“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
A full Nike Warrior vs a Mesmer. The Mesmer has no speed runes (travellers), and no focus but ckittene blink. The Mesmer has portal, and the race is 5000 units long there and back again. Terrain is flat and distance straight.
Who wins, and by how much (time)?
(edited by Ross Biddle.2367)
Warrior without a doubt.
A warrior easily.
Vs a Mesmer with focus and blink… still the warrior.
That would need testing. The Mesmer only has to travel 5k units, while the Warrior has to run 10k units, if the Mesmer uses Portal for the way back. I´d say the Warrior will be about 1/2 on the way back, at 7.5k units, when the Mesmer reaches the 5k units and activates the portal.
Thait said, nothing outruns a warrior on even terrain. A Thief only is faster when there are serpentines to teleport up, and a Ele beats both when FGS is equipped.
There is a reason why a Warrior holds the current record speed run in Obsidian Sanctum @ 2:56 minutes. Even a thief using all the little teleportation shortcuts loses by about 15 seconds just because of all the long distances to cross.
Please enlighten me how is this related with Profession Balance?
if mesmer has prepaired portal, mesmer wins, pls nerf!
This question is absolutely absurd. The mesmer would have a fighters chance to finish before the warrior got halfway.
If the warrior is smart and the mesmer dropped a portal at the start, the warrior would follow the mesmer closely and spam f at the midpoint. This would give the warrior a chance to portal back sooner or at a tie.
Obviously I would concede in a 10k unit one-way sprint the mesmer has no chance. In a 10k there and 10k back…now I’m interested. My money is still on mesmer(if it was allowed a focus for this one) because it can instantly make up 6200 units out of the 20k needed.
Those of you that keep complaining about warrior mobility need to understand a few things:
1.) The warrior is usually ineffective if it isn’t at melee range. Its mobility is designed to get them there.
2.) The warriors mobility skills are not that fast. Go roll one and follow a commander. Notice how much ground you make up when you use certain skills. Compare that to the ground you make up using teleports or other movement skills.
3.) Most debates about warrior mobility eventually boil down to people saying that warriors can reset fights at will with their mobility. My d/d ele is better than this than my warrior.
4.) The whole melandru/hoelbrak, lemongrass, dogged march thing is what needs nerfed. Making anti-movement conditions obsolete without actually having to use a single skill is silly. This is the real problem with war mobility. btw…all of these conditions effect all warrior movement skills.
5.) Class mechanics exist. So when you compare professions only looking at their mobility. You ignore the strengths and weaknesses of the rest of the builds. Not every class is meant to be equally fast at both short and long distances.
(edited by crunchyraisin.6054)
That would need testing. The Mesmer only has to travel 5k units, while the Warrior has to run 10k units, if the Mesmer uses Portal for the way back. I´d say the Warrior will be about 1/2 on the way back, at 7.5k units, when the Mesmer reaches the 5k units and activates the portal.
Thait said, nothing outruns a warrior on even terrain. A Thief only is faster when there are serpentines to teleport up, and a Ele beats both when FGS is equipped.There is a reason why a Warrior holds the current record speed run in Obsidian Sanctum @ 2:56 minutes. Even a thief using all the little teleportation shortcuts loses by about 15 seconds just because of all the long distances to cross.
The mesmer only needs to travel 3800 units while the warrior needs to travel 10k. The warrior does not move what would have to be significantly more than twice as fast as the mesmer. This does not really need testing…basic math or even estimation will suffice.
This question is absolutely absurd. The mesmer would have a fighters chance to finish before the warrior got halfway.
If the warrior is smart and the mesmer dropped a portal at the start, the warrior would follow the mesmer closely and spam f at the midpoint. This would give the warrior a chance to portal back sooner or at a tie.
Obviously I would concede in a 10k unit one-way sprint the mesmer has no chance. In a 10k there and 10k back…now I’m interested. My money is still on mesmer(if it was allowed a focus for this one) because it can instantly make up 6200 units out of the 20k needed.
Those of you that keep complaining about warrior mobility need to understand a few things:
1.) The warrior is usually ineffective if it isn’t at melee range. Its mobility is designed to get them there.
2.) The warriors mobility skills are not that fast. Go roll one and follow a commander. Notice how much ground you make up when you use certain skills. Compare that to the ground you make up using teleports or other movement skills.
3.) Most debates about warrior mobility eventually boil down to people saying that warriors can reset fights at will with their mobility. My d/d ele is better than this than my warrior.
4.) The whole melandru/hoelbrak, lemongrass, dogged march thing is what needs nerfed. Making anti-movement conditions obsolete without actually having to use a single skill is silly. This is the real problem with war mobility. btw…all of these conditions effect all warrior movement skills.
5.) Class mechanics exist. So when you compare professions only looking at their mobility. You ignore the strengths and weaknesses of the rest of the builds. Not every class is meant to be equally fast at both short and long distances.
Do you think making dogged march would solve this
swapping places with any of the master but cleansing ire(far too strong to make adept)
Warhorn 4 Bullrush Greatsword 3 5 Sword 2 Drop Banner Banner 3 4 Sword 2 Greatsword 3 5 Bullrush Warhorn 4 Sword 2 Drop Banner #2 Banner #2 3 4 Sword 2 Greatsword 3 5 Bullrush Warhorn
there is a certain engineer build that can outrun a warrior using rifle rocket boots eg and slick shoes with all reduced cds and incresed ranges , absolutely terrible for killing anything but should out run even fgs ele.
