Warrior stances rework

Warrior stances rework

in Profession Balance

Posted by: Silhouette.5631

Silhouette.5631

People complain about a lot of things with warriors, but without a doubt (beside the Healing Signet) stances are the largest issue with them being overpowered. They are to exploitable by Berserker builds and require far…far to little skill.

The problems:
1. Waaay to easy to be traited for. First thing a warrior does,, toss 30 they into whatever line they want. second thing a warrior does toss 30 into defence and 10 into discipline and grab their stances
2. All able to be used at once…..what? These are STANCES. You try standing two different ways at once, lemme know how that works out for you
3. Auto activation. This is what makes it so easy for so many warriors to just press 1 and win, they can just auto activate that Endure pain, WITHOUT EVEN HAVING THE SKILL
4. See number 3. Letting a trait use a skill that you don’t actualy have or worse letting you use it twice, good lord with an invulnerablity, Every other invulnerability in the game makes you unable to attack while using it, for obvious reasons. 10s of invulnerability on a Berserker is 10s of any players worst nightmare
5. More stunbreaks than necessary. I mean…seriously the stunbreak basicly says "Dont worry about strategic dodging, you always have me here to bail you out)
6. The power of these utilites has been attempted to be mitigated by giving them all long CDS. This is pointless, the fight will be over LONG before then in a dueling scenario. This is what makes it so exploitable by berserkers. Just go glass cannon because your going to be given a good buffer of time to take down that other guy.

The Solution: Rework the darn things
1. -Have one stance at a time-. No more CD. You get to pick one effect to use at a time, a skilled player will be able to take advantage of this. A meh player will take one stance, tack it on and use it in conjunction with some other stuff.
2. Have Endure pain apply to condition procs to.
3. Nerf the effect of Endure pain. Invulnerability while attacking is..a horrible easy mechanic.(Or just have the warrior curl up like a turtle)
3. Since Endure pain now also covers condition damage, have berserk apply to condition CC. Chill, fear, cripple, immobolise, nope they just plow right on through
4.Take the stun breaks off of everything
5. Instead of having balanced stance as a pure stability, make it a buffer like champions have, giving the person a freebie on their first CC and if they get hit again in a certain ammount of time than that one effects them.
6.Give ALL the stances drawbacks.
a. No moving in defiant stance
b.Reduced Damage during Endure Pain
c. Frenzy is fine
d. Reduced energy in berserker stance. Since you know, their so busy actin crazy

Edit: Also balanced stance needs to not be a stripable boon, srsly wtf.
And on that note, stance need not be in effect while a warrior is CCed. anything that knocks them on their butt should toss them out of their stance.

Questions? Comments? Concerns? Please post. And no “rawr nerf the warriors” please, aint nobody got time for that

(edited by Silhouette.5631)

Warrior stances rework

in Profession Balance

Posted by: Ezrael.6859

Ezrael.6859

Very well thought out ideas.

Warrior stances rework

in Profession Balance

Posted by: google.3709

google.3709

In guild wars 1, stances could only be active 1 at the time… dunno what happened from there

Double endure pain, bersker stance = same as invul! on a character who only needs to land 1 skill to win! CC chain ? insane condi pressure at 0 condi dmg ?

Warrior stances rework

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

People complain about a lot of things with warriors, but without a doubt (beside the Healing Signet) stances are the largest issue with them being overpowered. They are to exploitable by Berserker builds and require far…far to little skill.

The problems:
1. Waaay to easy to be traited for. First thing a warrior does,, toss 30 they into whatever line they want. second thing a warrior does toss 30 into defence and 10 into discipline and grab their stances
2. All able to be used at once…..what? These are STANCES. You try standing two different ways at once, lemme know how that works out for you
3. Auto activation. This is what makes it so easy for so many warriors to just press 1 and win, they can just auto activate that Endure pain, WITHOUT EVEN HAVING THE SKILL
4. See number 3. Letting a trait use a skill that you don’t actualy have or worse letting you use it twice, good lord with an invulnerablity, Every other invulnerability in the game makes you unable to attack while using it, for obvious reasons. 10s of invulnerability on a Berserker is 10s of any players worst nightmare
5. More stunbreaks than necessary. I mean…seriously the stunbreak basicly says "Dont worry about strategic dodging, you always have me here to bail you out)
6. The power of these utilites has been attempted to be mitigated by giving them all long CDS. This is pointless, the fight will be over LONG before then in a dueling scenario. This is what makes it so exploitable by berserkers. Just go glass cannon because your going to be given a good buffer of time to take down that other guy.

The Solution: Rework the darn things
1. -Have one stance at a time-. No more CD. You get to pick one effect to use at a time, a skilled player will be able to take advantage of this. A meh player will take one stance, tack it on and use it in conjunction with some other stuff.
2. Have Endure pain apply to condition procs to.
3. Nerf the effect of Endure pain. Invulnerability while attacking is..a horrible easy mechanic.(Or just have the warrior curl up like a turtle)
3. Since Endure pain now also covers condition damage, have berserk apply to condition CC. Chill, fear, cripple, immobolise, nope they just plow right on through
4.Take the stun breaks off of everything
5. Instead of having balanced stance as a pure stability, make it a buffer like champions have, giving the person a freebie on their first CC and if they get hit again in a certain ammount of time than that one effects them.
6.Give ALL the stances drawbacks.
a. No moving in defiant stance
b.Reduced Damage during Endure Pain
c. Frenzy is fine
d. Reduced energy in berserker stance. Since you know, their so busy actin crazy

Edit: Also balanced stance needs to not be a stripable boon, srsly wtf.
And on that note, stance need not be in effect while a warrior is CCed. anything that knocks them on their butt should toss them out of their stance.

Questions? Comments? Concerns? Please post. And no “rawr nerf the warriors” please, aint nobody got time for that

Totally against that changes.
Can a ranger only have one spirit out or (traps inside traps) ? Can a mesmer only have one phantam/clone out? Can a engenier have only one turret out? Can a necro only have a single mark out? Can a elementalist only use one attack at a time? Can a thief only have one venom activated?

And why stances must have MORE drawbacks? Warriors use them together because they have drawbacks.

Other classes also activate skills with their traits.

Warrior stances rework

in Profession Balance

Posted by: coglin.1867

coglin.1867

I think stances are fine. They all have a fairly long cool down. In my personal opinion, the cool down is plenty of justification, but I do feel balanced stance should be on a 60s cool down as well, to match the other stances.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Warrior stances rework

in Profession Balance

Posted by: ReesesPBC.4603

ReesesPBC.4603

Not sure if anyone suggested this before but:

It would be a cool idea if they could rework stances to work like attunements such as:

Defensive stance
Berserker stance
Mobility stance or whatevz

and just combine some of the current effects. It would free up utilities for wars and make it a little more active to play the class. Of course it would probably be a nightmare to balance it if they even would consider this sort of change. Just a dream.

Warrior stances rework

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Posted by: Dwaynas Avatar.1562

Dwaynas Avatar.1562

Totally against that changes.

His name xD

all is vain – #BelieveInKarl – #EvanForPresident

Warrior stances rework

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Posted by: arkealia.2713

arkealia.2713

One stance at a time would have to make warriors use their brain and adapt to situations, not just pop godmode for 10s every 60s.

Warrior stances rework

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Totally against that changes.

His name xD

What about it? Not going to change it for you.

Warrior stances rework

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

they are utility skills… if a warrior use 3 stances together I am just happy to see that..

just kite around for 9sec in total and he’s a free kill.

hate the rest of your ideas