(edited by pierwola.9602)
Mass PvP (zerg fights)
For me this is the easiest way to nerf condi removal in big fights without touching small scale pvp (spvp).
Conditions
We are going back and forth between 2s and 3s of weakness. 3s with full condi duration and with Near to Death trait is almost 65% uptime, which sortof scared us on an adept trait that gives AoE weakness. 2s works out to 42% uptime when maxed out which felt a little better. Still open to discussion so thanks,
Jon
I’m scared when i’m thinking about 0,7 sec weakness (-40%food/Rune of Melandru) or Warrior with -40%food/Rune of Melandru/Dogged March (Dark Pact 0.06sec ???). IMO it would be much easier without +/- condition duration runes/sigils/food/traits/weapon. Nerf to dmg condition and buff to defensive condition.
(edited by pierwola.9602)
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