[WvW] Choking gas needs to cause revealed.

[WvW] Choking gas needs to cause revealed.

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Posted by: Spicyhash.7605

Spicyhash.7605

It makes absolutely no sense why a thief can steal in, say, SR for 12-16 seconds and run around spamming choking gas on the short bow and keep you poisoned for the entire duration of their stealth without revealing themselves. Why does this even exist? You can only dodge it twice and the amount of times it can be used while having increased initiative regen in stealth and infiltrators signet is just dumb. No amount of condition clear can keep the point off of you and the duration compounds meaning you have 30+ seconds of poison. I know that it is getting nerfed from 5 to 3 seconds in the feature patch, but it needs to reveal the thief. It’s total bs that they can run around while stealthed and land attacks.

CD

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Posted by: Oldgrimm.8521

Oldgrimm.8521

it does not cause revealed status because it does not have an initial damage to it,

it is a pure condition attack

if they will add a “physical damage” it will yield “revealed” status

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Posted by: Yamsandjams.3267

Yamsandjams.3267

The same thing should apply to caltrops as well, IMO. If you’re attacking your enemy, it should reveal you, and I feel choking gas and caltrops fit into that definition of attacks (engineer box of nails too).

This isn’t as bad as the stuff mesmers can do from stealth though. iZerkers, iDuelists, and moa morph out of nowhere, despite the fact that those attacks actually need a target to “hit”.

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Posted by: caveman.5840

caveman.5840

the gas is getting nerfed

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Posted by: Thedenofsin.7340

Thedenofsin.7340

it should do 1 damage.

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Posted by: babazhook.6805

babazhook.6805

Caltrops and choking gas do not target a player. They target an area. It makes no sense that they would force a reveal on a thief.

Case in point.

Caltrops persists ten seconds.A thief drops it at a choke point leaves the area to stand at range and then stealth. Someone walks into that field. Why on earth should the thief be revealed? The thief now suddenly can not stealth for ten seconds because people continue to walk into the field?

When I see marks from a Necro on a wall I do not walk into them. If I am standing in an AOE attack from persons at range I leave the area.

Should a blind on a necro be removed everytime someone steps on his mark?

If I attack a spirit weapon should it remove blocks and aegis from the guardian that cast them?

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Posted by: hihey.1075

hihey.1075

Hahaha ha!
Next request for nerf will be Twisting Fangs.

Pillow Cake
Worst Thief EU
One Handed One vs One Videos

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Should a blind on a necro be removed everytime someone steps on his mark?

If you’re blinded, a Mark’s trigger will Miss. If it triggers on multiple targets, it will Miss all targets. Then the blind is removed.

So yeah. When Blind serves its purpose and causes an ability to miss, it should be removed. Every time.

What point were you trying to make exactly?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: babazhook.6805

babazhook.6805

Well I was wrong on the mark but in a roundabout way you helped to make my point.

A mark is an offensive tactic. People should not gain a positive benefit when stepping on a mark. A blinded Necro will see a positive effect when people step on his mark. The blind removed.

Why should the thief suffer a negative effect for using caltrops or poison gas?

It would make those skills all but useless. Uncatchable? Kiss the skill goodbye as people would run into the field to trigger revealed. Caltrops..no stealth for ten seconds. Who would put it on their bar?

The fix is simple. People should not be standing IN poison fields then complaining about how the poison stacks on them. The poison lasts all of 5 seconds. STEP OUT of the field just as a person steps OFF a lava font.

It clearly states that non targeted skills do not remove stealth. This is not a bug. This was by design. There good reasons for it.

(edited by babazhook.6805)

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Posted by: Terrahero.9358

Terrahero.9358

Well I was wrong on the mark but in a roundabout way you helped to make my point.

A mark is an offensive tactic. People should not gain a positive benefit when stepping on a mark. A blinded Necro will see a positive effect when people step on his mark. The blind removed.

Why should the thief suffer a negative effect for using caltrops or poison gas?

Now you’re just making stuff up and talking out of your quaggan.

You think its possitive when a Mark misses? “ow well it removes blind so its positive!” Really? Thats your argument?

You are going to sit here and pretend that a Blind doing exactly what it does, make an attack Miss, is a good thing. And because of that, Thieves should not get revealed when they spam aoe poison, bleed and cripple.
Somehow… because of reasons… one of those reasons certainly isnt logic.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Terrahero nailed the beginning of the post.

As far as the end, any ability that is used in Stealth should, in my opinion, break Stealth upon using it. If it does damage, they should get Revealed. I’ve seen this system mentioned, and I’m partial to it. To think that you should be able to spam abilities from Stealth until they hit, or use abilities that have negative effects for your opponent from Stealth without the consequence of leaving Stealth, just seems very lazy.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Simonoly.4352

Simonoly.4352

Yeh I’ve got to admit, of all the things one can do from stealth, this is probably one of the worst (along with phantasm summonings).

I’ve seen it suggested many times before that Choking Gas should do 1 damage to prevent a Thief from quite literally sitting in stealth whilst dishing out AoE dps.

After all, wasn’t the Revealed debuff kind of introduced to prevent this very thing from happening?

Gandara

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Posted by: babazhook.6805

babazhook.6805

The idea that by running into a caltrops field or into a choking gas field, one should reveal a thief is not thought out.

It a bad idea.

If I cast caltrops and then shadow refuge, why on earth should a person running into the field reveal me? It makes no sense.

