Whats an MM without his minions?

Whats an MM without his minions?

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Posted by: Zoso.8279

Zoso.8279

I have made a post of this on the PvP/Bug/Necro sub-forums but I feel that until it gets resolved ill have to keep voicing my concerns. Many have made post of this and IDK the reason why it has not been fixed but it is a MAJOR not minor bug that needs to be fixed. Minions do not react when moving and ordered to attack. This doesnt happen 100% of the time but easily happens 45%+ of the time. Please Fix this ANET. Minions are everything to MM and if you run into a fight and 3 or 4 of your minions are just idle a few feet away from you and don’t engage thats half your DPS/HP on idle. Not to mention half my skills basically unusable because either golem is too far way or bone minions can’t blow up because they are not near the target.

Whats an MM without his minions? Free points.

Necromancer Main

(edited by Zoso.8279)

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Posted by: Anchoku.8142

Anchoku.8142

The real issue is that Necro pets are AI. They do damage with minimal player direction. If you can explain to the dev’s why they should buff semi-passive damage, you have a better chance at it.

Not saying you are wrong, though. Necro needs something attractive to other jobs in PvE groups but do not expect additional damage boosts to minions.

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Posted by: Zoso.8279

Zoso.8279

The real issue is that Necro pets are AI. They do damage with minimal player direction. If you can explain to the dev’s why they should buff semi-passive damage, you have a better chance at it.

Not saying you are wrong, though. Necro needs something attractive to other jobs in PvE groups but do not expect additional damage boosts to minions.

Im not looking for more damage. I just don’t want my minions to idle in middle of a fight. I want them to respond to my attack command. Every class/build has weakness and strength but this bug takes away your strength and enhances the MM weakness. How can I time my Golem knockdown if he is away from the fight? How can I explode my bone minions for damage if they are away from the fight and when I call them to attack so they get close they don’t respond? If I get countered or miss my knock back that is fine with me but if its a bug that makes me miss then yeah that gets annoying after a few matches.

Necromancer Main

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I think I read a post somewhere stating that Minion AI is tied into the whole AI system, and they are afraid if they mess with minion AI it would screw up all AI in the game…which I honestly I don’t understand. i mean a freakin mob will chase me halfway across the map (exaggeration) but my golem won’t attack a target that’s next to him, and is has been attacking me for a minute straight! But if it is true I understand their hesistation.

Now another issue that needs addressed right now is the dang bug with flesh of the master! I don’t think that has been fixed or even addressed by them yet!

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Zoso.8279

Zoso.8279

If they can look at the initial command to attack I think that is all that is needed. We don’t need a stop or follow command only thing that is needed is a rework or to fine tune the attack response. The thing with this that is so critical imo is that this bug basically makes 5 skills for necros almost useless (if not useless then extremely less efficient then it can be).

Necromancer Main

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Posted by: Jayce.5632

Jayce.5632

I have made a post of this on the PvP/Bug/Necro sub-forums but I feel that until it gets resolved ill have to keep voicing my concerns. Many have made post of this and IDK the reason why it has not been fixed but it is a MAJOR not minor bug that needs to be fixed. Minions do not react when moving and ordered to attack. This doesnt happen 100% of the time but easily happens 45%+ of the time. Please Fix this ANET. Minions are everything to MM and if you run into a fight and 3 or 4 of your minions are just idle a few feet away from you and don’t engage thats half your DPS/HP on idle. Not to mention half my skills basically unusable because either golem is too far way or bone minions can’t blow up because they are not near the target.

Whats an MM without his minions? Free points.

You can cut your 45% down to about 15%-20% if you are willing to fight against enemies without actually targeting them. Use ground targetable aoe or point blank aoe for most attacks. Only target an enemy when using skills that needs a target to function, then immediately clear your target list. This will decrease the time it takes for your minions to return to your location before proceeding to your target, which is what they are trying to do when you see them just standing idle off in the distance. This is clearly not a fix for the minion behavior, just merely an observation, one that can be used to help Arenanet get a handle on the AI issue.

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(edited by Jayce.5632)

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Posted by: lorndarken.3702

lorndarken.3702

if anet has not addressed this issue back in gw 1 with some of the pets . what makes you think they are going to get on it now ?

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Posted by: Zoso.8279

Zoso.8279

I have made a post of this on the PvP/Bug/Necro sub-forums but I feel that until it gets resolved ill have to keep voicing my concerns. Many have made post of this and IDK the reason why it has not been fixed but it is a MAJOR not minor bug that needs to be fixed. Minions do not react when moving and ordered to attack. This doesnt happen 100% of the time but easily happens 45%+ of the time. Please Fix this ANET. Minions are everything to MM and if you run into a fight and 3 or 4 of your minions are just idle a few feet away from you and don’t engage thats half your DPS/HP on idle. Not to mention half my skills basically unusable because either golem is too far way or bone minions can’t blow up because they are not near the target.

Whats an MM without his minions? Free points.

