Why don't you just separate the skills?
Read a dev post previously where they stated it would be too much work for them to balance if they split skills into pve/wvw/pvp not surprised when it seems the pvp team is understaffed
Not everyone likes split skills either. Personally, I don’t like them for a few reasons, such as:
Balance in PvE (if you believe in such a thing) becomes terrible after a while, because more attention has to be payed to the PvP side of the game, where skill balance has a greater and more noticeable effect. Then we eventually get things like Ursan-way, meta builds for FoW and UW, 3+ mandatory skills on every build (think paragon) because they outshine everthing else by miles, etc. And then everyone pretty much runs (or practically requires) the same overpowered build for profession X.
There are a few other reasons I dislike splits as well, but I won’t go into them.
Then we eventually get things like Ursan-way, meta builds for FoW and UW, 3+ mandatory skills on every build (think paragon) because they outshine everthing else by miles, etc. And then everyone pretty much runs (or practically requires) the same overpowered build for profession X.
Because this totally isn’t already the case with the current system.
We already have this in small doses which saying a triple a mmo I feel the holy grail of balancing across all modes is a cop out because its not black and white and things like necro dhuumfire, necro weapon skills with one less bleed stack, and most likely others are there. sPvP could use more but, I can see it getting away from itself like gw1 even though that was a different animal.