What's up with Pistols?
Every skill have a undocumented aftercast. The pistol one on engineers are least result in a overall fire rate not much better than their rifle.
Then again, auto-attacks were not part of the initial game design. It was a late beta addition. initially the game behaved like SWTOR, in that the player had to press the button for every attack.
Never mind that upon launch the game didn’t even have windup time in the tooltips. Only skills with channeling had a time entry.
ANet was heavily into “seat of pants” playing during the game design, making me wonder why they refrained from providing a “combat mod” on basis of it making the game “overly action focused”.
Right now the whole game reminds me of a croc on land…