To be honest, I’m a bit of a fan of the idea of using torches as weapons. They have a cool fantasy about them and I love the look of Rodgort and have been looking for an excuse to craft it for a while now. However, the reality is that torches are probably the most underwhelming and least used off-hand weapons in the game. I also hardly ever see people use torches in any builds in any areas of the game, save for the odd mesmer in wvw (I don’t play PvP much so I’m not sure how much it is used there).
What surprises me the most though, is that after two years of playing GW2, Anet has still failed to balance what could easily be called the weakest and least-used offhand weapon set in the game and make them more viable. I was hoping to see torch changes for this upcoming feature patch, but none were mentioned, though the mesmer torch was indirectly made more viable thanks to mesmer scepter buffs (because scepter condition builds have become more viable, having a condition afflicting offhand makes sense). But Guardian and ranger torch skills have very little usefulness and are still in desperate need of some reworking.
For guardians, torches offer an unnecessary extra source of burning, which is pointless in group play thanks to virtue of justice, and other classes like elementalists easily applying endless amounts of burning as well (it doesn’t stack either so it’s an immediate dps loss in group play if you rely on burning for damage). It also offers an unreliable group condition removal skill with an excessively long cast time, where the guardian has much easier to use and more reliable alternatives that can be cast instantly and don’t interrupt their dps. The damage of cleansing flame isn’t even enough to warrant it as a damage skill, because using it would actually lower your overall dps because of its low base damage and long cast time.
For rangers, the torch only really offers burning, which in theory would be great for a condition build, but the ranger lacks any condition-focussed, main-hand weapons to pair it with (Axe doesn’t apply damage conditions, and the sword only applies poison). Also, no ranger in their right mind would use a torch over the far superior warhorn, which offers them and their allies fury, might and swiftness with a good up time. The only real positive that the ranger torch has going for it, is that it gives the ranger access to a fire field, but that on its own isn’t enough to make up for its shortfalls.
I’m just really confused as to why torches have been neglected so much. Why with all the balance changes that have come and gone, have torches always been pushed to the side and ignored? Why has their underwhelming lack of usefulness never been addressed? It’s just a bit dumbfounding to me…
Perhaps I am missing something here, that someone can enlighten me about.