Please enlighten me how is this related with Profession Balance?
discussing mobility, escapability, and roaming potential.
it has everything to do with balance.
Please enlighten me how is this related with Profession Balance?
discussing mobility, escapability, and roaming potential.
it has everything to do with balance.
So going back to where you started after 5000 units is really cool mobility – if the map is like 5000 units big. Portal is not mobility, it is utility.
Let both run 10.000 units in one direction and see where the mesmer will be when the warrior is at the goal.
So going back to where you started after 5000 units is really cool mobility – if the map is like 5000 units big. Portal is not mobility, it is utility.
Let both run 10.000 units in one direction and see where the mesmer will be when the warrior is at the goal.
Still, a mesmer escapes better then a warrior does.
So going back to where you started after 5000 units is really cool mobility – if the map is like 5000 units big. Portal is not mobility, it is utility.
Let both run 10.000 units in one direction and see where the mesmer will be when the warrior is at the goal.Still, a mesmer escapes better then a warrior does.
Yeah, escaping is such a fun thing to do.
Yeah, escaping is such a fun thing to do.
There is something the devs might go along with, ‘Escaping isn’t fun and being escaped from isn’t fun’
How is this thread still around, not to mention this entire subforum?
It gives the devs a reason not to look at the individual subforums of the professions.
Also, Mesmer’s can’t escape as well as a Warrior vs Zergs.
There is a reason why a Warrior holds the current record speed run in Obsidian Sanctum @ 2:56 minutes.
In contrast, my record speed is more like 1:45:00.
As in hours.
D:
It gives the devs a reason not to look at the individual subforums of the professions.
Also, Mesmer’s can’t escape as well as a Warrior vs Zergs.
Are you kidding? Stealth>blink>escaped.
So we have to be running at least 2 skills to escape, assuming the enemy doesn’t have any leaps or is capable of chasing down?
If we’re in combat, we ckittene stealth + blinks to move around, but we’ll still be stuck in combat, especially if you chase us. While it is possible to OOC and maybe waypoint away, it also relies on nobody actually hitting us or chasing us down with ANY leap or teleport.
Please enlighten me how is this related with Profession Balance?
discussing mobility, escapability, and roaming potential.
it has everything to do with balance.
So going back to where you started after 5000 units is really cool mobility – if the map is like 5000 units big. Portal is not mobility, it is utility.
Let both run 10.000 units in one direction and see where the mesmer will be when the warrior is at the goal.
if you watched ToL (at least the EU branch), you’ll see that portal provides a lot of mobility. just because it’s not mobility on WvW doesn’t mean it doesn’t give the mesmer extreme mobility on sPvP.
Honestly, who cares about tPvP?
All those great eSport sponsors for GW2?
So you say balancing around something a fraction of the GW2 community cares for, is a valid example of the mobility of the mesmer profession?
Returning to the spot where you came from resets your mobility to where you started before you have been mobile. So one could say that Portal is the opposite of mobility.
Kitten tPvP arguments have pretty much ruined the mesmer profession in all other game modes, the mesmer is the least mobile class in all of the game.
Stop balancing this game around something that most of the players do not care for. GW2 did not etablish itself as an eSports in the last two years, and it probably never will.
Get. Over. It.
Honestly, who cares about tPvP?
All those great eSport sponsors for GW2?
oh, you’re one of those people. nice blacklisting you.
Honestly, who cares about tPvP?
All those great eSport sponsors for GW2?oh, you’re one of those people. nice blacklisting you.
One of those people?
One of those people who try to see the bigger picture? Shame on me then, for caring more for the game than some peoples 15 mins of video game fame.
The point of this discussion is still that Portal is not mobility, it is utility, because in the end it brings you nowhere but to where you started. And this game does not look like a nascar simulator to me…
I think that a human female warrior would totally win because she can “Outrun a Centaur!!”
I think that a human female warrior would totally win because she can “Outrun a Centaur!!”
The Tamini aren’t exactly breaking any land speed records, though. Their run is more of a jolly bouncy canter.
I think that a human female warrior would totally win because she can “Outrun a Centaur!!”
The Tamini aren’t exactly breaking any land speed records, though. Their run is more of a jolly bouncy canter.
True, but we have yet to see them at a full gallop. However, if we figure they move at the same average speed of a horse, than even at a canter its 10-17mph. About 30~50mph at full gallop. (Depending on a variety of factors and breed). Although in game mechanically it is shown as much slower. Now if a human female warrior can “run faster than a centaur” we can figure she’ll go at minimum 12-19mph at a fast run, with bursts of up to 35mph with full speed buffs under ideal conditions.
www.ultimatehorsesite.com/info/horsespeedmph.htm
So, just for kicks I looked up how fast our characters run.
So 1 unit =/= 1 inch (wiki.guildwars2.com/wiki/Range)
And we run at 294 units per second while out of combat (wiki.guildwars2.com/wiki/Movement_speed)
We are essentially running at 16.70 MPH (294/12= 24.5 feet per second (www.calculateme.com/Speed/FeetperSecond/ToMilesperHour.html)
With a speed buff of 33% it would be 391 units per second/32.5 feet per second/22.15mph
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