Why don't you just separate the skills?

Why don't you just separate the skills?

in Profession Balance

Posted by: Flame Of The Titan.3649

Flame Of The Titan.3649

Like in guild wars 1

As in lets say X does X damage vs monsters

and when in pvp X does Y damage against players

Instead of just needlessly nerfing both of them…

Why don't you just separate the skills?

in Profession Balance

Posted by: RoRo.8270

RoRo.8270

Read a dev post previously where they stated it would be too much work for them to balance if they split skills into pve/wvw/pvp not surprised when it seems the pvp team is understaffed

Why don't you just separate the skills?

in Profession Balance

Posted by: Roy.7405

Roy.7405

Not everyone likes split skills either. Personally, I don’t like them for a few reasons, such as:
Balance in PvE (if you believe in such a thing) becomes terrible after a while, because more attention has to be payed to the PvP side of the game, where skill balance has a greater and more noticeable effect. Then we eventually get things like Ursan-way, meta builds for FoW and UW, 3+ mandatory skills on every build (think paragon) because they outshine everthing else by miles, etc. And then everyone pretty much runs (or practically requires) the same overpowered build for profession X.

There are a few other reasons I dislike splits as well, but I won’t go into them.

Why don't you just separate the skills?

in Profession Balance

Posted by: Black Box.9312

Black Box.9312

Then we eventually get things like Ursan-way, meta builds for FoW and UW, 3+ mandatory skills on every build (think paragon) because they outshine everthing else by miles, etc. And then everyone pretty much runs (or practically requires) the same overpowered build for profession X.

Because this totally isn’t already the case with the current system.

Why don't you just separate the skills?

in Profession Balance

Posted by: Amstel Steel.2058

Amstel Steel.2058

We already have this in small doses which saying a triple a mmo I feel the holy grail of balancing across all modes is a cop out because its not black and white and things like necro dhuumfire, necro weapon skills with one less bleed stack, and most likely others are there. sPvP could use more but, I can see it getting away from itself like gw1 even though that was a different animal.