Weapon swapping, What if...
“spam 1 through 5, swap, repeat” would become even more proeminent.
“spam 1 through 5, swap, repeat” would become even more proeminent.
This 1 to 5 spam is unique ability of warriors, don’t take that snowflake thing from us please! I want to spam!
But more seriously, 5 seconds is really short time to be honest. I would even argue it’s a bit too powerful for warriors already, I don’t want to see thieves and what not swapping like warriors do.
Mouggari – Warrior – Candy cane Avenger
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Warrior
perhaps you might wish to request for this rune set to be modified …
(1): +25 Vitality
(2): +35 Power
(3): +50 Vitality
(4): +65 Power
(5): +100 Vitality
(6): -20% recharge on weapon swap.
for the (6) bonus, a -20% for non warrior profession would be 8 seconds.
now if that -20% bonus is buffed to -30% on weapon swap then it would be 7 seconds.
not quite 5 seconds, 2 seconds longer, but 3 seconds shorter than 10 seconds.
plus, you get +175 vitality and +100 power as well.
if we take it a step further, say make it -40% recharge on weapon swap, it would become 6 seconds? that’s almost 5 seconds!
and if it stacks wth fast hands, 5 seconds -40% = 3 seconds ???
warriors changing weapons every 3 seconds?
5 seconds is very good already though.
The rune doesn’t stack with fast hands.
The rune doesn’t stack with fast hands.
good, then make it -30% bonus or even -40% so non warriors who desire fast hand may take up this rune set then.
Is there any logical reason they should do this. If not why even bring it up. If so it better be a good one cause they’d have to redo the whole elementalist class for this one change.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Is there any logical reason they should do this. If not why even bring it up. If so it better be a good one cause they’d have to redo the whole elementalist class for this one change.
From my POV as a thief, simply cos I would like a more varied playstyle. Faster wep swap wouldn’t allow me to use more wep skills as thieves have global resource for this. The only benefit thieves would have is the possibility for more cross wep sets combos = more fun (for me).
Stider’s Defense on the Ranger should be changed to do this.
“spam 1 through 5, swap, repeat” would become even more proeminent.
This 1 to 5 spam is unique ability of warriors, don’t take that snowflake thing from us please! I want to spam!
But more seriously, 5 seconds is really short time to be honest. I would even argue it’s a bit too powerful for warriors already, I don’t want to see thieves and what not swapping like warriors do.
That is a rediculous statement. The only class that would not benefit from faster swapping (or where it would not be OP) is thief since the cooldowns of both weaponsets are shared through the initiative system. Spam all your skills in 1 weapon set means no skills of the other set can be used till initiative has regenerated!
“spam 1 through 5, swap, repeat” would become even more proeminent.
This 1 to 5 spam is unique ability of warriors, don’t take that snowflake thing from us please! I want to spam!
But more seriously, 5 seconds is really short time to be honest. I would even argue it’s a bit too powerful for warriors already, I don’t want to see thieves and what not swapping like warriors do.
That is a rediculous statement. The only class that would not benefit from faster swapping (or where it would not be OP) is thief since the cooldowns of both weaponsets are shared through the initiative system. Spam all your skills in 1 weapon set means no skills of the other set can be used till initiative has regenerated!
Just a note:
With quick pocket thiefs would abuse the 5 seconds swap, because they can use the same skill after changing weapons unlike other professions.
“spam 1 through 5, swap, repeat” would become even more proeminent.
This 1 to 5 spam is unique ability of warriors, don’t take that snowflake thing from us please! I want to spam!
But more seriously, 5 seconds is really short time to be honest. I would even argue it’s a bit too powerful for warriors already, I don’t want to see thieves and what not swapping like warriors do.
That is a rediculous statement. The only class that would not benefit from faster swapping (or where it would not be OP) is thief since the cooldowns of both weaponsets are shared through the initiative system. Spam all your skills in 1 weapon set means no skills of the other set can be used till initiative has regenerated!
Just a note:
With quick pocket thiefs would abuse the 5 seconds swap, because they can use the same skill after changing weapons unlike other professions.
That’s not so hard to change (hint: add cooldown), it’s actually the smallest problem that would arise with lower wep swap cooldown.
“spam 1 through 5, swap, repeat” would become even more proeminent.