You can cut your 45% down to about 15%-20% if you are willing to fight against enemies without actually targeting them. Use ground targetable aoe or point blank aoe for most attacks. Only target an enemy when using skills that needs a target to function, then immediately clear your target list. This will decrease the time it takes for your minions to return to your location before proceeding to your target, which is what they are trying to do when you see them just standing idle off in the distance. This is clearly not a fix for the minion behavior, just merely an observation, one that can be used to help Arenanet get a handle on the AI issue.

Thanks for the advice. Ill be playing around with it but its still a bit frustrating even have to try and go round something that seems (at least from an outside pov) so basic.

Necromancer Main

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Posted by: Zaxares.5419

Zaxares.5419

An unrelated but also serious bug is where if the Necromancer is downed, his minions will sometimes also all die at the same time. (This only seems to happen occasionally. I have not yet managed to pin down how and when it happens.)

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Posted by: TheLastNobody.8319

TheLastNobody.8319

An unrelated but also serious bug is where if the Necromancer is downed, his minions will sometimes also all die at the same time. (This only seems to happen occasionally. I have not yet managed to pin down how and when it happens.)

Again, flesh of the master is the culprit.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Jayce.5632

Jayce.5632

if anet has not addressed this issue back in gw 1 with some of the pets . what makes you think they are going to get on it now ?

I’m just going to go out on a limb here and just guess that the AI in gw1 is comprised of a lot less code, or otherwise just plain simple. Must be why minions in gw1 appears light-years ahead of gw2 minions in term of functionality.

Thanks for the advice. Ill be playing around with it but its still a bit frustrating even have to try and go round something that seems (at least from an outside pov) so basic.

Good luck with that as it will take some getting used to. They will still however tend to bug out at times, usually just the golem, but you should definitely notice a difference in response. Another thing to mention is that minions tend to not forget about a target when the target moves beyond your argo range. Sometimes I think they keep track of them until the target (anyone that you tag or tags you with damage) dies or it moves beyond at least 10,000 units (or whatever the range is before minions are considered out of combat).

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Posted by: Sarrs.4831

Sarrs.4831

Would be so nice if that Flesh of the Master bug was fixed. Also if your minions didn’t pop when you get moa’ed but that’s been in the game for almost two years so I suppose I shouldn’t get my hopes up.

Nalhadia – Kaineng

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Posted by: Bhawb.7408

Bhawb.7408

Minion AI, like all mob AI, is tied to a central AI code that everything else inherits from (although some have some “extra” on top, for special things they can do). Ironically, back when minion AI was “more” broken, I could reliably trigger their aggro more than 90% of the time, albeit with a bit of a complicated system, but after they fixed it its like they removed every failsafe you could use to ensure aggro and left us with… well this mess.

Anyway, minion AI won’t be truly fixed until they revamp the AI system, which it seems is a project in the works since they have a consultant hired.

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Posted by: dylan.5409

dylan.5409

Lets hope so, mm is unplayable in pvp at the moment

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Posted by: Zoso.8279

Zoso.8279

Its ridicules that something so basic is even an issue. A-Net please fix the minion AI.

Necromancer Main

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Posted by: Zoso.8279

Zoso.8279

Minion masters need some love A-NET! Regardless of how everyone feels about AI builds the minion AI is just broken and something so basic (from an outside POV).

Necromancer Main

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Posted by: Anchoku.8142

Anchoku.8142

Minions dying or staring at flowers is part of their collective dps. If the developers thought they needed to be stronger, they would boost their power, effective armor, or add more conditions. They have done that in the past.

MM will never be a meta in PvP, WvW, or PvE because it is too easy to play due to the AI support. The developers will always keep MM weaker than builds that require more player judgement and skill.

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Posted by: Zoso.8279

Zoso.8279

Minions dying or staring at flowers is part of their collective dps. If the developers thought they needed to be stronger, they would boost their power, effective armor, or add more conditions. They have done that in the past.

MM will never be a meta in PvP, WvW, or PvE because it is too easy to play due to the AI support. The developers will always keep MM weaker than builds that require more player judgement and skill.

There is a major bug. Im not talking about metas I’m talking about fixing a bug. If you think MM is standing in one spot and let your minions kill ppl then you have to play with it a bit more. Try not to go 6/6/x/x/x either…..

Necromancer Main

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Oh god please revert flesh of the master to how it was pre-feature pack. MM is unplayable as of now. whether you get downed or travel between different level areas all your minions blow up.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Oh god please revert flesh of the master to how it was pre-feature pack. MM is unplayable as of now. whether you get downed or travel between different level areas all your minions blow up.

Nah, you just run Shrouded Removal, Reaper’s Protection, or Death Shiver instead.

MM is not unplayable. Flesh of the Master is unplayable, but frankly, it’s the least important part of the build.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Anchoku.8142

Anchoku.8142

Think of FotM as an "as intended " feature designed to encourage Putrid Explosion by making FotM a tiny bit less attractive.

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Posted by: Zoso.8279

Zoso.8279

Minion Masters have been with GW since the start. ANET PLEASE!

Necromancer Main