Why Necro and Why Thief?

Why Necro and Why Thief?

in Profession Balance

Posted by: Damash.1074

Damash.1074

Heey guys,

Can u guys tell me why i should make a Necro and why i should make a Thief?
Id like to hear some pros and cons about both

Thanks in advance,

Alpha Alex

Why Necro and Why Thief?

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Necro- Good condition application, good power build, scary to go up against on thief and doesn’t rely on mobility to smite people. Also has much better support than thief. Highest tier health, light armor, light armor has some cool looks.

Thief- 1 of the best duelers, high mobility, good deception from stealth and teleports, best if you like high risk high reward playstyles. Moderate support but overall a lone wolf on the field and works best as an assassin.

If you like bouncing around and dueling I’d suggest trying thief although don’t be surprised if you see strange nerfs. If you prefer being a beackon of hate that strikes fear into other players (literally) and relies on offensive defense I’d suggest trying necromancer.

Lowest health tier, medium armor, not that many “rouge” looks, but here’s hoping for more.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Why Necro and Why Thief?

in Profession Balance

Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

necro might have all that but it is pointless in group play once the stuns and cc start up you will never get to use them

Why Necro and Why Thief?

in Profession Balance

Posted by: Liewec.2896

Liewec.2896

necro,
pros, as a pvp power necro you can feel like a god sometimes!
you gain glasscannon damage and also a large amount of sustain from deathshroud and all of your little life steal procs (which add up and also add further to your damage!)
plus, pop lich form and you become a truely terrifying dps god!

cons, you don’t have very much mobility, and also limited access to stability.

Why Necro and Why Thief?

in Profession Balance

Posted by: Exonfang.6784

Exonfang.6784

It only takes a couple weeks, at most, to get a character to 80; and these two classes could not be more unlike another.

Thieves are masters of mobility and deception, abusing both to obliterate targets of opportunity, and escape from danger. A good thief player never dies, he simply retreats when the odds are against his favor and rushes into the fray when an opportunity presents itself.

The Necromancer is walking death. Uninterrupted, the necromancer will drain the life from their foes mercilessly. Through conditions or shear force, your foes will bow to you. As a necromancer, you have an extremely high health pool and an extremely powerful class ability – death shroud – which allows you to essentially ignore damage. Did I mention the necromancer is the best condition class in the game? No one else has more tools to manipulate conditions on the battlefield.

So why not both?

Member of [ASC] Ascendance on Dragonbrand.
Level 80 Thief, Yerym
Level 80 Warrior, Wryn Syndimere

Why Necro and Why Thief?

in Profession Balance

Posted by: Bhawb.7408

Bhawb.7408

You basically listed polar opposites. Thieves have the best mobility, Necros the worst. Thieves have the worst eHP and face tanking, but a lot of ways to avoid damage, Necromancers have amazing eHP and face tank everything, with no damage avoidance. Thieves tend to be very single target, Necromancers have AoE like crazy.

Just play both and see what you like. One thing I’d say is light armor on the human-like species is awesome if you want to dress provocatively.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Why Necro and Why Thief?

in Profession Balance

Posted by: Rangerdeity.5847

Rangerdeity.5847

Just play both and see what you like. One thing I’d say is light armor on the human-like species is awesome if you want to dress provocatively.

you kitten

anyway i had to say that first but otherwise he is right they are the games two classes that are completely unlike any other class if you add ele they are the triforce specialization.

necro tanky aoe damage in either raw damage or condi dependent on build great at team play in WvW and decent in pve tho mild failure at running portions is a possibility

Thief WvW roamer and party walking stealth stick dont attempt to enter the fray you can and will get spiked from something you never saw coming. however in the mists it is the best isolation class you will find that ele that is wrecking your team and that ele will be dead before it can reach its break stun.

Ele team support kings of all game modes. second best heals in the game behind guardian most crowd control in the entire game running 4 ele weapons will give your team enough burst dps to drop a boss in 10 seconds

for the sake of being a team player and helping you out ill list the rest of the classes as well

guardian best heals in the game the support book is flat out OP also the most balanced class useful in all situations in pve it has tanky stats yet it has swiftness for the group as well it has minimal crowd control but in WvW it is the team speed stick and the last man standing at the end when your team gets wiped in pvp its always welcome because it gives the team several buffs at regular intervals along with its great healing

warrior the undeniable GM favorite the only class you never fear a nerf on you hit like a truck and are almost as armored as the guardian yet with the exception of banners all of your skills are pretty damage focused you have very high burst almost on par with a thief tho your ability to stay on your target is less than that of a thief in WvW you are in the front lines with the guardians however instead of being support your job is to drop banners and drop bodies in pve you are the zerker you go in with a massive 4k Attack power and cut the bosses throat out in pvp you usually run hammer/bow abusing knockdowns and ranged attacks when an enemy attempts to kite you.

mesmer class most similar to a thief its second best condition class in the game and best team tactics class in WvW we are talking time warp to improve team dps stealth and portals for the stomping and clones to present a target to the enemy that isnt even there. in pve you are steady dps and great at assisting new players the most solo capable class when it comes to your team getting wiped in pvp you do really well in low tiers but when things start to enter the meta tier you arent welcome in the slightest

ranger well balanced class usefull in all game modes like the warrior except the gm’s dont love you so your more balanced with the rest of the classes you have nothing you excel in but also nothing that will utterly destroy you in WvW you can roam you can zerg in pve you are either raw or condi damage and either ranged or melee in pvp your a counter weight you troll the warriors with slows and immobilizes while you pot shot the ele to keep them out of the fight

engi you are everything and nothing flame engi are welcome in wvw and certain pvp matches and a few pve fights bomb engi are welcome in wvw grenade engi are wvw and pve pistol/rifle engi are pvp turret engi are amazing roamers in WvW and decent cap holders in pvp and all of these builds are semi stackable with each other engi is a class you have to try for yourself then wonder why the gm’s dont give them a little more raw damage or condition potential

Why Necro and Why Thief?

in Profession Balance

Posted by: Waffler.1257

Waffler.1257

Necro better for trolling jumping puzzles, thief better for trolling open field.