This 1 to 5 spam is unique ability of warriors, don’t take that snowflake thing from us please! I want to spam!
But more seriously, 5 seconds is really short time to be honest. I would even argue it’s a bit too powerful for warriors already, I don’t want to see thieves and what not swapping like warriors do.
That is a rediculous statement. The only class that would not benefit from faster swapping (or where it would not be OP) is thief since the cooldowns of both weaponsets are shared through the initiative system. Spam all your skills in 1 weapon set means no skills of the other set can be used till initiative has regenerated!
them skill combos yo.
“spam 1 through 5, swap, repeat” would become even more proeminent.
This 1 to 5 spam is unique ability of warriors, don’t take that snowflake thing from us please! I want to spam!
But more seriously, 5 seconds is really short time to be honest. I would even argue it’s a bit too powerful for warriors already, I don’t want to see thieves and what not swapping like warriors do.
That is a rediculous statement. The only class that would not benefit from faster swapping (or where it would not be OP) is thief since the cooldowns of both weaponsets are shared through the initiative system. Spam all your skills in 1 weapon set means no skills of the other set can be used till initiative has regenerated!
Just a note:
With quick pocket thiefs would abuse the 5 seconds swap, because they can use the same skill after changing weapons unlike other professions.
That’s not so hard to change (hint: add cooldown), it’s actually the smallest problem that would arise with lower wep swap cooldown.
Thats the point.
“The only class that would not benefit from faster swapping (or where it would not be OP) is thief since the cooldowns of both weaponsets are shared through the initiative systemFor thief to be the only class"
Thief would need adjustments for that change to not alow abuse. So the text in bold its not true.
(edited by silentnight warrior.2714)
They should make all classes to be able to swap weapons in 5 seconds, but it should have a cast time equal to stowing weapons and taking out the new ones (1 second aproximately), and make warrior´s fast hands trait make it instant (just as it is now).
As a side note, i think there shoud be not a single instant skill on this game, they should reduce the cooldown and increase the power of some skills like multiple mesmer and scepter elementalist skills or thief steal ad instant shadowsteps like shadowstep for example, but instead, those skills should be stronger by themselves.
As a side note, i think there shoud be not a single instant skill on this game, they should reduce the cooldown and increase the power of some skills like multiple mesmer and scepter elementalist skills or thief steal ad instant shadowsteps like shadowstep for example, but instead, those skills should be stronger by themselves.
Those skills are explicitly designed to be servicable while you’re Arcing, at least for the Elementalist skills.
Some skills, particularly stunbreakers, simply need to be instant cast. There’s nothing wrong with an instant cast skill so long as they can’t be rolled together to create a huge amount of insurmountable pressure.
I don’t really see the point. I mean, it’d just lead to even more influence of sigils onto the flow of combat, which is too high as it is.
Stider’s Defense on the Ranger should be changed to do this.
+1
I think ranger should get it as a minor skirmish trait too, but I’d be happy with this.
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Warrior
perhaps you might wish to request for this rune set to be modified …
(1): +25 Vitality
(2): +35 Power
(3): +50 Vitality
(4): +65 Power
(5): +100 Vitality
(6): -20% recharge on weapon swap.for the (6) bonus, a -20% for non warrior profession would be 8 seconds.
now if that -20% bonus is buffed to -30% on weapon swap then it would be 7 seconds.
not quite 5 seconds, 2 seconds longer, but 3 seconds shorter than 10 seconds.
plus, you get +175 vitality and +100 power as well.if we take it a step further, say make it -40% recharge on weapon swap, it would become 6 seconds? that’s almost 5 seconds!
and if it stacks wth fast hands, 5 seconds -40% = 3 seconds ???
warriors changing weapons every 3 seconds?
5 seconds is very good already though.
3 second weapon swaps is fast, but look at the diminishing returns on that for warrior. Fast hands is 50% by itself. The rune would be 40% by itself. If you combine them it’s only a 70% benefit.
Situationally the extra 20% from combining these two could be better, but other rune bonuses would provide a greater overall benefit.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
To be completely honest, giving Rangers a ‘fast hands’ style trait would likely have resolved a very large part of the game play issues that were holding power Rangers back. It wouldn’t fix the fact that the class is borderline useless to a group in WvW, but it would have at least been fun to play.
