthmar.

They don’t need to dodge, because in a large group, they will likely have aegis or protection from the numerous guardians running around nearby. Shooting a killshot into a zerg is a 50/50 chance at best, just on mass buffs. If it was unblockable, then it would actually need you to dodge, as it is, it is far too unreliable.

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Posted by: TexZero.7910

TexZero.7910

They don’t need to dodge, because in a large group, they will likely have aegis or protection from the numerous guardians running around nearby. Shooting a killshot into a zerg is a 50/50 chance at best, just on mass buffs. If it was unblockable, then it would actually need you to dodge, as it is, it is far too unreliable.

Hello!

My name is Signet of Might. I know you may not have heard of me but i was recently changed and grant 6 seconds of unblockable attacks!

>_> At this point is painfully clear you just want easy mode back.

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Posted by: robertul.3679

robertul.3679

Rifle was and is garbage for pvp. Nothing changed.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

but now, trying to killshot some one gives you even more risks (like losing adrenaline) on top of all those already bad and not profitable risks.
so now killshot is complete kitten.

As I see it, the problem is how you view it, which is inaccurate.

It doesn’t punish you for missing. It simply no longer gives you a free pass for missing. That is the problem with those of you who have come to view it so flawed. You got so spoiled by the class being unrealistically forgiving, that you feel punished for losing the resources your skills need. Which is precisely what everyone else has been dealing with since release.

This is just like complaining that a toddler is punished for becoming potty trained, because now they have to wipe their own backsides.

Now if you were to suggest that given the changes, that the tell feel to extreme and use that as your basis to have the cast time animation reduced, then I am in agreeance.

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Posted by: Wethospu.6437

Wethospu.6437

And most class mechanics have instant cast time and haven’t been constantly nerfed so the risk/reward is quite different.

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Posted by: Kitt.2567

Kitt.2567

i think they need to decrease cast time of this rifle elite.

Visit “http://www.twitch.tv/the_korean_gamer/profile” for best warrior builds!

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Posted by: Kitt.2567

Kitt.2567

They don’t need to dodge, because in a large group, they will likely have aegis or protection from the numerous guardians running around nearby. Shooting a killshot into a zerg is a 50/50 chance at best, just on mass buffs. If it was unblockable, then it would actually need you to dodge, as it is, it is far too unreliable.

Hello!

My name is Signet of Might. I know you may not have heard of me but i was recently changed and grant 6 seconds of unblockable attacks!

>_> At this point is painfully clear you just want easy mode back.

lol unblockable does nothing to do with enemy’s evade. i think warrior rifle is the one getting the most nerf since kitten became real garbage.

Visit “http://www.twitch.tv/the_korean_gamer/profile” for best warrior builds!

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Posted by: dancingmonkey.4902

dancingmonkey.4902

And most class mechanics have instant cast time and haven’t been constantly nerfed so the risk/reward is quite different.

Which professional mechanics?

The mesmers, in which the clones have to run to you from their location on the battle field?

Do you have a list of most of the engineer TB skills? You don’t see B.o.B. coming? you cannot see the clow moving rams head floating your direction? you cannot see a double open ended wrench floating toward you? The lob of the glowing grenade?

Ranger pets F2, do I really need to go into that one for you?

Steal sure, I agree

Ele, eh, the color flash in a wave around them makes it pretty obvious, but the mechanic doesn’t really do damage itself.

Guard, eh, your fairly accurate on that one.

So Warriors are about on the same side as 3-4 others. That hardly makes your hyperbole accurate. Sure, the animation is way to long and obvious. It needs a clear and very hard to miss one, but not as long as it is. But do not pretend it is a unique problem.

lol unblockable does nothing to do with enemy’s evade. i think warrior rifle is the one getting the most nerf since kitten became real garbage.

No, but it has every thing to do with the fact that he was replying to a posters comment about aegis.

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Posted by: Wethospu.6437

Wethospu.6437

Mesmers have 4 different shatters skills and plenty of shatter sources, while clones also have all kind of additional effects. But yes, this one may need a setup to use properly.

Engineers have 4 toolbelt skills. Even if the opponent avoids one of them, rest are still available.

Ranger pets are available at all times, passively. Their entire concept doesn’t rely on hitting on highly telegraphed skill.

You can’t lock elementalist out of an attunement.


Anyways, comparing individual things between professions is really dumb.

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Posted by: TexZero.7910

TexZero.7910

They don’t need to dodge, because in a large group, they will likely have aegis or protection from the numerous guardians running around nearby. Shooting a killshot into a zerg is a 50/50 chance at best, just on mass buffs. If it was unblockable, then it would actually need you to dodge, as it is, it is far too unreliable.

lol unblockable does nothing to do with enemy’s evade. i think warrior rifle is the one getting the most nerf since kitten became real garbage.

Your reading ability seems to have dodged the topic. Perhaps bolding will help.

