Well of Blood nerf... why?
Its been Bloodbooned.
ANet wants to make it easy for newbies to get into the game. They would be overwhelmed by the amount of healing skill choice.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Next up they nerf consume conditions so it does not cleanse condis anymore. They want to force us to use signet of vampirism.
^Then they also have to nerf blood fiend.
lol. It’s all because everyone kept saying that Well of Blood was better as a party heal than Signet of Vampirism. So they said, “Ok, we’ll fix that easily!”
Aaaaaaaaaaaaaaaaaaaaaaand NERF!
So so sad.
I didn’t quite get this change either. I sure didn’t see it coming.
Bhawb, you demanded they change the preview so we could discuss this sort of things. Why didn’t you bring this up after the preview?……………./sarcasm
^Then they also have to nerf blood fiend.
No one even use Blood fiends. Not even MM build uses it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Wut?
When I saw the duration reduction of HoT from field I thought “Yea, they don’t want us to have that high uptime on new light field, that’s okay, they wrap up the healing in shorter duration, WoB will be better ZvZ and PvE heal, cool”.
And now this.
I know that you can legally buy weed in Seattle shops now, but you guys must have seriously subscribed to their channel! Buy now! For me, too!
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
No one even use Blood fiends. Not even MM build uses it.
And yet its still better than SoV, which really shows how amazing of a skill it is.
1) Arenanet cant math.
2) Necro so bad, theyre afraid to show stuff on preview and rather just backstab on patch day.
3) I think they were afraid of this leading to a thread about necro heals….. whcih we all know the state….
Well, I on the other hand love the fact that I can finally use the signet as a hea- wait… Not Mesmer you say?
Oh right… Ahem…
When I said this game is more enjoyable with some alcohol, I meant it for the players, not for the developers… Though the stuff you drink must be really good, pass me some next time…
Lost? Confused? [TCS] – A guild for every state of body and mind
they took the challenge
https://forum-en.gw2archive.eu/forum/professions/balance/Balance-team-Challenge
MARA (EU) Gunnar’s Hold
a disappointingly small amount of actual changes bloated with tooltip-garbage and unmentioned stealth nerfs.
Good that i didnt expect anything else from Anet.
Gunnar’s Hold
I’m under the impression that they thought if they reduce the duration by 50%, that they then have to buff the heal by 50%. Because otherwise the numbers seem arbitrary.
But, you know… Math. So that resulted in a nerf.
I’m under the impression that they thought if they reduce the duration by 50%, that they then have to buff the heal by 50%. Because otherwise the numbers seem arbitrary.
But, you know… Math. So that resulted in a nerf.
That would still be a nerf…
I’m under the impression that they thought if they reduce the duration by 50%, that they then have to buff the heal by 50%. Because otherwise the numbers seem arbitrary.
But, you know… Math. So that resulted in a nerf.
That would still be a nerf…
Yup, just like I explained.
Really no reason to nerf what is potentially the best PVE utility skill we have on the class that majorly lacks PVE utility.
NERF IT BECAUSE NO ONE USES IT! PEOPLE WILL USE IT NOW!!!
wait what that makes no sense… no one at ArenaNet could have seen that?
Btw: It’s Sey-Shi-zo ^.^
They should have given it equivalent healing in the 5 second duration, or at least close to equivalent. Then maybe it would be used on more than just a dedicated healer build. Also, nerfing a necro skill because every other class in the game has a leap is just harsh. This patch makes me really sad to play a necro because they nerfed any diversity necros had while increasing just about everyone elses. It is bewildering to say the least considering the class has been bottom tier in pve since launch and has only been top tier in pvp for a month.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Maybe they toned it down, because they said they fixed the vampiric rituals effect on wells. I have yet to try this ingame.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Maybe they toned it down, because they said they fixed the vampiric rituals effect on wells. I have yet to try this ingame.
Situational balance is exactly the reason they keep making really poor decisions which do more damage than good.
I agree. Besides, vampiric rituals has been rubbish for quite a while now. Making it mandatory just to make well of blood operate as good as it used to, is a very bad move (if that was the intention at all). My guess is that they are just very bad at math though.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
The only reason I can think of that they would nerf it would be because of the Light Field’s new effect on leaps, because necromancers just have TOO MANY leap finishers
More seriously, standardizing well duration, slightly buffing HP/S for the short duration, maybe expect more well changes to put it into context soon, not getting hopes up though.
I’ve never been so enraged with a set of patch notes as with this one.
This nerf was completely uncalled for, and slams well-siphon builds hard. The best thing about WoB was the 10x tick on siphons, which has been halved with such a tiny boost to heal tick that it’s not even worth considering “compensation.”