To be completely honest, giving Rangers a ‘fast hands’ style trait would likely have resolved a very large part of the game play issues that were holding power Rangers back. It wouldn’t fix the fact that the class is borderline useless to a group in WvW, but it would have at least been fun to play.
Engineers, Warriors, and to a lesser extent Elementalists are in such a high competitive power tier because they have such great access to their tool sets.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Given the kind of keyboard dance an engineer need to do to keep up with a warrior, i’d take warrior any day (kitten that RSI)…
They should make all classes to be able to swap weapons in 5 seconds, but it should have a cast time equal to stowing weapons and taking out the new ones (1 second aproximately), and make warrior´s fast hands trait make it instant (just as it is now).
As a side note, i think there shoud be not a single instant skill on this game, they should reduce the cooldown and increase the power of some skills like multiple mesmer and scepter elementalist skills or thief steal ad instant shadowsteps like shadowstep for example, but instead, those skills should be stronger by themselves.
This was actually interesting idea. We could consider weapon swapping as an interruptable skill. So if you see someone is trying to swap weapon, you can interrupt it and wreck their rotation up (weapon not changing and going to 3 seconds cooldown).
This would also mean you couldn’t swap your weapons while stunned and proc some of your on-swap sigils. Indeed an intersting idea in my opinion.
Mouggari – Warrior – Candy cane Avenger
Given the kind of keyboard dance an engineer need to do to keep up with a warrior, i’d take warrior any day (kitten that RSI)…
Any single attunement, kit, or weapon for those classes alone is better than what a Longbow or Greatsword is capable of. I’d probably argue in many cases they’re better than the combination of both weapons.
Ranger weapons overall are designed quite poorly. Especially the Longbow and Greatsword. Neither can stand on their own very well, but together are a rather complete ‘single’ weapon.
Simply requiring a Ranger’s version of fast hands to require a bow in one hand would likely keep any power creep at bay. If that’s honestly a concern with the Ranger class as a whole.
Any single attunement, kit, or weapon for those classes alone is better than what a Longbow or Greatsword is capable of. I’d probably argue in many cases they’re better than the combination of both weapons.
Prove it. Because I do not feel you would say that out right if you had any experience with either.
I will bring my warrior, and you bring your lone tool kit or lone flame thrower, in its current condition.
https://www.youtube.com/watch?v=6q3em9s5I4c
They should make all classes to be able to swap weapons in 5 seconds, but it should have a cast time equal to stowing weapons and taking out the new ones (1 second aproximately), and make warrior´s fast hands trait make it instant (just as it is now).
As a side note, i think there shoud be not a single instant skill on this game, they should reduce the cooldown and increase the power of some skills like multiple mesmer and scepter elementalist skills or thief steal ad instant shadowsteps like shadowstep for example, but instead, those skills should be stronger by themselves.
This was actually interesting idea. We could consider weapon swapping as an interruptable skill. So if you see someone is trying to swap weapon, you can interrupt it and wreck their rotation up (weapon not changing and going to 3 seconds cooldown).
This would also mean you couldn’t swap your weapons while stunned and proc some of your on-swap sigils. Indeed an intersting idea in my opinion.
Exactly, giving weapon swap a casting time solves ant least 2 problems in one action, wich are:
1. Makes spamming skills 2 to 5 on some classes like elementalist and 3 kit engineer and more counterable and less spammy do to the constant swaping.
2. Makes counterable and less bursty on swap sigils like geomancy and frost, wich are widely used because of having no real tell because weapon swap is instant rigth now.
Also, i dislike instant skills because they have no tell so players can expoloit that, and the worst part si that the most powerfull skills may times are the fastest ones, like corrupt boon, death shroud #3, all shatters, rifle butt (ok this one not that much), overcharged shot staggering blow, point blank shot, smite condition, steal with mug, shadow shot, grenade barrage, pry bar magnetic inversion (the skill itself is really bad but enginers use this skill solely because its an instant knockbak), air blast, impale.