(edited by TexZero.7910)

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Posted by: Blacshades.4579

Blacshades.4579

Some folks are are over-thinking this.

Killshot warrior was generally Tpvp fail (except low end or funz).

Anet wants to bring build diversity (see many forum posts and development blogs)

Killshot warrior is now way worse than before

They made a mistake. (A large and obvious one.) But it is still a great game. Eventually they will learn to make small changes often – instead of big many big changes far apart (It’s called League of Legends and other serious pvp games.) Then all will be well.

End obvious

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Posted by: xbutcherx.3861

xbutcherx.3861

Oh people!, Killshot is a sniping skill for warrior, if you use it on 1v1 please reroll another profession, if you use it on a zerg please use it with the crack shot and burst precision trait.

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Posted by: Forestgreen.7981

Forestgreen.7981

It’s funny, the one good thing about rifle pre-adrenaline nerf was to get a possible hit on people unsuspecting before a fight starts. Now it’s not possible as you need to first alert the person then somehow get a full 3 bar and sit still for 3s for the shot to go off.

Would of been nice to try to count dodges on people, but with blind,aegis, energy sigil, cc. Trying to get it to hit is like trying to get the stars and moon to align and reveal the secret passageway to Narnia only to tend see it finally succeed and notice the shot wasn’t even a crit… 50% crit chance.

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Posted by: Wolf.5816

Wolf.5816

Engineer Player, but I have played everything.

I Feel that Warriors Rifle in general could honestly use some love.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

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Posted by: killahmayne.9518

killahmayne.9518

but now, trying to killshot some one gives you even more risks (like losing adrenaline) on top of all those already bad and not profitable risks.
so now killshot is complete kitten.

As I see it, the problem is how you view it, which is inaccurate.

It doesn’t punish you for missing. It simply no longer gives you a free pass for missing. That is the problem with those of you who have come to view it so flawed. You got so spoiled by the class being unrealistically forgiving, that you feel punished for losing the resources your skills need. Which is precisely what everyone else has been dealing with since release.

This is just like complaining that a toddler is punished for becoming potty trained, because now they have to wipe their own backsides.

Now if you were to suggest that given the changes, that the tell feel to extreme and use that as your basis to have the cast time animation reduced, then I am in agreeance.

It is punishing in the sense that for 3 seconds you leave yourself vulnerable to damage, and CC. In that 3 seconds you could of been doing damage instead of aiming a Killshot. Missing a Killshot was never a "free" pass because of all the opportunity costs involved in trying to land one. What people are trying to say here is the risk isn’t worth the potential reward which is a statement that I agree with 100%.

You do realize that it is really a 10-11 second cooldown when you count the cast time on it when speccing fully into discipline? You talk about this class being unrealistically forgiving? Yet we are talking about Rifle warriors who are anything but forgiving and not any other classes or builds like PU Mesmers and many thief builds. I can go into a whole laundry last of the most forgiving mechanics in this game. And quite simply not every class was dealing with these tradeoffs or issues during launch. Perma stealth point contests anyone? In fact Warriors at launch were dealing with more issues in terms of viability in structured than any other class.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: NinjaEd.3946

NinjaEd.3946

It is punishing in the sense that for 3 seconds you leave yourself vulnerable to damage, and CC. In that 3 seconds you could of been doing damage instead of aiming a Killshot. Missing a Killshot was never a “free” pass because of all the opportunity costs involved in trying to land one.

They could make it like a lock in type skill for the sake of accuracy but also reduce the channel time needed to fire the shot off. For example, you hold it down for up to 2.25 seconds taking aim for 100% accuracy (moves quite fast so strafing isn’t too much of an issue). Similar to engineers poison volley in terms of accuracy , the shorter you channel the aim the more likely the shot will stray off and be off target. Hold it for <1 second it is likely to shoot off in the wrong direction, hold it for >1 second and it will be quite close to 100% accuracy, hold it for the full 2.25 seconds and it will be 100%.

In short range this could be quite the nasty combo since the bullet wouldn’t exactly shoot sideways, so if you immobilized or stunned them and fired this off directly in their face for a split second channel it would be quite OP. However for longer range this be a little easier to fire off and wouldn’t affect sniping since you still need to hold the channel to lock in.

Another option is to reduce the channel time for a long range shot and if you move you cut the bullet distance in half. So reduce the channel time to ~2.25 seconds and if you move during the channel you continue to channel but the range is halved. The rather obvious animation of you holding your rifle up and aiming should be enough of a tell that something bad is coming your way.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: xXBurningEmberXx.6085

xXBurningEmberXx.6085

Yea, and snipe (f1) also insta-kills, genius…

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Posted by: Lightsbane.9012

Lightsbane.9012

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

He was saying that, killshot was so easy to dodge and used by no one, but some people still use it because why not yolo.

but now, trying to killshot some one gives you even more risks (like losing adrenaline) on top of all those already bad and not profitable risks.
so now killshot is complete kitten.

guess that means you better play like everyone else.
by paying attention. this ‘nerf’ is pure gold because it really shows the rest of the community just how terrible most warrior players are without their handicaps.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

The rifle got buffed.
Read the patch notes ,3/4 to the bottom. Its now purely a power based weapon.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: nicknamenick.2437

nicknamenick.2437

the bullets still have the Bleeding animation on it..