>>You think its possitive when a Mark misses? “ow well it removes blind so its positive!” Really? Thats your argument?

You obviously do not comprehend. People do not generally look for Necro Marks and run into them because doing so will do the Necro more harm then it will do you. The Necro mark had nothing to do with making the Necro Blind. That was a totally separate incident.

(edited by babazhook.6805)

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Posted by: babazhook.6805

babazhook.6805

>>As far as the end, any ability that is used in Stealth should, in my opinion, break Stealth upon using it. If it does damage, they should get Revealed. I’ve seen this system mentioned, and I’m partial to it. To think that you should be able to spam abilities from Stealth until they hit, or use abilities that have negative effects for your opponent from Stealth without the consequence of leaving Stealth, just seems very lazy.

Your statement needs clarity.

Perhaps I misunderstand what people are suggesting but the statement above suggests this not the case.

I am a thief and see a member of my team dead. I stealth with SR. I drop Caltrops. I start the rez. No one is around but then someone runs into the caltrops field.

Are you suggesting this reveals me?

Why should “any ability used while in stealth break stealth” what do you mean by that?

When you say “if it does damage” stealth should be broken what exactly do you mean? You suggest one should not be able to spam abilities until they hit and stay in stealth so this suggests you do not feel any damage need be done at the moment a caltrops field is used.

As far as I can determine you are suggesting that if I cast caltrops. stealth and then someone walks into that field I should be revealed.

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Posted by: urdriel.8496

urdriel.8496

The idea that by running into a caltrops field or into a choking gas field, one should reveal a thief is not thought out.

It a bad idea.

If I cast caltrops and then shadow refuge, why on earth should a person running into the field reveal me? It makes no sense.

>>You think its possitive when a Mark misses? “ow well it removes blind so its positive!” Really? Thats your argument?

You obviously do not comprehend. People do not generally look for Necro Marks and run into them because doing so will do the Necro more harm then it will do you.

But if a ranger cast barrage and use LB3 to stealth, he will reveal himself because barrage do damage, condition damage is damage, period.

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Posted by: babazhook.6805

babazhook.6805

The idea that by running into a caltrops field or into a choking gas field, one should reveal a thief is not thought out.

It a bad idea.

If I cast caltrops and then shadow refuge, why on earth should a person running into the field reveal me? It makes no sense.

>>You think its possitive when a Mark misses? “ow well it removes blind so its positive!” Really? Thats your argument?

You obviously do not comprehend. People do not generally look for Necro Marks and run into them because doing so will do the Necro more harm then it will do you.

But if a ranger cast barrage and use LB3 to stealth, he will reveal himself because barrage do damage, condition damage is damage, period.

I do not understand your statement. When a Thief uses his bow to attack with cluster bomb he is revealed.

If damage is damage period what of Ranger traps? If I trigger one as you try and use the skill you refer to, should the ranger be prevented from using saidf skill?

(edited by babazhook.6805)

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Posted by: urdriel.8496

urdriel.8496

The idea that by running into a caltrops field or into a choking gas field, one should reveal a thief is not thought out.

It a bad idea.

If I cast caltrops and then shadow refuge, why on earth should a person running into the field reveal me? It makes no sense.

>>You think its possitive when a Mark misses? “ow well it removes blind so its positive!” Really? Thats your argument?

You obviously do not comprehend. People do not generally look for Necro Marks and run into them because doing so will do the Necro more harm then it will do you.

But if a ranger cast barrage and use LB3 to stealth, he will reveal himself because barrage do damage, condition damage is damage, period.

I do not understand your statement. When a Thief uses his bow to attack with cluster bomb he is revealed.

If damage is damage period what of Ranger traps? If I trigger one as you try and use the skill you refer to, should the ranger be prevented from using saidf skill?

ANY hostile action should break stealth , in ranger/mesmer/thief/eng/etc.

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Posted by: Roe.3679

Roe.3679

The idea that by running into a caltrops field or into a choking gas field, one should reveal a thief is not thought out.

It a bad idea.

If I cast caltrops and then shadow refuge, why on earth should a person running into the field reveal me? It makes no sense.

>>You think its possitive when a Mark misses? “ow well it removes blind so its positive!” Really? Thats your argument?

You obviously do not comprehend. People do not generally look for Necro Marks and run into them because doing so will do the Necro more harm then it will do you. The Necro mark had nothing to do with making the Necro Blind. That was a totally separate incident.

Then… Don’t cast shadow refuge right then and there?

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Posted by: babazhook.6805

babazhook.6805

>>Then… Don’t cast shadow refuge right then and there?

No, do not run into the Caltrops field.

This is akin to running onto a mark or a lava font and suggesting it prevent any other type of attack if someone runs on to it.

It a bad idea. It not thought out.

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Posted by: Roe.3679

Roe.3679

>>Then… Don’t cast shadow refuge right then and there?

No, do not run into the Caltrops field.

This is akin to running onto a mark or a lava font and suggesting it prevent any other type of attack if someone runs on to it.

It a bad idea. It not thought out.

How often is caltrops not casted directly on top of someone? The point of this whole suggestion is that a thief is playing pretty much scot free. Thieves can be very low risk and I don’t see how making the class require a little more thought is bad. Even if it doesn’t cause revealed, it could still pull them out of stealth. Same goes for mesmers or any other class using stealth.