People complain about a lot of things with warriors, but without a doubt (beside the Healing Signet) stances are the largest issue with them being overpowered. They are to exploitable by Berserker builds and require far…far to little skill.
The problems:
1. Waaay to easy to be traited for. First thing a warrior does,, toss 30 they into whatever line they want. second thing a warrior does toss 30 into defence and 10 into discipline and grab their stances
2. All able to be used at once…..what? These are STANCES. You try standing two different ways at once, lemme know how that works out for you
3. Auto activation. This is what makes it so easy for so many warriors to just press 1 and win, they can just auto activate that Endure pain, WITHOUT EVEN HAVING THE SKILL
4. See number 3. Letting a trait use a skill that you don’t actualy have or worse letting you use it twice, good lord with an invulnerablity, Every other invulnerability in the game makes you unable to attack while using it, for obvious reasons. 10s of invulnerability on a Berserker is 10s of any players worst nightmare
5. More stunbreaks than necessary. I mean…seriously the stunbreak basicly says "Dont worry about strategic dodging, you always have me here to bail you out)
6. The power of these utilites has been attempted to be mitigated by giving them all long CDS. This is pointless, the fight will be over LONG before then in a dueling scenario. This is what makes it so exploitable by berserkers. Just go glass cannon because your going to be given a good buffer of time to take down that other guy.
The Solution: Rework the darn things
1. -Have one stance at a time-. No more CD. You get to pick one effect to use at a time, a skilled player will be able to take advantage of this. A meh player will take one stance, tack it on and use it in conjunction with some other stuff.
2. Have Endure pain apply to condition procs to.
3. Nerf the effect of Endure pain. Invulnerability while attacking is..a horrible easy mechanic.(Or just have the warrior curl up like a turtle)
3. Since Endure pain now also covers condition damage, have berserk apply to condition CC. Chill, fear, cripple, immobolise, nope they just plow right on through
4.Take the stun breaks off of everything
5. Instead of having balanced stance as a pure stability, make it a buffer like champions have, giving the person a freebie on their first CC and if they get hit again in a certain ammount of time than that one effects them.
6.Give ALL the stances drawbacks.
a. No moving in defiant stance
b.Reduced Damage during Endure Pain
c. Frenzy is fine
d. Reduced energy in berserker stance. Since you know, their so busy actin crazy
Edit: Also balanced stance needs to not be a stripable boon, srsly wtf.
And on that note, stance need not be in effect while a warrior is CCed. anything that knocks them on their butt should toss them out of their stance.
Questions? Comments? Concerns? Please post. And no “rawr nerf the warriors” please, aint nobody got time for that
(edited by Silhouette.5631)