Anet is so sloppy

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Posted by: Ghotistyx.6942

Ghotistyx.6942

1)Take Rifle
2)Combine with Quickness
3)?
4)
?

Fishsticks

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Posted by: Ehecatl.9172

Ehecatl.9172

I would like rifle to be a more effective killing tool. The one thing I could think that’d make Kill Shot much better is if it always critically hit. I was playing with a rifle/greatsword burst set up the other day and couldn’t help but get frustrated every time I managed to land a Kill Shot only for it to NOT crit and leave me with some pitiful amount of damage for my trouble. The pay off needs to be better, especially not that the risk of missing is much higher.

Volley is fine as is I feel. It does only 1,000 or so less damage than the already infamous Rapid Fire in total and at a comparable range of 1,200 to Rapid Fire’s 1,500. The rifle also has the advantage in having two ranged bursts on it to the ranger longbow’s one, Volley AND Kill Shot, and can stack it’s vulnerability prior to firing one of it’s bursts where as Rapid Fire is both the burst and the vulnerability applier, so you won’t get maximum damage unless you land a second Rapid Fire.

So basically, at least in my opinion, the main thing stopping the rifle from being an effective ranged, single target damage weapon is Kill Shot. Without the ability to carry adrenaline over between fights it can’t really catch anyone by surprise anymore, so it has to more reliably do the high damage it’s suppose to do to compensate. Really make it a KILL shot. A finishing blow to end a ranged engagement.

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Posted by: adozu.6398

adozu.6398

it is now a purely power based weapon, but is it a buff?

let’s consider the following: rifle traits are in the condition damage line.

what else is in that line? +10% damage against bleeding targets.

so by going deep into that line (5 points deep) you could get a decent amount of bleed damage off your autoattacks, a sizable precision boost (because vanilla killshots suck) AND get the 10% damage bonus against bleeding enemies, plus the rifle trait.

so the bleed actually synergized well with the line the rifle has it’s trait on, now it doesn’t.

nerf.

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Posted by: TexZero.7910

TexZero.7910

why are you going 5 points into arms to begin with ?

6 strength
2 arms
6 discipline

You only want crack shot, you don’t need anything else.

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Posted by: NinjaEd.3946

NinjaEd.3946

why are you going 5 points into arms to begin with ?

6 strength
2 arms
6 discipline

You only want crack shot, you don’t need anything else.

Probably because of some major traits. I use it because of that quick opportunity to spike someone with last chance, and also so that I can trait rending stirkes which greatly helps my adrenaline gain on rifle since the AA now grants +1 adrenaline if the target has vulnerability on them. The minor traits make much less sense now with rifle but rifle isn’t a 1v1 spec anyways so the 10% bonus towards bleeding targets is usually kept in line from allies rather than relying on precise strikes or the old bleeding aa.
Gs, rifle, 30/30/10/0/0 with all stances (including defiant). Gives me time to time invulnerability towards situation X and GS to bounce if its too much.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: adozu.6398

adozu.6398

-build diversity-

0/5/6/0/3 was a perfectly viable solo roaming GS/rifle spec that i had a lot of success with personally (i change my build around a lot when roaming to experiment stuff, 6/0/6/0/2 is probably what i ever got the most out of and it’s not good anymore either because of adrenaline decay being so fast)

either way, if you wanted for whatever reason to go deep into arms line with a rifle it was an ok option. now it isn’t = less build diversity and nerf to some builds.

(edited by adozu.6398)

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Posted by: xbutcherx.3861

xbutcherx.3861

Guildwars 2 is the ONLY game when you can shoot an arrows farther than a bullet lol, hence Bow 1500, Rifle 1200.

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Posted by: Wolf.5816

Wolf.5816

Guildwars 2 is the ONLY game when you can shoot an arrows farther than a bullet lol, hence Bow 1500, Rifle 1200.

That’s nothing, Watch how far I can chuck these Grenades!

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

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Posted by: nicknamenick.2437

nicknamenick.2437

Guildwars 2 is the ONLY game when you can shoot an arrows farther than a bullet lol, hence Bow 1500, Rifle 1200.

bow 2000+ (bullets stop when reaching the max distance.. arrows dont)

What about this:
Warriors are masters of weaponry.. yet they have 130 max range and rangers have 200 with GS… warriors cant even leap like rangers because they find GS to heavy so they run very slow 1200 units away (rush)..

Warriors are even that dumb they cant even move when swinging there GS (100b)
Yeah warriors are masters of weaponry..