Why they didn’t just squeeze all 10 ticks into 5 seconds like they did with the Ranger Healing Spring, I have no idea.
I use WoB all the time in my well-siphon PvE build, and now…
I’m royally kittened.
To stay on track with their build diversity philosophy, the next step is to nerf Consume Conditions to the level of our other healing skills. That would be a merciful killing blow to necromancers after close to 2 years of tortures.
In fact, I beg you ANet: please kill this profession ASAP so that the most dedicated necro players could move on. Thank you in advance.
Maybe they toned it down, because they said they fixed the vampiric rituals effect on wells. I have yet to try this ingame.
Afaik it was a tooltip change, not functional.
They should have given it equivalent healing in the 5 second duration.
Didn’t they?
They should have given it equivalent healing in the 5 second duration.
Didn’t they?
Nope, would have needed a 100% buff to the over time healing to keep it on par, but they only gave it 50%.
They should have given it equivalent healing in the 5 second duration.
Didn’t they?
Nope, would have needed a 100% buff to the over time healing to keep it on par, but they only gave it 50%.
They also didn’t change the healing power scaling per-tick.
They should have given it equivalent healing in the 5 second duration.
Didn’t they?
Nope, would have needed a 100% buff to the over time healing to keep it on par, but they only gave it 50%.
I am almost certain that they intended to keep the total healing the same but they made mathematical errors.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
They should have given it equivalent healing in the 5 second duration.
Didn’t they?
Nope, would have needed a 100% buff to the over time healing to keep it on par, but they only gave it 50%.
I am almost certain that they intended to keep the total healing the same but they made mathematical errors.
There seems to be a lot of those mathematical errors going around recently.
They should have given it equivalent healing in the 5 second duration.
Didn’t they?
Nope, would have needed a 100% buff to the over time healing to keep it on par, but they only gave it 50%.
I am almost certain that they intended to keep the total healing the same but they made mathematical errors.
Probably. That appears to be the intent of the change, in which case, I’d be all for it. But that’s not what we got.
Well of Blood just received a 21% nerf to its AoE base healing, and a 45% nerf to its ratio on the AoE healing, to allow it to heal you over 5s instead of 10s.
Two questions:
1) Why nerf an already underused skill whose sole use was the fact that it was the highest healing skill in the game
2) Why was this not considered important enough to put on the preview? This is a very significant nerf, one that anyone could have told you didn’t make sense, but it wasn’t put up for public discussion.Good news is though, Necromancers all now know that Consume Conditions is the heal of choice 100% of the time, so that’s cool I guess.
… light aura. You’re welcome.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Well of Blood just received a 21% nerf to its AoE base healing, and a 45% nerf to its ratio on the AoE healing, to allow it to heal you over 5s instead of 10s.
Two questions:
1) Why nerf an already underused skill whose sole use was the fact that it was the highest healing skill in the game
2) Why was this not considered important enough to put on the preview? This is a very significant nerf, one that anyone could have told you didn’t make sense, but it wasn’t put up for public discussion.Good news is though, Necromancers all now know that Consume Conditions is the heal of choice 100% of the time, so that’s cool I guess.
… light aura. You’re welcome.
Yeah, forgot about that. Necros can now use their numerous leap finishers to—
Wait. Necro’s only leap finisher is on Trident.
You think about soloing only. In group play it would be pretty strong me thinks. 1 blast finisher equals 5 auras you cannot strip. 1 aoe on that team and you get 5 stacks of vulnerability on yourself and get hit from 5 retals. Sounds pretty strong to me, although I must admit I didn’t test this. I know how people feel about Anet, but I’m sure they on the otherhand did make some tests. Maybe light aura will stop mindless aoe spam in group content.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
You think about soloing only. In group play it would be pretty strong me thinks. 1 blast finisher equals 5 auras you cannot strip. 1 aoe on that team and you get 5 stacks of vulnerability on yourself and get hit from 5 retals. Sounds pretty strong to me, although I must admit I didn’t test this. I know how people feel about Anet, but I’m sure they on the otherhand did make some tests. Maybe light aura will stop mindless aoe spam in group content.
Oh its on leap only, my apologies. Rangers feel your pain.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Well of Blood took a 20% nerf to its base AoE healing and a 45% nerf to its AoE ratio… so that my group could get 5s less uptime on a field that Guardians can kitten out with 100% uptime while afk? Yeah, I’m sure that makes sense to someone.
I think Anet is a bit confused. We need MORE group utility, not less. Less grind, not more. More sustain, not less.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)