Also, i dont think there should be skills that have prolonged effect after being cast, this includes meteor shower, combustive shot, ice storm and barrage, combustive shot will get fixed on next patch, but i suggest cutting the cooldown by half, but making the casting times of this skills equal to the time the effects are on (like 8-10 seconds), and making them much more powerfull in power.
i coluld go on but you should get the point
I know that stun breakers are for panic situations, but with casting time i mean a really short one, and compensating this with lower cooldown, greater effects and stability when casting it.
At the end of the day, the point of this changes i have in mind is to change the mentality of the players to “¿What is off cooldown rigth now? or ¿Is my rotation ready?” to"What shoud i do next to counter him" and “What playstyle is better for this situation”
How many times do I have to say “Balance perks for weapon swapping accordingly” until you kittenz listen!?
Some people asked why, because it would promote more tactical playstyle.
Some people asked why, because it would promote more tactical playstyle.
That’s exactly what I’m not sure about though. It’d promote a more hectic playstyle, sure. I could always fire 2-5 (available, at least), swap, repeat. Ad nauseam.
But more tactical? If anything, wouldn’t between a short CD barely enough to use your skills and a longer one which forces you to be “stuck” on a weapon you switched to, wouldn’t the longer one be more tactical in use?
You have to think through whether you really want to swap in that case, or you end up stuck on a weapon you shouldn’t use right now for 10 seconds just because of one skill you wanted to use.
Some people asked why, because it would promote more tactical playstyle.
That’s exactly what I’m not sure about though. It’d promote a more hectic playstyle, sure. I could always fire 2-5 (available, at least), swap, repeat. Ad nauseam.
But more tactical? If anything, wouldn’t between a short CD barely enough to use your skills and a longer one which forces you to be “stuck” on a weapon you switched to, wouldn’t the longer one be more tactical in use?
You have to think through whether you really want to swap in that case, or you end up stuck on a weapon you shouldn’t use right now for 10 seconds just because of one skill you wanted to use.
Even on an elementalist I do not merely spam 2-5 and swap attunement, using CC and applying specific conditions at the right time is crucial, revamping skills which could be abused by faster weapon swap should also have their reuse timers revamped. IMO the game should be less focused on when to weapon swap and more focused on when to use X skill.
The rune doesn’t stack with fast hands.
Runes of the Warrior do stack with fast hands.
Any single attunement, kit, or weapon for those classes alone is better than what a Longbow or Greatsword is capable of. I’d probably argue in many cases they’re better than the combination of both weapons.
Prove it. Because I do not feel you would say that out right if you had any experience with either.
I will bring my warrior, and you bring your lone tool kit or lone flame thrower, in its current condition.
I was talking about Rangers, not Warriors. Sorry for the confusion.
As to proof?
Longbow for Ranger is the highest single target damage in the game for the auto attack. However, even when considering only single target damage, Ele Staff Fire with auto and lava font does more damage and they can maintain 100% lava font uptime. This combo also provides other benefits like might stacks or fury uptime depending on traits.
Greatsword does less damage than Sword for Ranger. So much less that a Greatsword must use Maul in its rotation just to compete with the Sword’s mainhand damage. But that’s comparing between 2 Ranger weapons. Compare Greatsword to Thief sword or even Dagger and you’re talking about 1000 DPS less (iirc, I haven’t ran the numbers in about a year).
For the Ranger both the Longbow and Greatsword are individually rather weak weapons. Together they are a great pair and provide the class most of what other power based classes take for granted. But the problem has always been the 10 second weapon swap between the 2 weapons. The holes that the greatsword fills for the longbow don’t really yield an advantage when you’re stuck in the other weapon for 10 seconds.
All my opinion of course…
ive had all theese ideas loong time ago
fast hands does stack it just does not make any sense since weapon swap sigills are already almost perfect cooldwon with 2weapon swaps
thief the only class that would not profit from shorter weapon swaps due to initiative???
you still get weapon swap sigils more often
AND u get initiative on weapon swap if traited so.. please shutup
engineers dont get any advantages from weapon swapping since they do only have one weapon set ie only two cooldowns ticking
and their kits are almost instant anyway^^
overall yeah rune of the warrior buffing could be nice
even if i find it strange that rune of the ranger is ONLY good on a ranger whilst rune of the warrior would be almost useless for warriors… >__<
but weapon swap reduce time is nice id love to se some bufffood in the future that reduces weapon swap time